Featured Researches

Multiagent Systems

A Novel Multi-Agent System for Complex Scheduling Problems

Complex scheduling problems require a large amount computation power and innovative solution methods. The objective of this paper is the conception and implementation of a multi-agent system that is applicable in various problem domains. Independent specialized agents handle small tasks, to reach a superordinate target. Effective coordination is therefore required to achieve productive cooperation. Role models and distributed artificial intelligence are employed to tackle the resulting challenges. We simulate a NP-hard scheduling problem to demonstrate the validity of our approach. In addition to the general agent based framework we propose new simulation-based optimization heuristics to given scheduling problems. Two of the described optimization algorithms are implemented using agents. This paper highlights the advantages of the agent-based approach, like the reduction in layout complexity, improved control of complicated systems, and extendability.

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Multiagent Systems

A Parameterized Perspective on Protecting Elections

We study the parameterized complexity of the optimal defense and optimal attack problems in voting. In both the problems, the input is a set of voter groups (every voter group is a set of votes) and two integers k a and k d corresponding to respectively the number of voter groups the attacker can attack and the number of voter groups the defender can defend. A voter group gets removed from the election if it is attacked but not defended. In the optimal defense problem, we want to know if it is possible for the defender to commit to a strategy of defending at most k d voter groups such that, no matter which k a voter groups the attacker attacks, the outcome of the election does not change. In the optimal attack problem, we want to know if it is possible for the attacker to commit to a strategy of attacking k a voter groups such that, no matter which k d voter groups the defender defends, the outcome of the election is always different from the original (without any attack) one.

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Multiagent Systems

A Particle Swarm Based Algorithm for Functional Distributed Constraint Optimization Problems

Distributed Constraint Optimization Problems (DCOPs) are a widely studied constraint handling framework. The objective of a DCOP algorithm is to optimize a global objective function that can be described as the aggregation of a number of distributed constraint cost functions. In a DCOP, each of these functions is defined by a set of discrete variables. However, in many applications, such as target tracking or sleep scheduling in sensor networks, continuous valued variables are more suited than the discrete ones. Considering this, Functional DCOPs (F-DCOPs) have been proposed that is able to explicitly model a problem containing continuous variables. Nevertheless, the state-of-the-art F-DCOPs approaches experience onerous memory or computation overhead. To address this issue, we propose a new F-DCOP algorithm, namely Particle Swarm Based F-DCOP (PFD), which is inspired by a meta-heuristic, Particle Swarm Optimization (PSO). Although it has been successfully applied to many continuous optimization problems, the potential of PSO has not been utilized in F-DCOPs. To be exact, PFD devises a distributed method of solution construction while significantly reducing the computation and memory requirements. Moreover, we theoretically prove that PFD is an anytime algorithm. Finally, our empirical results indicate that PFD outperforms the state-of-the-art approaches in terms of solution quality and computation overhead.

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Multiagent Systems

A Particle Swarm Inspired Approach for Continuous Distributed Constraint Optimization Problems

Distributed Constraint Optimization Problems (DCOPs) are a widely studied framework for coordinating interactions in cooperative multi-agent systems. In classical DCOPs, variables owned by agents are assumed to be discrete. However, in many applications, such as target tracking or sleep scheduling in sensor networks, continuous-valued variables are more suitable than discrete ones. To better model such applications, researchers have proposed Continuous DCOPs (C-DCOPs), an extension of DCOPs, that can explicitly model problems with continuous variables. The state-of-the-art approaches for solving C-DCOPs experience either onerous memory or computation overhead and unsuitable for non-differentiable optimization problems. To address this issue, we propose a new C-DCOP algorithm, namely Particle Swarm Optimization Based C-DCOP (PCD), which is inspired by Particle Swarm Optimization (PSO), a well-known centralized population-based approach for solving continuous optimization problems. In recent years, population-based algorithms have gained significant attention in classical DCOPs due to their ability in producing high-quality solutions. Nonetheless, to the best of our knowledge, this class of algorithms has not been utilized to solve C-DCOPs and there has been no work evaluating the potential of PSO in solving classical DCOPs or C-DCOPs. In light of this observation, we adapted PSO, a centralized algorithm, to solve C-DCOPs in a decentralized manner. The resulting PCD algorithm not only produces good-quality solutions but also finds solutions without any requirement for derivative calculations. Moreover, we design a crossover operator that can be used by PCD to further improve the quality of solutions found. Finally, we theoretically prove that PCD is an anytime algorithm and empirically evaluate PCD against the state-of-the-art C-DCOP algorithms in a wide variety of benchmarks.

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Multiagent Systems

A Policy-oriented Agent-based Model of Recruitment into Organized Crime

Criminal organizations exploit their presence on territories and local communities to recruit new workforce in order to carry out their criminal activities and business. The ability to attract individuals is crucial for maintaining power and control over the territories in which these groups are settled. This study proposes the formalization, development and analysis of an agent-based model (ABM) that simulates a neighborhood of Palermo (Sicily) with the aim to understand the pathways that lead individuals to recruitment into organized crime groups (OCGs). Using empirical data on social, economic and criminal conditions of the area under analysis, we use a multi-layer network approach to simulate this scenario. As the final goal, we test different policies to counter recruitment into OCGs. These scenarios are based on two different dimensions of prevention and intervention: (i) primary and secondary socialization and (ii) law enforcement targeting strategies.

