Featured Researches

Neural And Evolutionary Computing

A Novel Update Mechanism for Q-Networks Based On Extreme Learning Machines

Reinforcement learning is a popular machine learning paradigm which can find near optimal solutions to complex problems. Most often, these procedures involve function approximation using neural networks with gradient based updates to optimise weights for the problem being considered. While this common approach generally works well, there are other update mechanisms which are largely unexplored in reinforcement learning. One such mechanism is Extreme Learning Machines. These were initially proposed to drastically improve the training speed of neural networks and have since seen many applications. Here we attempt to apply extreme learning machines to a reinforcement learning problem in the same manner as gradient based updates. This new algorithm is called Extreme Q-Learning Machine (EQLM). We compare its performance to a typical Q-Network on the cart-pole task - a benchmark reinforcement learning problem - and show EQLM has similar long-term learning performance to a Q-Network.

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Neural And Evolutionary Computing

A Particle Swarm Optimization hyper-heuristic for the Dynamic Vehicle Routing Problem

This paper presents a method for choosing a Particle Swarm Optimization based optimizer for the Dynamic Vehicle Routing Problem on the basis of the initially available data of a given problem instance. The optimization algorithm is chosen on the basis of a prediction made by a linear model trained on that data and the relative results obtained by the optimization algorithms. The achieved results suggest that such a model can be used in a hyper-heuristic approach as it improved the average results, obtained on the set of benchmark instances, by choosing the appropriate algorithm in 82% of significant cases. Two leading multi-swarm Particle Swarm Optimization based algorithms for solving the Dynamic Vehicle Routing Problem are used as the basic optimization algorithms: Khouadjia's et al. Multi-Environmental Multi-Swarm Optimizer and authors' 2--Phase Multiswarm Particle Swarm Optimization.

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Neural And Evolutionary Computing

A Preliminary Exploration into an Alternative CellLineNet: An Evolutionary Approach

Within this paper, the exploration of an evolutionary approach to an alternative CellLineNet: a convolutional neural network adept at the classification of epithelial breast cancer cell lines, is presented. This evolutionary algorithm introduces control variables that guide the search of architectures in the search space of inverted residual blocks, bottleneck blocks, residual blocks and a basic 2x2 convolutional block. The promise of EvoCELL is predicting what combination or arrangement of the feature extracting blocks that produce the best model architecture for a given task. Therein, the performance of how the fittest model evolved after each generation is shown. The final evolved model CellLineNet V2 classifies 5 types of epithelial breast cell lines consisting of two human cancer lines, 2 normal immortalized lines, and 1 immortalized mouse line (MDA-MB-468, MCF7, 10A, 12A and HC11). The Multiclass Cell Line Classification Convolutional Neural Network extends our earlier work on a Binary Breast Cancer Cell Line Classification model. This paper presents an on-going exploratory approach to neural network architecture design and is presented for further study.

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Neural And Evolutionary Computing

A Primer for Neural Arithmetic Logic Modules

Neural Arithmetic Logic Modules have become a growing area of interest, though remain a niche field. These units are small neural networks which aim to achieve systematic generalisation in learning arithmetic operations such as {+, -, *, \} while also being interpretive in their weights. This paper is the first in discussing the current state of progress of this field, explaining key works, starting with the Neural Arithmetic Logic Unit (NALU). Focusing on the shortcomings of NALU, we provide an in-depth analysis to reason about design choices of recent units. A cross-comparison between units is made on experiment setups and findings, where we highlight inconsistencies in a fundamental experiment causing the inability to directly compare across papers. We finish by providing a novel discussion of existing applications for NALU and research directions requiring further exploration.

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Neural And Evolutionary Computing

A Review of Evolutionary Multi-modal Multi-objective Optimization

Multi-modal multi-objective optimization aims to find all Pareto optimal solutions including overlapping solutions in the objective space. Multi-modal multi-objective optimization has been investigated in the evolutionary computation community since 2005. However, it is difficult to survey existing studies in this field because they have been independently conducted and do not explicitly use the term "multi-modal multi-objective optimization". To address this issue, this paper reviews existing studies of evolutionary multi-modal multi-objective optimization, including studies published under names that are different from "multi-modal multi-objective optimization". Our review also clarifies open issues in this research area.

