Archive | 2019

Exploring constructivism learning theory using mobile game

 
 
 

Abstract


Experience as our way of constructing our understanding of the world we live in is what constructivism theory advocates. In this study, the Decimal FunPro, a mobile game application which is designed to learn number systems was used to explore the occurrence of constructivist learning theory by employing clustering algorithm on the dataset by means of RapidMiner instrument. The performance of the students in using the mobile game shows that during the first tries from the different game categories, students spent more time finishing the activity as compared to the other trials. This means that the students learned from the first trials. A t-test was also conducted to define the significant transformation between the post-test and pre-test. The result showed that there is a significant difference between the posttest as well as the pre-test signifying that students acquired knowledge in number systems when they used the mobile game application. With the evidence stated, it can be concluded that using the Decimal FunPro mobile game application reveals that students can build new knowledge based on prior experience.

Volume 482
Pages 12004
DOI 10.1088/1757-899X/482/1/012004
Language English
Journal None

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