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Dive into the research topics where Adam Sadilek is active.

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Featured researches published by Adam Sadilek.


web search and data mining | 2012

Finding your friends and following them to where you are

Adam Sadilek; Henry A. Kautz; Jeffrey P. Bigham

Location plays an essential role in our lives, bridging our online and offline worlds. This paper explores the interplay between peoples location, interactions, and their social ties within a large real-world dataset. We present and evaluate Flap, a system that solves two intimately related tasks: link and location prediction in online social networks. For link prediction, Flap infers social ties by considering patterns in friendship formation, the content of peoples messages, and user location. We show that while each component is a weak predictor of friendship alone, combining them results in a strong model, accurately identifying the majority of friendships. For location prediction, Flap implements a scalable probabilistic model of human mobility, where we treat users with known GPS positions as noisy sensors of the location of their friends. We explore supervised and unsupervised learning scenarios, and focus on the efficiency of both learning and inference. We evaluate Flap on a large sample of highly active users from two distinct geographical areas and show that it (1) reconstructs the entire friendship graph with high accuracy even when no edges are given; and (2) infers peoples fine-grained location, even when they keep their data private and we can only access the location of their friends. Our models significantly outperform current comparable approaches to either task.


user interface software and technology | 2012

Real-time captioning by groups of non-experts

Walter S. Lasecki; Christopher D. Miller; Adam Sadilek; Andrew Abumoussa; Donato Borrello; Raja S. Kushalnagar; Jeffrey P. Bigham

Real-time captioning provides deaf and hard of hearing people immediate access to spoken language and enables participation in dialogue with others. Low latency is critical because it allows speech to be paired with relevant visual cues. Currently, the only reliable source of real-time captions are expensive stenographers who must be recruited in advance and who are trained to use specialized keyboards. Automatic speech recognition (ASR) is less expensive and available on-demand, but its low accuracy, high noise sensitivity, and need for training beforehand render it unusable in real-world situations. In this paper, we introduce a new approach in which groups of non-expert captionists (people who can hear and type) collectively caption speech in real-time on-demand. We present Legion:Scribe, an end-to-end system that allows deaf people to request captions at any time. We introduce an algorithm for merging partial captions into a single output stream in real-time, and a captioning interface designed to encourage coverage of the entire audio stream. Evaluation with 20 local participants and 18 crowd workers shows that non-experts can provide an effective solution for captioning, accurately covering an average of 93.2% of an audio stream with only 10 workers and an average per-word latency of 2.9 seconds. More generally, our model in which multiple workers contribute partial inputs that are automatically merged in real-time may be extended to allow dynamic groups to surpass constituent individuals (even experts) on a variety of human performance tasks.


web search and data mining | 2013

Modeling the impact of lifestyle on health at scale

Adam Sadilek; Henry A. Kautz

Research in computational epidemiology to date has concentrated on estimating summary statistics of populations and simulated scenarios of disease outbreaks. Detailed studies have been limited to small domains, as scaling the methods involved poses considerable challenges. By contrast, we model the associations of a large collection of social and environmental factors with the health of particular individuals. Instead of relying on surveys, we apply scalable machine learning techniques to noisy data mined from online social media and infer the health state of any given person in an automated way. We show that the learned patterns can be subsequently leveraged in descriptive as well as predictive fine-grained models of human health. Using a unified statistical model, we quantify the impact of social status, exposure to pollution, interpersonal interactions, and other important lifestyle factors on ones health. Our model explains more than 54% of the variance in peoples health (as estimated from their online communication), and predicts the future health status of individuals with 91% accuracy. Our methods complement traditional studies in life sciences, as they enable us to perform large-scale and timely measurement, inference, and prediction of previously elusive factors that affect our everyday lives.