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Neural And Evolutionary Computing

A Shooting Formulation of Deep Learning

Continuous-depth neural networks can be viewed as deep limits of discrete neural networks whose dynamics resemble a discretization of an ordinary differential equation (ODE). Although important steps have been taken to realize the advantages of such continuous formulations, most current techniques are not truly continuous-depth as they assume \textit{identical} layers. Indeed, existing works throw into relief the myriad difficulties presented by an infinite-dimensional parameter space in learning a continuous-depth neural ODE. To this end, we introduce a shooting formulation which shifts the perspective from parameterizing a network layer-by-layer to parameterizing over optimal networks described only by a set of initial conditions. For scalability, we propose a novel particle-ensemble parametrization which fully specifies the optimal weight trajectory of the continuous-depth neural network. Our experiments show that our particle-ensemble shooting formulation can achieve competitive performance, especially on long-range forecasting tasks. Finally, though the current work is inspired by continuous-depth neural networks, the particle-ensemble shooting formulation also applies to discrete-time networks and may lead to a new fertile area of research in deep learning parametrization.

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Neural And Evolutionary Computing

A Similarity-preserving Neural Network Trained on Transformed Images Recapitulates Salient Features of the Fly Motion Detection Circuit

Learning to detect content-independent transformations from data is one of the central problems in biological and artificial intelligence. An example of such problem is unsupervised learning of a visual motion detector from pairs of consecutive video frames. Rao and Ruderman formulated this problem in terms of learning infinitesimal transformation operators (Lie group generators) via minimizing image reconstruction error. Unfortunately, it is difficult to map their model onto a biologically plausible neural network (NN) with local learning rules. Here we propose a biologically plausible model of motion detection. We also adopt the transformation-operator approach but, instead of reconstruction-error minimization, start with a similarity-preserving objective function. An online algorithm that optimizes such an objective function naturally maps onto an NN with biologically plausible learning rules. The trained NN recapitulates major features of the well-studied motion detector in the fly. In particular, it is consistent with the experimental observation that local motion detectors combine information from at least three adjacent pixels, something that contradicts the celebrated Hassenstein-Reichardt model.

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Neural And Evolutionary Computing

A Simplified Run Time Analysis of the Univariate Marginal Distribution Algorithm on LeadingOnes

With elementary means, we prove a stronger run time guarantee for the univariate marginal distribution algorithm (UMDA) optimizing the LeadingOnes benchmark function in the desirable regime with low genetic drift. If the population size is at least quasilinear, then, with high probability, the UMDA samples the optimum within a number of iterations that is linear in the problem size divided by the logarithm of the UMDA's selection rate. This improves over the previous guarantee, obtained by Dang and Lehre (2015) via the deep level-based population method, both in terms of the run time and by demonstrating further run time gains from small selection rates. With similar arguments as in our upper-bound analysis, we also obtain the first lower bound for this problem. Under similar assumptions, we prove that a bound that matches our upper bound up to constant factors holds with high probability.

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Neural And Evolutionary Computing

A Spiking Central Pattern Generator for the control of a simulated lamprey robot running on SpiNNaker and Loihi neuromorphic boards

Central Pattern Generators (CPGs) models have been long used to investigate both the neural mechanisms that underlie animal locomotion as well as a tool for robotic research. In this work we propose a spiking CPG neural network and its implementation on neuromorphic hardware as a means to control a simulated lamprey model. To construct our CPG model, we employ the naturally emerging dynamical systems that arise through the use of recurrent neural populations in the Neural Engineering Framework (NEF). We define the mathematical formulation behind our model, which consists of a system of coupled abstract oscillators modulated by high-level signals, capable of producing a variety of output gaits. We show that with this mathematical formulation of the Central Pattern Generator model, the model can be turned into a Spiking Neural Network (SNN) that can be easily simulated with Nengo, an SNN simulator. The spiking CPG model is then used to produce the swimming gaits of a simulated lamprey robot model in various scenarios. We show that by modifying the input to the network, which can be provided by sensory information, the robot can be controlled dynamically in direction and pace. The proposed methodology can be generalized to other types of CPGs suitable for both engineering applications and scientific research. We test our system on two neuromorphic platforms, SpiNNaker and Loihi. Finally, we show that this category of spiking algorithms shows a promising potential to exploit the theoretical advantages of neuromorphic hardware in terms of energy efficiency and computational speed.

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Neural And Evolutionary Computing

A State Aggregation Approach for Solving Knapsack Problem with Deep Reinforcement Learning

This paper proposes a Deep Reinforcement Learning (DRL) approach for solving knapsack problem. The proposed method consists of a state aggregation step based on tabular reinforcement learning to extract features and construct states. The state aggregation policy is applied to each problem instance of the knapsack problem, which is used with Advantage Actor Critic (A2C) algorithm to train a policy through which the items are sequentially selected at each time step. The method is a constructive solution approach and the process of selecting items is repeated until the final solution is obtained. The experiments show that our approach provides close to optimal solutions for all tested instances, outperforms the greedy algorithm, and is able to handle larger instances and more flexible than an existing DRL approach. In addition, the results demonstrate that the proposed model with the state aggregation strategy not only gives better solutions but also learns in less timesteps, than the one without state aggregation.

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