Archive | 2019

Concepts, Methodologies and Tools of Gamification and Design Thinking

 

Abstract


First of all, this item revisits a selection of the main theoretical concepts being taught (see Fig. 3.1), in an introductory way, in the scope of a course on technological entrepreneurship designing, namely: entrepreneur; challenge; entrepreneurial opportunity; team; creativity, resilience and leadership; and technological entrepreneurship (entrepreneurial and intrapreneurial route); considering the set of modular lists proposed by Byers et al. (2015) in the fourth edition of the book entitled: Technology Ventures: From Idea to Enterprise; which serves as a basic reference in terms of the course’s design, planning, structuring and functioning. The reason for this lies in the need to present a coherent sequence of concepts considered basic in this course, proceeding later to presentation of the tools used to identify, explore and work on the business idea tending towards the creation of a technology-based firm (entrepreneurial route) or implementation of an entrepreneurial and innovative project (intrapreneurial route), using a new methodology named: Pentagon of opportunity exploitation, which uses an approach crossing gamification and design thinking.

Volume None
Pages 85-127
DOI 10.1007/978-3-319-91282-0_3
Language English
Journal None

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