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Multiagent Systems

A Predictive Deep Learning Approach to Output Regulation: The Case of Collaborative Pursuit Evasion

In this paper, we consider the problem of controlling an underactuated system in unknown, and potentially adversarial environments. The emphasis will be on autonomous aerial vehicles, modelled by Dubins dynamics. The proposed control law is based on a variable integrator via online prediction for target tracking. To showcase the efficacy of our method, we analyze a pursuit evasion game between multiple autonomous agents. To obviate the need for perfect knowledge of the evader's future strategy, we use a deep neural network that is trained to approximate the behavior of the evader based on measurements gathered online during the pursuit.

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Multiagent Systems

A Principal-Agent Model of Systems Engineering Processes with Application to Satellite Design

We present a principal-agent model of a one-shot, shallow, systems engineering process. The process is one-shot in the sense that decisions are made during one time step and that they are final. The term shallow refers to a one-layer hierarchy of the process. Specifically, we assume that the systems engineer has already decomposed the problem in subsystems, and that each subsystem is assigned to a different subsystem engineer. Each subsystem engineer works independently to maximize their own expected payoff. The goal of the systems engineer is to maximize the system-level payoff by incentivizing the subsystem engineers. We restrict our attention to requirement-based system-level payoffs, i.e., the systems engineer makes a profit only if all the design requirements are met. We illustrate the model using the design of an Earth-orbiting satellite system where the systems engineer determines the optimum incentive structures and requirements for two subsystems: the propulsion subsystem and the power subsystem. The model enables the analysis of a systems engineer's decisions about optimal passed-down requirements and incentives for sub-system engineers under different levels of task difficulty and associated costs. Sample results, for the case of risk-neutral systems and subsystems engineers, show that it is not always in the best interest of the systems engineer to pass down the true requirements. As expected, the model predicts that for small to moderate task uncertainties the optimal requirements are higher than the true ones, effectively eliminating the probability of failure for the systems engineer. In contrast, the model predicts that for large task uncertainties the optimal requirements should be smaller than the true ones in order to lure the subsystem engineers into participation.

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Multiagent Systems

A Privacy-preserving Disaggregation Algorithm for Non-intrusive Management of Flexible Energy

We consider a resource allocation problem involving a large number of agents with individual constraints subject to privacy, and a central operator whose objective is to optimizing a global, possibly non-convex, cost while satisfying the agents'c onstraints. We focus on the practical case of the management of energy consumption flexibilities by the operator of a microgrid. This paper provides a privacy-preserving algorithm that does compute the optimal allocation of resources, avoiding each agent to reveal her private information (constraints and individual solution profile) neither to the central operator nor to a third party. Our method relies on an aggregation procedure: we maintain a global allocation of resources, and gradually disaggregate this allocation to enforce the satisfaction of private contraints, by a protocol involving the generation of polyhedral cuts and secure multiparty computations (SMC). To obtain these cuts, we use an alternate projections method à la Von Neumann, which is implemented locally by each agent, preserving her privacy needs. Our theoretical and numerical results show that the method scales well as the number of agents gets large, and thus can be used to solve the allocation problem in high dimension, while addressing privacy issues.

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Multiagent Systems

A Q-values Sharing Framework for Multiagent Reinforcement Learning under Budget Constraint

In teacher-student framework, a more experienced agent (teacher) helps accelerate the learning of another agent (student) by suggesting actions to take in certain states. In cooperative multiagent reinforcement learning (MARL), where agents need to cooperate with one another, a student may fail to cooperate well with others even by following the teachers' suggested actions, as the polices of all agents are ever changing before convergence. When the number of times that agents communicate with one another is limited (i.e., there is budget constraint), the advising strategy that uses actions as advices may not be good enough. We propose a partaker-sharer advising framework (PSAF) for cooperative MARL agents learning with budget constraint. In PSAF, each Q-learner can decide when to ask for Q-values and share its Q-values. We perform experiments in three typical multiagent learning problems. Evaluation results show that our approach PSAF outperforms existing advising methods under both unlimited and limited budget, and we give an analysis of the impact of advising actions and sharing Q-values on agents' learning.

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Multiagent Systems

A Receding Horizon Scheduling Approach for Search & Rescue Scenarios

Many applications involving complex multi-task problems such as disaster relief, logistics and manufacturing necessitate the deployment and coordination of heterogeneous multi-agent systems due to the sheer number of tasks that must be executed simultaneously. A fundamental requirement for the successful coordination of such systems is leveraging the specialization of each agent within the team. This work presents a Receding Horizon Planning (RHP) framework aimed at scheduling tasks for heterogeneous multi-agent teams in a robust manner. In order to allow for the modular addition and removal of different types of agents to the team, the proposed framework accounts for the capabilities that each agent exhibits (e.g. quadrotors are agile and agnostic to rough terrain but are not suited to transport heavy payloads). An instantiation of the proposed RHP is developed and tested for a search and rescue scenario. Moreover, we present an abstracted search and rescue simulation environment, where a heterogeneous team of agents is deployed to simultaneously explore the environment, find and rescue trapped victims, and extinguish spreading fires as quickly as possible. We validate the effectiveness of our approach through extensive simulations comparing the presented framework with various planning horizons to a greedy task allocation scheme.

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