Archive | 2019

Implementasi Algoritma Collision Detection Pada Perangkat Lunak Permainan Free Run

 
 

Abstract


Free run is a game application that is shown for the Windows operating system with the action game genre, which is a game that focuses on chasing points, this free run game uses robot characters as the main character in which players will be taken to control the robot to avoid enemies like random stones block it. In the course of the game, researchers build with the application of Unreal Engine 4, game makers build free run games with the drop down system and with the game maker programming language itself, namely C ++, this application can also implement the collision detection method. This research uses the method of Collision detection is a method used in determining movement in a game such as collision of an object. Using this algorithm can determine the direction and purpose in making the game so that it can be easily enjoyed, this method also makes the game world more similar to reality in the real world, with the collision method can make free run games become real.

Volume 2
Pages 234-244
DOI 10.30700/.V2I1.842
Language English
Journal None

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