Featured Researches

Computers And Society

Challenges of Applying E-Learning in the Libyan Higher Education System

The adoption of ICT in classrooms is very important in order to improve education quality, promote effective management of knowledge, and improve delivery of knowledge in higher education. Some of the Libyan universities have already started using E-learning in classrooms, but many challenges are still hindering that adoption. This paper endeavors to find the obstacles that may face the adoption of E-learning in Libya and sketches out the possible solutions. Further, it highlights the potentials for the adoption of E-learning in the higher education system in Libya using both qualitative and quantitative approaches. Both questioner and interview have been used on a focused group to collect the data. Teachers and students at Al Asmarya Islamic University have been selected as a sample for this study. This paper reveals that the challenges hindering teachers and students from using ICT and E-learning are: the lack of knowledge about ICT and E-learning, the lack of ICT infrastructure, and the lack of financial support. However, the participants show a high level of interest in applying the ICT and E-learning in the university despite the unsuitability of the environment.

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Computers And Society

Challenges of Linking Organizational Information in Open Government Data to Knowledge Graphs

Open Government Data (OGD) is being published by various public administration organizations around the globe. Within the metadata of OGD data catalogs, the publishing organizations (1) are not uniquely and unambiguously identifiable and, even worse, (2) change over time, by public administration units being merged or restructured. In order to enable fine-grained analyses or searches on Open Government Data on the level of publishing organizations, linking those from OGD portals to publicly available knowledge graphs (KGs) such as Wikidata and DBpedia seems like an obvious solution. Still, as we show in this position paper, organization linking faces significant challenges, both in terms of available (portal) metadata and KGs in terms of data quality and completeness. We herein specifically highlight five main challenges, namely regarding (1) temporal changes in organizations and in the portal metadata, (2) lack of a base ontology for describing organizational structures and changes in public knowledge graphs, (3) metadata and KG data quality, (4) multilinguality, and (5) disambiguating public sector organizations. Based on available OGD portal metadata from the Open Data Portal Watch, we provide an in-depth analysis of these issues, make suggestions for concrete starting points on how to tackle them along with a call to the community to jointly work on these open challenges.

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Computers And Society

Challenging Social Media Threats using Collective Well-being Aware Recommendation Algorithms and an Educational Virtual Companion

Social media (SM) have become an integral part of our lives, expanding our inter-linking capabilities to new levels. There is plenty to be said about their positive effects. On the other hand however, some serious negative implications of SM have repeatedly been highlighted in recent years, pointing at various SM threats for society, and its teenagers in particular: from common issues (e.g. digital addiction and polarization) and manipulative influences of algorithms to teenager-specific issues (e.g. body stereotyping). The full impact of current SM platform design -- both at an individual and societal level -- asks for a comprehensive evaluation and conceptual improvement. We extend measures of Collective Well-Being (CWB) to SM communities. As users' relationships and interactions are a central component of CWB, education is crucial to improve CWB. We thus propose a framework based on an adaptive "social media virtual companion" for educating and supporting the entire students' community to interact with SM. The virtual companion will be powered by a Recommender System (CWB-RS) that will optimize a CWB metric instead of engagement or platform profit, which currently largely drives recommender systems thereby disregarding any societal collateral effect. CWB-RS will optimize CWB both in the short term, by balancing the level of SM threat the students are exposed to, as well as in the long term, by adopting an Intelligent Tutor System role and enabling adaptive and personalized sequencing of playful learning activities. This framework offers an initial step on understanding how to design SM systems and embedded educational interventions that favor a more healthy and positive society.

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Computers And Society

Changes in mobility patterns in Europe during the COVID-19 pandemic: Novel insights using open source data

The COVID-19 pandemic has changed the way we act, interact and move around in the world. The pandemic triggered a worldwide health crisis that has been tackled using a variety of strategies across Europe. Whereas some countries have taken strict measures, others have avoided lock-downs altogether. In this paper, we report on findings obtained by combining data from different publicly available sources in order to shed light on the changes in mobility patterns in Europe during the pandemic. Using that data, we show that mobility patterns have changed in different counties depending on the strategies they adopted during the pandemic. Our data shows that the majority of European citizens walked less during the lock-downs, and that, even though flights were less frequent, driving increased drastically. In this paper, we focus on data for a number of countries, for which we have also developed a dashboard that can be used by other researchers for further analyses. Our work shows the importance of granularity in open source data and how such data can be used to shed light on the effects of the pandemic.

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Computers And Society

Characterizing Twitter Interaction during COVID-19 pandemic using Complex Networks and Text Mining

The outbreak of covid-19 started many months ago, the reported origin was in Wuhan Market, China. Fastly, this virus was propagated to other countries because the access to international travels is affordable and many countries have a distance of some flight hours, besides borders were a constant flow of people. By the other hand, Internet users have the habits of sharing content using Social Networks and issues, problems, thoughts about Covdid-19 were not an exception. Therefore, it is possible to analyze Social Network interaction from one city, country to understand the impact generated by this global issue. South America is one region with developing countries with challenges to face related to Politics, Economy, Public Health and other. Therefore, the scope of this paper is to analyze the interaction on Twitter of South American countries and characterize the flow of data through the users using Complex Network representation and Text Mining. The preliminary experiments introduces the idea of existence of patterns, similar to Complex Systems. Besides, the degree distribution confirm the idea of having a System and visualization of Adjacency Matrices show the presence of users' group publishing and interacting together during the time, there is a possibility of identification of robots sending posts constantly.

