Proceedings of the 3rd International Conference on Integrated Intelligent Computing Communication & Security (ICIIC 2021) | 2021

Cybersecurity Awareness Among the Youngs in Malaysia by Gamification

 
 

Abstract


Cybersecurity is getting more critical and important to the digital world nowadays. Government, military, company, and medical industry use technologies to collect and store sensitive data and information for many purposes. There are more cybercrime cases raise at the same time. The reason is that people are still lack of cybersecurity awareness especially the Youngs age between 13 years old to 15 years old. The aim of this research is to study on how to increase cybersecurity awareness among teenagers by using gamification, and how a computer game would attract teenagers to learn about cybersecurity. At the end of this research, a computer game named “BEWARE” is developed to achieve the aim. For this research, quota sampling method is applied to 50 secondary students range age from 13-15 years old in Malaysia by using Online survey. 3 students were randomly selected to participate in the interview session to ensure the online survey result is reliable. An area of future research to raise the awareness of cybersecurity that would be recommended that is focusing more on actions must take by schools and find out more interesting way to help the Youngs to notice about cybersecurity.

Volume None
Pages None
DOI 10.2991/ahis.k.210913.061
Language English
Journal Proceedings of the 3rd International Conference on Integrated Intelligent Computing Communication & Security (ICIIC 2021)

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