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Adaptation Noise And Self Organizing Systems

Evolution in Minority Games II. Games with Variable Strategy Spaces

We continue our study of evolution in minority games by examining games in which agents with poorly performing strategies can trade in their strategies for new ones from a different strategy space. In the context of the games discussed in this paper, this means allowing for strategies that use information from different numbers of time lags, m. We find, in all the games we study, that after evolution, wealth per agent is high for agents with strategies drawn from small strategy spaces (small m), and low for agents with strategies drawn from large strategy spaces (large m). In the game played with N agents, wealth per agent as a function of m is very nearly a step function. The transition is at m=mt, where mt~mc-1. Here mc is the critical value of m at which N agents playing the game with a fixed strategy space (fixed m) have the best emergent coordination and the best utilization of resources. We also find that overall system-wide utilization of resources is independent of N. Furthermore, although overall system-wide utilization of resources after evolution varies somewhat depending on some other aspects of the evolutionary dynamics, in the best cases, utilization of resources is on the order of the best results achieved in evolutionary games with fixed strategy spaces. Simple explanations are presented for some of our main results.

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Adaptation Noise And Self Organizing Systems

Evolution of Cooperation, Differentiation, Complexity, and Diversity in an Iterated Three-person Game

A non-zero-sum 3-person coalition game is presented, to study the evolution of complexity and diversity in cooperation, where the population dynamics of players with strategies is given according to their scores in the iterated game and mutations. Two types of differentiations emerge initially; biased one to classes and temporal one to change their roles for coalition. Rules to change the hands are self-organized in a society through evolution. The co-evolution of diversity and complexity of strategies and interactions (or communications) are found at later stages of the simulation. Relevance of our results to the biological society is briefly discussed.

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Adaptation Noise And Self Organizing Systems

Evolution of genetic organization in digital organisms

We examine the evolution of expression patterns and the organization of genetic information in populations of self-replicating digital organisms. Seeding the experiments with a linearly expressed ancestor, we witness the development of complex, parallel secondary expression patterns. Using principles from information theory, we demonstrate an evolutionary pressure towards overlapping expressions causing variation (and hence further evolution) to sharply drop. Finally, we compare the overlapping sections of dominant genomes to those portions which are singly expressed and observe a significant difference in the entropy of their encoding.

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Adaptation Noise And Self Organizing Systems

Evolution on a Rugged Landscape:Pinning and Aging

Population dynamics on a rugged landscape is studied analytically and numerically within a simple discrete model for evolution of N individuals in one-dimensional fitness space. We reduce the set of master equations to a single Fokker-Plank equation which allows us to describe the dynamics of the population in terms of thermo-activated Langevin diffusion of a single particle in a specific random potential. We found that the randomness in the mutation rate leads to pinning of the population and on average to a logarithmic slowdown of the evolution, resembling aging phenomenon in spin glass systems. In contrast, the randomness in the replication rate turns out to be irrelevant for evolution in the long-time limit as it is smoothed out by increasing ``evolution temperature''. The analytic results are in a good agreement with numerical simulations.

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Adaptation Noise And Self Organizing Systems

Evolution to the Edge of Chaos in Imitation Game

Motivated by the evolution of complex bird songs, an abstract imitation game is proposed to study the increase of dynamical complexity: Artificial "birds" display a "song" time series to each other, and those that imitate the other's song better win the game. With the introduction of population dynamics according to the score of the game and the mutation of parameters for the song dynamics, the dynamics is found to evolve towards the borderline between chaos and a periodic window, after punctuated equilibria. The importance of edge of chaos with topological chaos for complexity is stressed.

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Adaptation Noise And Self Organizing Systems

Evolutionary Dynamics and Optimization: Neutral Networks as Model-Landscapes for RNA Secondary-Structure Folding-Landscapes

We view the folding of RNA-sequences as a map that assigns a pattern of base pairings to each sequence, known as secondary structure. These preimages can be constructed as random graphs (i.e. the neutral networks associated to the structure s ). By interpreting the secondary structure as biological information we can formulate the so called Error Threshold of Shapes as an extension of Eigen's et al. concept of an error threshold in the single peak landscape. Analogue to the approach of Derrida & Peliti for a of the population on the neutral network. On the one hand this model of a single shape landscape allows the derivation of analytical results, on the other hand the concept gives rise to study various scenarios by means of simulations, e.g. the interaction of two different networks. It turns out that the intersection of two sets of compatible sequences (with respect to the pair of secondary structures) plays a key role in the search for ''fitter'' secondary structures.

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Adaptation Noise And Self Organizing Systems

Evolutionary Learning in the 2D Artificial Life System "Avida"

We present a new tierra-inspired artificial life system with local interactions and two-dimensional geometry, based on an update mechanism akin to that of 2D cellular automata. We find that the spatial geometry is conducive to the development of diversity and thus improves adaptive capabilities. We also demonstrate the adaptive strength of the system by breeding cells with simple computational abilities, and study the dependence of this adaptability on mutation rate and population size.

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Adaptation Noise And Self Organizing Systems

Evolving Neural Networks with Iterative Learning Scheme for Associative Memory

A locally iterative learning (LIL) rule is adapted to a model of the associative memory based on the evolving recurrent-type neural networks composed of growing neurons. There exist extremely different scale parameters of time, the individual learning time and the generation in evolution. This model allows us definite investigation on the interaction between learning and evolution. And the reinforcement of the robustness against the noise is also achieved in the evolutional scheme.

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Adaptation Noise And Self Organizing Systems

Exact Results for Spatio-Temporal Correlations in a Self-Organized Critical Model of Punctuated Equilibrium

We introduce a self-organized critical model of punctuated equilibrium with many internal degrees of freedom ( M ) per site. We find exact solutions for M→∞ of cascade equations describing avalanche dynamics in the steady state. This proves the existence of simple power laws with critical exponents that verify general scaling relations for nonequilibrium phenomena. Punctuated equilibrium is described by a Devil's staircase with a characteristic exponent, τ FIRST =2−d/4 where d is the spatial dimension.

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Adaptation Noise And Self Organizing Systems

Exact Results of the Bit-String Model for Catastrophic Senescence

We succeeded in obtaining exact results of the bit-string model of biological aging for populations whose individuals breed only once. These results are in excellent agreement with those obtained through computer simulations. In addition, we obtain an expression for the minimum birth needed to avoid mutational meltdown.

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