2019 42nd International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO) | 2019

Methodology for using games as an educational tool

 

Abstract


To motivate today s students that have access to various learning online platforms and use computers and different mobile devices every day, as a teacher I am forced to constantly change and use a variety of teaching methods. This paper will describe the methodology for the following types of games: guessing games, conclusion games, competition games, memory games, knowledge and validating resources games, games played in pairs. These games are intended primarily for teaching computer science subjects. Activities listed in this paper can help create an active learning environment and encourage teachers to look further for the better solutions of their application.

Volume None
Pages 547-551
DOI 10.23919/MIPRO.2019.8757046
Language English
Journal 2019 42nd International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO)

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