Journal of Artificial Intelligence Research | 2012

Location-based reasoning about complex multi-agent behavior

Adam Sadilek; Henry A. Kautz

Recent research has shown that surprisingly rich models of human activity can be learned from GPS (positional) data. However, most effort to date has concentrated on modeling single individuals or statistical properties of groups of people. Moreover, prior work focused solely on modeling actual successful executions (and not failed or attempted executions) of the activities of interest. We, in contrast, take on the task of understanding human interactions, attempted interactions, and intentions from noisy sensor data in a fully relational multi-agent setting. We use a real-world game of capture the flag to illustrate our approach in a well-defined domain that involves many distinct cooperative and competitive joint activities. We model the domain using Markov logic, a statistical-relational language, and learn a theory that jointly denoises the data and infers occurrences of high-level activities, such as a player capturing an enemy. Our unified model combines constraints imposed by the geometry of the game area, the motion model of the players, and by the rules and dynamics of the game in a probabilistically and logically sound fashion. We show that while it may be impossible to directly detect a multi-agent activity due to sensor noise or malfunction, the occurrence of the activity can still be inferred by considering both its impact on the future behaviors of the people involved as well as the events that could have preceded it. Further, we show that given a model of successfully performed multi-agent activities, along with a set of examples of failed attempts at the same activities, our system automatically learns an augmented model that is capable of recognizing success and failure, as well as goals of peoples actions with high accuracy. We compare our approach with other alternatives and show that our unified model, which takes into account not only relationships among individual players, but also relationships among activities over the entire length of a game, although more computationally costly, is significantly more accurate. Finally, we demonstrate that explicitly modeling unsuccessful attempts boosts performance on other important recognition tasks.


Communications of The ACM | 2017

Scribe: deep integration of human and machine intelligence to caption speech in real time

Walter S. Lasecki; Christopher D. Miller; Iftekhar Naim; Raja S. Kushalnagar; Adam Sadilek; Daniel Gildea; Jeffrey P. Bigham

Quickly converting speech to text allows deaf and hard of hearing people to interactively follow along with live speech. Doing so reliably requires a combination of perception, understanding, and speed that neither humans nor machines possess alone. In this article, we discuss how our Scribe system combines human labor and machine intelligence in real time to reliably convert speech to text with less than 4s latency. To achieve this speed while maintaining high accuracy, Scribe integrates automated assistance in two ways. First, its user interface directs workers to different portions of the audio stream, slows down the portion they are asked to type, and adaptively determines segment length based on typing speed. Second, it automatically merges the partial input of multiple workers into a single transcript using a custom version of multiple-sequence alignment. Scribe illustrates the broad potential for deeply interleaving human labor and machine intelligence to provide intelligent interactive services that neither can currently achieve alone.


Journal of Zhejiang University Science C | 2016

Home location inference from sparse and noisy data: models and applications

Tian-ran Hu; Jiebo Luo; Henry A. Kautz; Adam Sadilek

Accurate home location is increasingly important for urban computing. Existing methods either rely on continuous (and expensive) Global Positioning System (GPS) data or suffer from poor accuracy. In particular, the sparse and noisy nature of social media data poses serious challenges in pinpointing where people live at scale. We revisit this research topic and infer home location within 100 m×100 m squares at 70% accuracy for 76% and 71% of active users in New York City and the Bay Area, respectively. To the best of our knowledge, this is the first time home location has been detected at such a fine granularity using sparse and noisy data. Since people spend a large portion of their time at home, our model enables novel applications. As an example, we focus on modeling people’s health at scale by linking their home locations with publicly available statistics, such as education disparity. Results in multiple geographic regions demonstrate both the effectiveness and added value of our home localization method and reveal insights that eluded earlier studies. In addition, we are able to discover the real buzz in the communities where people live.


international conference on data mining | 2015

Home Location Inference from Sparse and Noisy Data: Models and Applications

Tianran Hu; Jiebo Luo; Henry A. Kautz; Adam Sadilek

Accurate home location is increasingly important for urban computing. Existing methods either rely on continuous (and expensive) GPS data or suffer from poor accuracy. In particular, the sparse and noisy nature of social media data poses serious challenges in pinspointing where people live at scale. We revisit this research topic and infer home location within 100 by 100 meter squares at 70% accuracy for 71% and 76% of active users in New York City and the Bay Area, respectively. We believe this is the first time home location is detected at such a fine granularity using sparse and noisy data. Since people spend a large portion of their time at home, our model enables novel applications that were previously impossible. As a specific example, we focus on modeling peoples health at scale.


