In recent years, the neuroscience community has conducted increasingly in-depth research on the Adaptive Resonance Theory (ART). The theory was proposed by Stephen Grosberg and Gail Carpenter to explain how the brain processes information, particularly in terms of object recognition and prediction. The core idea of the theory is that object recognition is often the result of the interaction between "top-down" observer expectations and "bottom-up" sensory information.
According to the ART model, the process of object recognition results from the comparison of the features of a memory template or prototype with the actual object.
When the difference in sensory information does not exceed a set threshold called the "alerting parameter," the system treats the perceived object as part of the expected category. This provides a solution to the "plasticity/stability" problem, that is, the problem of learning new knowledge without disrupting existing knowledge. This process, also known as incremental learning, brings a new perspective to machine learning.
The basic system of the ART system is an unsupervised learning model, which is usually composed of a comparison field, a recognition field, a warning parameter and a reset module. The input vector is transmitted to the neuron in the recognition field that best matches it, and this match depends on the similarity between the weight vector and the input vector.
Each neuron in the recognition field will output a negative signal according to the quality of the match with the input vector, thereby inhibiting the output of other neurons and achieving lateral inhibition.
This allows each neuron to represent the category to which the input vector is classified. After recognition, the reset module compares the strength of the recognition match with the alert parameters and decides whether to conduct training or start a search procedure. Such a design provides a flexible and stable learning mechanism for the ART system.
There are two basic methods for ART-based neural network training: slow learning and fast learning. Slow learning uses differential equations to calculate the weight changes of recognition neurons, which depends on the presentation time of the input vector, while fast learning uses algebraic equations to quickly calculate the magnitude of the weight adjustment.
While fast learning is efficient and convenient, slow learning is more biologically feasible and can be used for continuous-time networks.
Of the various types of ART networks, ART 1 is the simplest and accepts only binary input. With ART 2, the network functionality has been expanded to support continuous input. ART 3 further simulates the neurotransmitter regulation of synaptic activity, which is closer to physiological reality.
However, ART theory is not without controversy. For example, the learning results of Fuzzy ART and ART 1 are extremely dependent on the order in which the training data are processed, a phenomenon that can even affect the statistical satisfaction with the results. Although appropriately reducing the learning rate can alleviate this effect, it does not completely solve the problem.
This dependency makes some advanced ART networks, such as TopoART and Hypersphere TopoART, potential solutions to this problem.
This series of challenges not only reflects the potential and limitations of adaptive resonance theory, but also triggers people's thinking about how the brain learns and recognizes objects. In this rapidly changing era, how can we use this new knowledge to further explore how the brain works, or even make breakthroughs in the field of artificial intelligence?