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Computers And Society

Co-design and Co-simulation for Engineering Systems: Insights from the Sustainable Infrastructure Planning Game

This paper draws on perspectives from co-design as an integrative and collaborative design activity and co-simulation as a supporting information system to advance engineering design methods for problems of societal significance. Design and implementation of the Sustainable Infrastructure Planning Game provides a prototypical co-design artifact that leverages the High Level Architecture co-simulation standard. Three role players create a strategic infrastructure plan for agriculture, water, and energy sectors to meet sustainability objectives for a growing and urbaninzing population in a fictional desert nation. An observational study conducts 15 co-design sessions to understand underlying dynamics between actors and how co-simulation capabilities influence design outcomes. Results characterize the dependencies and conflicts between player roles based on technical exchange of resource flows, identifying tension between agriculture and water roles based on water demands for irrigation. Analysis shows a correlation between data exchange, facilitated by synchronous co-simulation, and highly-ranked achievement of joint sustainability outcomes. Conclusions reflect on the opportunities and challenges presented by co-simulation in co-design settings to address engineering systems problems.

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Computers And Society

Cognitive network science for understanding online social cognitions: A brief review

Social media are digitalising massive amounts of users' cognitions in terms of timelines and emotional content. Such Big Data opens unprecedented opportunities for investigating cognitive phenomena like perception, personality and information diffusion but requires suitable interpretable frameworks. Since social media data come from users' minds, worthy candidates for this challenge are cognitive networks, models of cognition giving structure to mental conceptual associations. This work outlines how cognitive network science can open new, quantitative ways for understanding cognition through online media, like: (i) reconstructing how users semantically and emotionally frame events with contextual knowledge unavailable to machine learning, (ii) investigating conceptual salience/prominence through knowledge structure in social discourse; (iii) studying users' personality traits like openness-to-experience, curiosity, and creativity through language in posts; (iv) bridging cognitive/emotional content and social dynamics via multilayer networks comparing the mindsets of influencers and followers. These advancements combine cognitive-, network- and computer science to understand cognitive mechanisms in both digital and real-world settings but come with limitations concerning representativeness, individual variability and data integration. Such aspects are discussed along the ethical implications of manipulating socio-cognitive data. In the future, reading cognitions through networks and social media can expose cognitive biases amplified by online platforms and relevantly inform policy making, education and markets about massive, complex cognitive trends.

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Computers And Society

ColVis: Collaborative Visualization Design Workshops for Diverse User Groups

Understanding different types of users' needs can even be more critical in today's data visualization field, as exploratory visualizations for novice users are becoming more widespread with an increasing amount of data sources. The complexity of data-driven projects requires input from including interdisciplinary expert and novice users. Our workshop framework helps taking design decisions collaboratively with experts and novice users, on different levels such as outlining users and goals, identifying tasks, structuring data, and creating data visualization ideas. We conducted workshops for two different data visualization projects. For each project, we conducted a workshop with project stakeholders who are domain experts, then a second workshop with novice users. We collected feedback from participants and used critical reflection on the process. Later on, we created recommendations on how this workshop structure can be used by others. Our main contributions are, (1) the workshop framework for designing data visualizations, (2) describing the outcomes and lessons learned from multiple workshops.

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Computers And Society

Collecting the Public Perception of AI and Robot Rights

Whether to give rights to artificial intelligence (AI) and robots has been a sensitive topic since the European Parliament proposed advanced robots could be granted "electronic personalities." Numerous scholars who favor or disfavor its feasibility have participated in the debate. This paper presents an experiment (N=1270) that 1) collects online users' first impressions of 11 possible rights that could be granted to autonomous electronic agents of the future and 2) examines whether debunking common misconceptions on the proposal modifies one's stance toward the issue. The results indicate that even though online users mainly disfavor AI and robot rights, they are supportive of protecting electronic agents from cruelty (i.e., favor the right against cruel treatment). Furthermore, people's perceptions became more positive when given information about rights-bearing non-human entities or myth-refuting statements. The style used to introduce AI and robot rights significantly affected how the participants perceived the proposal, similar to the way metaphors function in creating laws. For robustness, we repeated the experiment over a more representative sample of U.S. residents (N=164) and found that perceptions gathered from online users and those by the general population are similar.

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Computers And Society

Common Metrics to Benchmark Human-Machine Teams (HMT): A Review

A significant amount of work is invested in human-machine teaming (HMT) across multiple fields. Accurately and effectively measuring system performance of an HMT is crucial for moving the design of these systems forward. Metrics are the enabling tools to devise a benchmark in any system and serve as an evaluation platform for assessing the performance, along with the verification and validation, of a system. Currently, there is no agreed-upon set of benchmark metrics for developing HMT systems. Therefore, identification and classification of common metrics are imperative to create a benchmark in the HMT field. The key focus of this review is to conduct a detailed survey aimed at identification of metrics employed in different segments of HMT and to determine the common metrics that can be used in the future to benchmark HMTs. We have organized this review as follows: identification of metrics used in HMTs until now, and classification based on functionality and measuring techniques. Additionally, we have also attempted to analyze all the identified metrics in detail while classifying them as theoretical, applied, real-time, non-real-time, measurable, and observable metrics. We conclude this review with a detailed analysis of the identified common metrics along with their usage to benchmark HMTs.

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