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Dive into the research topics where Adam S. Carter is active.

Publication


Featured researches published by Adam S. Carter.


symposium on visual languages and human-centric computing | 2010

How is User Interface Prototyping Really Done in Practice? A Survey of User Interface Designers

Adam S. Carter; Christopher D. Hundhausen

The iterative design and evaluation of user interface prototypes is central to the user-centered design process. Designers potentially use a variety of prototyping tools and technologies, ranging from simple art supplies to custom prototyping languages and environments. While we know anecdotally that a range of prototyping technologies are used, there exists little empirical research into what technologies designers actually use in practice, and how and why those technologies are used. To explore these issues, we developed an on-line survey, which was completed by 87 user interface researchers and professionals who attended the CHI 2008 conference. Our results not only provide insight into the current state of user interface prototyping in practice; they also suggest preliminary requirements for the next generation of user interface prototyping software.


symposium on visual languages and human-centric computing | 2010

Making Memory Transparent: Design of a Novice Programming Environment for C

Adam S. Carter; Christopher D. Hundhausen

Advances in modern novice programming environments (NPEs) have made computer programming more accessible to an increasingly large audience. Unfortunately, 35 percent of the top 125 U.S. universities use C or C++, both of which are widely considered to be challenging for novices because they require one to have a firm understanding of computer memory. To make C and C++ more accessible to introductory programming students at these universities, we are developing TransparenC, a NPE that integrates two key advances in modern NPEs—direct manipulation programming and data visualization.


international computing education research workshop | 2015

The Normalized Programming State Model: Predicting Student Performance in Computing Courses Based on Programming Behavior

Adam S. Carter; Christopher D. Hundhausen; Olusola O. Adesope


Journal of Computing Sciences in Colleges | 2011

A review of studio-based learning in computer science

Adam S. Carter; Christopher D. Hundhausen


Journal of Engineering Education | 2011

The Design and Experimental Evaluation of a Scaffolded Software Environment to Improve Engineering Students' Disciplinary Problem-Solving Skills

Christopher D. Hundhausen; Pawan Agarwal; Richard L. Zollars; Adam S. Carter


technical symposium on computer science education | 2015

Supporting Programming Assignments with Activity Streams: An Empirical Study

Christopher D. Hundhausen; Adam S. Carter; Olusola O. Adesope


international computing education research workshop | 2016

With a Little Help From My Friends: An Empirical Study of the Interplay of Students' Social Activities, Programming Activities, and Course Success

Adam S. Carter; Christopher D. Hundhausen


Journal of Computing Sciences in Colleges | 2015

The design of a programming environment to support greater social awareness and participation in early computing courses

Adam S. Carter; Christopher D. Hundhausen


international computing education research workshop | 2012

Supporting the virtual design studio through social programming environments

Adam S. Carter


technical symposium on computer science education | 2016

Crossing the Streams: Exploring the Interplay between Students' Online Social Activity and Programming Behavior (Abstract Only)

Adam S. Carter; Christopher D. Hundhausen

Collaboration


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Olusola O. Adesope

Washington State University

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Pawan Agarwal

Washington State University

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Richard L. Zollars

Washington State University

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