Kasun Karunanayaka
National University of Singapore
Publication
Featured researches published by Kasun Karunanayaka.
ieee virtual reality conference | 2012
Remi Tache; Hunfuko Asanka Abeykoon; Kasun Karunanayaka; Janaka Prabhash Kumarasinghe; Gerhard Roth; Owen Noel Newton Fernando; Adrian David Cheok
We describe a real time authoring tool that is useful to supervise group of users in an augmented reality environment. The overall system is composed of a server; the Command Center (CC) and several clients; Wearable Systems (WS). The server is used to visualize the virtual representation of the real environment, 3d features map where augmentation are to occur, augmented content that will be rendered and users avatar that evolves on the field. The users WS is equipped of a Head Mounted Display (HMD) along with sensors (GPS/DRM/Compass) to provide constant pose estimation (position and orientation) to the CC and a vision based tracking that uses natural features and pose estimation allgorithms to render virtual content accordingly. Alternatively a sensor based renderer is used to display AR guidance on the HMD based on the path defined and sent from the CC. The natural features system handles a large number of small 3D features maps. The overall system offers a complete system to train and supervise remote users through an AR environment.
conference on computability in europe | 2011
Dilrukshi Abeyrathne; Chamari Priyange Edirisinghe; Nimesha Ranasinghe; Kasun Karunanayaka; Kening Zhu; Roshan Lalintha Peiris; Owen Noel Newton Fernando; Adrian David Cheok; Lan Lan; Yukihiro Morisawa
Children today are more connected and active on the Internet. Their extensive use of online social networks, which ultimately could have perplexing effects on the recognition of their identity and personality, has caused grave social concerns. In addition there is a lack of actual physical communication among children due to their preoccupation with the online self. To address these issues, an interactive robotic toy called Petimo was developed. We believe this introduction of new physical dimension improves safety and enjoyment of children in the social networking arena. As a proof-of-concept, a 3D virtual world called Petimo World is developed. It incorporates basic features of traditional online social networks to provide childern collaborative interaction and enjoyment with their friends. The concept of Petimo could be extended to any social network to create childerns applications to promote physical interaction and enhance enjoyment and safety issues in social networks.
international conference on body area networks | 2011
Nimesha Ranasinghe; Kasun Karunanayaka; Adrian David Cheok; Owen Noel Newton Fernando; Hideaki Nii; P. Gopalakrishnakone
Archive | 2009
Owen Noel Newton Fernando; Adrian David Cheok; Tim Robert Merritt; Roshan Lalintha Peiris; Charith Lasantha Fernando; Nimesha Ranasinghe; Inosha Wickrama; Kasun Karunanayaka
human-agent interaction | 2016
Nur Amira Samshir; Nurafiqah Johari; Kasun Karunanayaka; Adrian David Cheok
Proceedings of the 2016 workshop on Multimodal Virtual and Augmented Reality | 2016
Nur Ellyza Abd Rahman; Azhri Azhar; Kasun Karunanayaka; Adrian David Cheok; Mohammad Abdullah Mohamad Johar; Jade Gross; Andoni Luis Aduriz
advances in computer entertainment technology | 2015
Adrian David Cheok; Kasun Karunanayaka; Nur Amira Samshir; Nurafiqah Johari
Archive | 2018
Adrian David Cheok; Kasun Karunanayaka
conference of the industrial electronics society | 2017
Kasun Karunanayaka; Halimahtuss Saadiah; Hamizah Shahroom; Adrian David Cheok
Archive | 2017
Adrian David Cheok; Kasun Karunanayaka; Emma Yann Zhang