2019 IEEE International Symposium on Information Theory (ISIT) | 2019

The Hat Guessing Number of Graphs

 
 
 
 

Abstract


Consider the following hat guessing game: n players are placed on n vertices of a graph, each wearing a hat whose color is arbitrarily chosen from a set of q possible colors. Each player can see the hat colors of his neighbors, but not his own hat color. All of the players are asked to guess their own hat colors simultaneously, according to a predetermined guessing strategy and the hat colors they see, where no communication between them is allowed. Given a graph G, its hat guessing number HG(G) is the largest integer q such that there exists a guessing strategy guaranteeing at least one correct guess for any hat assignment of q possible colors.In 2008, Butler et al. asked whether the hat guessing number of the complete bipartite graph Kn,n is at least some fixed positive (fractional) power of n. We answer this question affirmatively, showing that for sufficiently large n, the complete r-partite graph Kn,...,n satisfies ${\\text{HG}}({K_{n, \\ldots ,\\;n}}) = \\Omega \\left( {{n^{\\frac{{r - 1}}{r} - o(1)}}} \\right)$. Interestingly, our guessing strategy is based on a combinatorial construction related to the zero-error list-decoding code for the q/(q − 1) channel.Additionally, we consider related problems like the relation between the hat guessing number and other graph parameters, and the linear hat guessing number, where the players are only allowed to use affine linear guessing strategies. Among other results, it is shown that under certain conditions, the linear hat guessing number of Kn,n is at most 3, exhibiting a huge gap from the $\\Omega \\left( {{n^{\\frac{1}{2} - o(1)}}} \\right)$ (nonlinear) hat guessing number of this graph.

Volume None
Pages 490-494
DOI 10.1109/ISIT.2019.8849500
Language English
Journal 2019 IEEE International Symposium on Information Theory (ISIT)

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