Ai Magazine | 2017

Deploying nEmesis: Preventing Foodborne Illness by Data Mining Social Media

Adam Sadilek; Henry A. Kautz; Lauren DiPrete; Brian Labus; Eric Portman; Jack Teitel; Vincent Silenzio

Foodborne illness afflicts 48 million people annually in the U.S. alone. Over 128,000 are hospitalized and 3,000 die from the infection. While preventable with proper food safety practices, the traditional restaurant inspection process has limited impact given the predictability and low frequency of inspections, and the dynamic nature of the kitchen environment. Despite this reality, the inspection process has remained largely unchanged for decades. We apply machine learning to Twitter data and develop a system that automatically detects venues likely to pose a public health hazard. Health professionals subsequently inspect individual flagged venues in a double blind experiment spanning the entire Las Vegas metropolitan area over three months. By contrast, previous research in this domain has been limited to indirect correlative validation using only aggregate statistics. We show that adaptive inspection process is 63% more effective at identifying problematic venues than the current state of the art. The live deployment shows that if every inspection in Las Vegas became adaptive, we can prevent over 9,000 cases of foodborne illness and 557 hospitalizations annually. Additionally, adaptive inspections result in unexpected benefits, including the identification of venues lacking permits, contagious kitchen staff, and fewer customer complaints filed with the Las Vegas health department.


Archive | 2012

Modeling Success, Failure, and Intent of Multi-Agent Activities Under Severe Noise

Adam Sadilek; Henry A. Kautz

This chapter takes on the task of understanding human interactions, attempted interactions, and intentions from noisy sensor data in a fully relational multi-agent setting. We use a real-world game of capture the flag to illustrate our approach in a well-defined domain that involves many distinct cooperative and competitive joint activities. We model the domain using Markov logic, a statistical-relational language, and learn a theory that jointly denoises the data and infers occurrences of high-level activities, such as a player capturing an enemy. We show that while it may be impossible to directly detect a multi-agent activity due to sensor noise or malfunction, the occurrence of the activity can still be inferred by considering its impact on the behavior of the people involved. Further, we show that given a model of successfully performed multi-agent activities, along with a set of examples of failed attempts at the same activities, our system automatically learns an augmented model that is capable of recognizing success and failure, as well as goals of people’s actions with high accuracy. We compare our approach with other alternatives and show that our unified model, which takes into account not only relationships among individual players, but also relationships among activities over the entire length of a game, although more computationally costly, is significantly more accurate. Finally, we demonstrate that interesting game segments and key players can be efficiently identified in an automated fashion. Our system exhibits a strong agreement with human judgement about the game situations at hand.


npj Digital Medicine | 2018

Machine-learned epidemiology: real-time detection of foodborne illness at scale

Adam Sadilek; Stephanie Caty; Lauren DiPrete; Raed Mansour; Tom L. Schenk; Mark Bergtholdt; Ashish Jha; Prem Ramaswami; Evgeniy Gabrilovich

Machine learning has become an increasingly powerful tool for solving complex problems, and its application in public health has been underutilized. The objective of this study is to test the efficacy of a machine-learned model of foodborne illness detection in a real-world setting. To this end, we built FINDER, a machine-learned model for real-time detection of foodborne illness using anonymous and aggregated web search and location data. We computed the fraction of people who visited a particular restaurant and later searched for terms indicative of food poisoning to identify potentially unsafe restaurants. We used this information to focus restaurant inspections in two cities and demonstrated that FINDER improves the accuracy of health inspections; restaurants identified by FINDER are 3.1 times as likely to be deemed unsafe during the inspection as restaurants identified by existing methods. Additionally, FINDER enables us to ascertain previously intractable epidemiological information, for example, in 38% of cases the restaurant potentially causing food poisoning was not the last one visited, which may explain the lower precision of complaint-based inspections. We found that FINDER is able to reliably identify restaurants that have an active lapse in food safety, allowing for implementation of corrective actions that would prevent the potential spread of foodborne illness.

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Jeffrey P. Bigham

Carnegie Mellon University

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Eric Portman

University of Rochester

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Jack Teitel

University of Rochester

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Jiebo Luo

University of Rochester

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