Archive | 2019

Cinematic Rendering in UE4 with Real-Time Ray Tracing and Denoising

 
 
 
 

Abstract


We present cinematic quality real-time rendering by integrating ray tracing in Unreal Engine 4. We improve the state-of-the-art performance in GPU ray tracing by an order of magnitude through a combination of engineering work, new ray tracing hardware, hybrid rendering techniques, and novel denoising algorithms.

Volume None
Pages 289-319
DOI 10.1007/978-1-4842-4427-2_19
Language English
Journal None

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