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Dive into the research topics where Adam Glazier is active.

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Featured researches published by Adam Glazier.


international conference on computer graphics and interactive techniques | 2017

The making of Google earth VR

Dominik P. Käser; Evan Parker; Adam Glazier; Mike Podwal; Matt Seegmiller; Chun-Po Wang; Per Karlsson; Nadav Ashkenazi; Joanna Kim; Andre Le; Matthias Bühlmann; Joshua Moshier

One of the great promises of virtual reality is that it can allow people to visit places in the world that they might otherwise be unable to. Since the recent renaissance of virtual reality, content creators have exercised various techniques such as 360-degree cameras and photogrammetry to make this promise come true. At Google, we spent more than 10 years capturing every part of the world as part of the Google Earth project. The result is a rich 3D mesh that contains trillions of triangles [Kontkanen and Parker 2014] and as such is predestined to be a good data source for VR content. In [Kaeser and Buehlmann 2016] we discussed some of our early experiments with bringing Google Earth to virtual reality, but without a focus on developing a product. Following these experiments, we worked extensively to create a well-rounded product, Google Earth VR, which we eventually launched to the world in November 2016. Google Earth VR quickly became one of the most actively used VR applications in the market and has won several awards since. This talk discusses the journey of the Google Earth VR project from its early prototypes to its final launched stage.


Archive | 2017

SYSTEM AND METHOD FOR PROVIDING CONTINUITY BETWEEN REAL WORLD MOVEMENT AND MOVEMENT IN A VIRTUAL/AUGMENTED REALITY EXPERIENCE

Alexander Faaborg; Chris Mckenzie; Adam Glazier


Archive | 2017

Synchronizing audio content to audio and video devices

Adam Glazier; Tomer Shekel


Archive | 2017

Methods and Systems for Controlling Media Display in a Smart Media Display Environment

Adam Glazier; Tomer Shekel


Archive | 2017

Determining Optimal Player Position, Distance, and Scale from a Point of Interest on a Terrain

Adam Glazier; Nadav Ashkenazi; Matthew Seegmiller; Syed Ali; Andre Le


Archive | 2017

Methods and Systems for Automatic Media Output Based on User Proximity

Adam Glazier; Michael Jon Sundermeyer


Archive | 2017

LASER POINTER INTERACTIONS AND SCALING IN VIRTUAL REALITY

Dominik Philemon Kaeser; Adam Glazier; Evan Parker; Matthew Seegmiller; Per Karlsson; Aleksandr Palatnik


Archive | 2017

Controlling a television from proximate devices

Adam Glazier; Adam Champy; Michael Jon Sundermeyer


Archive | 2016

TELEVISION SETTINGS MANAGEMENT

Adam Glazier; Adam Champy


Archive | 2015

CONTENT CONTROL MANAGEMENT

Adam Glazier; Michael Jon Sundermeyer

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