2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) | 2019

A Virtual-real Occlusion Method Based on GPU Acceleration for MR

 
 
 
 

Abstract


The mixed reality makes the user s realism strong or weak, depending on the fusion effect of the virtual object and the real scene, and the key factor affecting the virtual-real fusion effect is whether the virtual and real object in the synthetic scene has occlusion consistency. In this paper, a method is proposed that utilizes color and depth information provided by an RGB-D camera to improved occlusion. In this method, based on the GPU, extracting the ROI area where the virtual object is located (the area where the virtual-real occlusion occurs),then introducing the real scence color image as the guide image to modified joint bilateral filtering the depth image to repair the wrong edge information and “black hole” of the depth image;pixel-by-pixel point to determine the depth relationship between the virtual object and real object, to achieve virtual-real occlusion rendering blend;for the still existing “sawtooth artifacts” using delay-coloring only fuzzy local boundary algorithm, to achieve accurate and smoothing edges virtual-real occlusion to enhance visual effects.

Volume None
Pages 1068-1069
DOI 10.1109/VR.2019.8797811
Language English
Journal 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)

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