Archive | 2021

Interactive Content Using Newtro With A Focus On Hand Interface

 

Abstract


With recent advancements in technology, there has been a tendency to increase the amount of interactive content, e.g., technology combined with cultural content. Based on this, interactive content has been created based on ‘Newtro.’ In view of the physical interactions between users and content, interactive content with an interface for connecting users and content was set as the object of this study. To apply the physical interaction (considered the most important aspect of the content), ‘a button interface’ requiring a relatively greater force was used. When the user pressed the button, the video was played on a projector. The physical interactions between users and content were discussed, and an interface for connecting users and contents to thereby apply physical interactions to content was studied. A questionnaire survey was conducted, targeting users who experienced the content, and research results were derived. Therefore, this study is meaningful in that i t addresses the physical interactions between users and content and examines the correlation between the physical interface and interaction. Although using a button interface was helpful for the physical interaction, a relatively simple technique was used; this could reduce user interest in the content. Therefore, research on interactivity and interfaces that can promote more active communication between content and users is required.

Volume 12
Pages 865-870
DOI 10.17762/TURCOMAT.V12I6.2111
Language English
Journal None

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