Journal of adolescence | 2021

Longitudinal predictors for incidence of internet gaming disorder among adolescents: The roles of time spent on gaming and depressive symptoms.

 
 
 
 
 
 
 
 
 
 

Abstract


INTRODUCTION\nInternet gaming disorder (IGD) was popular among adolescents worldwide, but whether some associated factors could contribute to the development of IGD was unclear. This longitudinal study explored the temporal stability of IGD over one year and determined the predictors for IGD incidence.\n\n\nMETHODS\nParticipants were 1121 adolescents from six junior high schools in Shanghai, China (50.6% males; median age\xa0=\xa013.0 years). The baseline and follow-up questionnaire survey measured IGD, time spent on gaming, depressive symptoms, insomnia condition, substance use and background variables from 7th to 8th grade. Multivariate logistic regression analysis was conducted to test the associations between other factors and IGD incidence.\n\n\nRESULTS\nIGD incidence was 7.7% at one-year follow-up. Gender, family financial condition, parental educational level, time spent on gaming, insomnia condition and depressive symptoms were associated with IGD incidence in univariate analysis, whereas only gender, family financial condition, time spent on gaming and depressive symptoms were associated with IGD incidence in multivariate logistic regression.\n\n\nCONCLUSIONS\nIGD might persist for years during adolescence. After controlling for sociodemographic factors, time spent on gaming and depressive symptoms were independent predictors for IGD incidence.

Volume 92
Pages \n 1-9\n
DOI 10.1016/j.adolescence.2021.06.008
Language English
Journal Journal of adolescence

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