Archive | 2019
Cinematic Rendering in UE4 with Real-Time Ray Tracing and Denoising
Abstract
We present cinematic quality real-time rendering by integrating ray tracing in Unreal Engine 4. We improve the state-of-the-art performance in GPU ray tracing by an order of magnitude through a combination of engineering work, new ray tracing hardware, hybrid rendering techniques, and novel denoising algorithms.