IOP Conference Series: Materials Science and Engineering | 2021

LACIKU game education to increase student learning interest

 
 
 
 

Abstract


This research aims to test out the ‘LACIKU’, an abbreviation of ‘Langkah Cita-Citaku’ or My Dream Step, as a learning media to increase the learning interest of Grade IV students of a Madrasah in Jambi. This is Research and Development relies on the Borg and Gall’ model. The steps taken in this study include collecting potential and problem data, product design, design validation, design revisions, product trials, product revisions, trial use, product revisions and mass products. LACIKU media was assessed as validated by 1 thematic learning expert with a score of 93.33%, 1 media expert with a score of 89.6%, 1 material expert with a score of 100%, 1 linguist with a score of 88%, 4 small group trial students with a score of 90%, and 22 students on trial use or large group trials with a score of 97.38%. Based on the analysis of differences in student learning interest between those who do not use LACIKU media and students who use LACIKU media with an independent t-test, the Sig. (2-tailed) of 0,000 <0.05 so Ha is accepted and Ho is rejected. It can be concluded that the learning interest of students who use my lacquer play media is significantly higher that is an average of 85.22273 when compared to the learning interest of students who do not use my lacquer play media ie their learning interest is only 60.9091.

Volume 1098
Pages None
DOI 10.1088/1757-899X/1098/2/022102
Language English
Journal IOP Conference Series: Materials Science and Engineering

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