Archive | 2021

VilDu?! A Game for Sexually Abused Children : How Openness Facilitated a Clear Design Direction

 
 

Abstract


This chapter narrates the design process of VilDu?!, a game, or therapeutic\n tool, for sexually abused children. The game was developed during the\n Lyst Summit game jam and proved an important milestone for the Games\n [4Therapy] Project. Lessons learned from the design experience and the\n game’s implementation process in therapy sessions have contributed to\n a design approach for therapeutic games. This article will elaborate upon\n this by chronologically describing the initial challenges of the project, the\n design process and insights gained from developing VilDu?!, and how the\n game is now used in therapy sessions.

Volume None
Pages 139-162
DOI 10.5117/9789463728805_CH08
Language English
Journal None

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