Augmented Reality in Tourism, Museums and Heritage | 2021
Reintroducing Indonesian Folk Songs to Children Using Augmented Reality Books
Abstract
This chapter explores a new approach to reintroduce Indonesian folk songs to children using Augmented Reality (AR) children’s books. Indonesian folk song’s existence as intangible cultural heritage is declining nowadays because children prefer popular music with exciting visuals and presentations. At the same time, augmented reality technology assimilation to conventional media has started to emerge. Previous studies show the great potential of AR-based books for children and indicate that this technology enhances their learning experience. This project adapts Bruce Archer’s design methodology, including programming, data collection, analysis, synthesis, development, and communication. There were two phases for testing the AR book: the alpha testing phase used a digital book as a marker, then a printed book was used for the beta testing phase. The AR book is expected to provide a tangible experience for children to enjoy and preserve Indonesian folk songs.