Archive | 2021

Designing an Android-based educational game for high school physics

 
 
 

Abstract


Educational games as multimedia learning media are fun, challenging, motivated, active, and provide fast feedback. Learning by using educational games will reduce tension and boredom in learning physics. This study aims to develop a fun and meaningful physics education game for high school students. Using educational games can be an effective way to present the challenges of learning physics after school hours, so students are interested in engaging in assignments. This study uses the waterfall method with steps: analysis, design, coding, testing, and maintenance. This educational game was designed using the Construct 2 application. The results of this study are android-based educational game applications that will be validated by media experts using a Likert scale questionnaire. This study succeeded in designed an Android-based educational game for high school physics.

Volume 2320
Pages 20022
DOI 10.1063/5.0037467
Language English
Journal None

Full Text