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Dive into the research topics where Abraham Sánchez López is active.

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Featured researches published by Abraham Sánchez López.


International Journal of Hybrid Intelligent Systems | 2016

An approximation method for the P-median problem: A bioinspired tabu search and variable neighborhood search partitioning approach

María Beatriz Bernabé-Loranca; Jorge A. Ruiz-Vanoye; Rogelio González Velázquez; Martín Estrada Analco; Abraham Sánchez López; Alberto Ochoa Zezzati; Gerardo Martínez Guzmán; Mario Bustillo Díaz

The bioinspired systems are presented as a set of models that are based on the behavior of some biological systems and how act. These models can be expressed in data mining and operations research where clustering is a recurrent technique used to solve the P-median and territorial design problems. At this point, we have solved the P-median problem with a partitioning approach with bioinspired aspects and Variable Neighborhood Search (VNS). In this work we have improved the basic VNS search strategy and we present a bioinspired partitioning algorithm with optimization by Tabu Search (TS). This clusteringpartitioning problem under a bioinspired connotation has been proposed after observing some characteristics in common between clustering and human behavior during conflict situations, where some characteristics have been modeled accordingly. Finally we present our progress from our VNS implementation to our TS proposal.


mexican international conference on artificial intelligence | 2014

A Topological SPLAM Approach for Robust Exploration

Alfredo Toriz Palacios; Abraham Sánchez López

This paper describes a simultaneous planning localization and mapping (SPLAM) approach, where a mobile robot explores the environment efficiently and also considers the requisites of the simultaneous localization and mapping algorithm. The method is based on the randomized incremental generation of a data structure called the Random Exploration Graph (REG), which represents a roadmap of the explored area with an associated safe region. The REG approach includes a frontier control to carry a registry over the nodes that have not been fully explored. A continuous localization procedure based on B-Splines features of the safe region is integrated in the scheme. Simulations and experiments on the Pioneer P3DX robot show the performance of this approach.


mexican international conference on artificial intelligence | 2013

An Architecture for Cognitive Modeling to Support Real-Time Adaptation and Motivational Responses in Video Games

Juan Carlos Ramírez; Abraham Sánchez López; Abraham Sánchez Flores

Currently, there are tremendous advances in gaming technologies to improve physical realism of environments and characters. However, game characters are still lacking in the cognitive realism, thus video games and game development tools need to provide functionality to support real-time adaptation and appropriate response to internal motivations. In this paper we propose an architecture for cognitive modeling based on well-known cognitive architectures like ACT-R and Soar. It describes a methodology for developing a behavioral system and it emphasizes an ethological sensing modeling to simulate more realistic behaviors. This methodology serves to develop a component-based system that could improve the ability to create intelligent virtual agents. In this phase of implementation, we present preliminary results of modeling behavior of a fish character in an undersea world using a game engine.


mexican international conference on artificial intelligence | 2015

On the Use of Ant Colony Optimization for Video Games

José Luis Estrada Martínez; Abraham Sánchez López; Miguel Angel Jara Maldonado

Traditionally, games and video games have provided a framework for the study of Artificial Intelligence approaches. The main objective of this work is to verify whether the optimization method based on ant colonies can be applied to the development of a competitive agent in the environment of videogames in real time. One of the important characteristics of the presented work is the optimization calculations to void losing the game fluidity. In addition, another aim of the work is to obtain an architecture for the development of educational type videogames to encourage inexperienced users to interact with artificial intelligence algorithms. The game allows the user to experience the changes in the algorithm given certain changes in the parameters and variables used by the Ant Colony Optimization algorithm itself.


mexican international conference on artificial intelligence | 2015

TSP in Partitioning with Tabu Search

María Beatriz Bernabé-Loranca; Rogelio González Velázquez; Martín Estrada Analco; Alejandro Fuentes Penna; Ocotlan Diaz Parra; Abraham Sánchez López

Solving Territorial Design problems implies grouping territorial units into k of groups with compactness and/or contiguity restrictions. However each group formed is often treated in accordance to a conflict of interest; one of them is the routing problem. In this work grouping geographical units is also known as classification by partitions, which is a well-known high complexity problem. This complexity requires reaching approximated partitioning solutions of the territory in a reasonable computing time; therefore we have chosen the tabu search metaheuristic because it has achieved very efficient results in several optimization problems. Once tabu search has returned a solution, we apply an exact algorithm to the elements of the partition, which solves a routing problem.


mexican international conference on artificial intelligence | 2015

Ant Colony Optimization for Solving the Quadratic Assignment Problem

Alfredo Reyes Montero; Abraham Sánchez López

Many real-world problems in logistics, transport, and manufacturing can be modeled as combinatorial optimization problems. In this work, a hybrid variant of meta-heuristic algorithm ant colony optimization (ACO) is used. Different variants of ant colony optimization have been applied to the quadratic assignment problem (QAP). In this paper a hybrid approach is proposed, which is combination of Ant system and other meta-heuristic approaches to take benefits of both methods. This hybrid approach is accompanied by a local search technique. Moreover, a comparative analysis is done using QAPLIB.


Applied Mathematics-a Journal of Chinese Universities Series B | 2014

Experiment Design for the Location-Allocation Problem

María Beatríz Bernábe Loranca; Rogelio González Velázquez; Martín Estrada Analco; Mario Bustillo Díaz; Gerardo Martínez Guzmán; Abraham Sánchez López


Strategy, Technology & Society | 2018

Strategies and technologies of cereal sector in the face of climatic variability. A literatura review

Silvia Soledad Moreno Gutiérrez; Alfredo Toriz Palacios; Sócrates López Pérez; Abraham Sánchez López


Research on computing science | 2017

Seguimiento autónomo de personas con un robot aéreo no tripulado

Fabiola Guevara Soriano; Antonio Alfredo Reyes Montero; Abraham Sánchez López


International Journal of Combinatorial Optimization Problems and Informatics | 2017

Quadratic Assignation Problem: A solution approach with parallel GRASP

Beatriz Bernábe Loranca; Martín Estrada Analco; Rogelio González Velázquez; Abraham Sánchez López; Jorge Cerezo Sánchez; Mario Bustillo Díaz

Collaboration


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Rogelio González Velázquez

Benemérita Universidad Autónoma de Puebla

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Martín Estrada Analco

Benemérita Universidad Autónoma de Puebla

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Alfredo Toriz Palacios

Universidad Popular Autónoma del Estado de Puebla

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Mario Bustillo Díaz

Benemérita Universidad Autónoma de Puebla

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María Beatríz Bernábe Loranca

Benemérita Universidad Autónoma de Puebla

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Abraham Sánchez Flores

Benemérita Universidad Autónoma de Puebla

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Gerardo Martínez Guzmán

Benemérita Universidad Autónoma de Puebla

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Jorge Cerezo Sánchez

Benemérita Universidad Autónoma de Puebla

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Juan Carlos Ramírez

Benemérita Universidad Autónoma de Puebla

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María Auxilio Osorio Lama

Benemérita Universidad Autónoma de Puebla

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