2021 2nd Asia-Pacific Conference on Image Processing, Electronics and Computers | 2021

VR and AR Technology Used in Education in the Education of Packaging Design for Students

 
 

Abstract


Human beings are entering the era of big data intelligence. The three-dimensional space composed of physical space, social space, and cyberspace has brought new changes in information flow, allowing the education system in between to actively or passively take place change. This paper studies the role of VR and AR technology applied in education in the education of packaging design for students. This article is to solve the highly similar problems of traditional packaging design. VR has strong advantages by combining its immersive and interactive features with packaging design. With the progress of the times, AR has quickly integrated into people s lives and has gradually become a hot spot in the industry. The packaging design has perfect integration. Based on the technical advantages of VR and AR and the characteristics of packaging design, this article organically combines the three, which will give full play to the support and service functions of modern education technology for teaching, and help promote students effective learning. Through statistics of three groups of experiments, the obstacle-based point selection method proposed in this paper increases the distance between the path and the obstacle by 32.56% on average. This makes the new packaging path wider, and the virtual characters walking along the new path are more in line with the behavior of real people, with stronger authenticity and naturalness.

Volume None
Pages None
DOI 10.1145/3452446.3452703
Language English
Journal 2021 2nd Asia-Pacific Conference on Image Processing, Electronics and Computers

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