Archive | 2021
THE INTERPLAY BETWEEN LEARNING MEDIA, MOTIVATION AND LEARNING OUTCOMES: INSIGHTS FROM INDONESIAN EFL CONTEXT
Abstract
The objectives of the study are to explore the impact of English comic learning media towards English’s learning outcomes, the\xa0 impact of\xa0\xa0 learning motivation towards English’s learning outcomes, and the\xa0 interaction effect between\xa0 English comic learning media and learning motivation towards English’s learning outcomes. The method of research is experimental with 2x2 factorial design. Data collection techniques are multiple choice and questionnaires. Population of the study are 175 students. Sample of the study are 60 students. Random sampling are\xa0 used for gaining sample. The researcher used SPSS 22.0 version to analyze data. The \xa0conclusions of\xa0 this study are: (1) There is a significant\xa0 impact of English comic learning media towards English’s learning outcomes because significant value is 0.000 < 0.05.(2) There is a significant impact of learning motivation towards English’s learning outcomes because significant value is 0.000 < 0.05. (3) There is a significant\xa0 interaction impact between\xa0 English comic learning media and learning motivation towards English’s learning outcomes because significant value is 0.004 < 0.05.\xa0 \xa0