Computer Graphics Forum | 2019

MegaViews: Scalable Many‐View Rendering With Concurrent Scene‐View Hierarchy Traversal

 
 
 
 

Abstract


We present a scalable solution to render complex scenes from a large amount of viewpoints. While previous approaches rely either on a scene or a view hierarchy to process multiple elements together, we make full use of both, enabling sublinear performance in terms of views and scene complexity. By concurrently traversing the hierarchies, we efficiently find shared information among views to amortize rendering costs. One example application is many‐light global illumination. Our solution accelerates shadow map generation for virtual point lights, whose number can now be raised to over a million while maintaining interactive rates.

Volume 38
Pages None
DOI 10.1111/cgf.13527
Language English
Journal Computer Graphics Forum

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