Archive | 2021

Approximately Strategyproof Tournament Rules in the Probabilistic Setting

 
 

Abstract


We consider the manipulability of tournament rules which map the results of ( n 2 ) pairwise matches and select a winner. Prior work designs simple tournament rules such that no pair of teams can manipulate the outcome of their match to improve their probability of winning by more than 1/3, and this is the best possible among any Condorcet-consistent tournament rule (which selects an undefeated team whenever one exists) [14, 15]. These lower bounds require the manipulators to know precisely the outcome of all future matches. We take a beyond worst-case view and instead consider tournaments which are “close to uniform”: the outcome of all matches are independent, and no team is believed to win any match with probability exceeding 1/2 + ε. We show that Randomized Single Elimination Bracket [14] and a new tournament rule we term Randomized Death Match have the property that no pair of teams can manipulate the outcome of their match to improve their probability of winning by more than ε/3 + 2ε2/3, for all ε, and this is the best possible among any Condorcet-consistent tournament rule. Our main technical contribution is a recursive framework to analyze the manipulability of certain forms of tournament rules. In addition to our main results, this view helps streamline previous analysis of Randomized Single Elimination Bracket, and may be of independent interest. 2012 ACM Subject Classification Theory of computation → Algorithmic game theory

Volume None
Pages 14:1-14:20
DOI 10.4230/LIPIcs.ITCS.2021.14
Language English
Journal None

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