Open Journal of Social Sciences | 2019

Gamification as a Self-Direct Approach to Attain Instruction Concepts in Indian School System

 

Abstract


Science teaching does not always involve big lab set-up and high-tech apparatuses, however teaching learning process of science could be innovative in approach by using simple low-cost experimental models. This study identifies gamification as a self-directed literacy model to establish stimulatory tasks thereby achieving enhanced learning and application-based adaptability of the learnt skill-set. Model for gamification comprised of a five-step process: “understanding the target student population and relevant context of topic to be taught”, “defining learning objectives”, “structuring the experience”, “identifying the resources”, and “applying gamification elements”. Target student population in Indian school system could be middle and high school students. Students can learn the gamification elements of activity to have ease in attaining the understanding of teaching model as the primary endpoint of this design.

Volume 7
Pages 227-232
DOI 10.4236/JSS.2019.75019
Language English
Journal Open Journal of Social Sciences

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