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Dive into the research topics where Akihiko Shirai is active.

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Featured researches published by Akihiko Shirai.


international conference on computer graphics and interactive techniques | 2014

ExPixel: PixelShader for multiplex-image hiding in consumer 3D flat panels

Hisataka Suzuki; Rex Hsieh; Akihiko Shirai

classroom use is granted without fee provided that copies are not made or distributed for commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author. SIGGRAPH 2014, August 10 – 14, 2014, Vancouver, British Columbia, Canada. 2014 Copyright held by the Owner/Author. ACM 978-1-4503-2958-3/14/08 ExPixel: PixelShader for multiplex-image hiding in consumer 3D flat panels


virtual reality international conference | 2016

Glassless augmented display for public Signage

Akihiko Shirai; Hisataka Suzuki; Yuta Yamaguchi; Kazuhisa Yanaka

This project realizes the spatial augmented reality in the public. Audiences can watch their preferred images and audios on the public signage. It is high applicative technology cause, it is configured by the consumer based 4K LCD, super-directive speakers, lenticular lens and Multi-view Images Synthesizer implemented into an Unity application. It enlarges virtuality, without any glasses and/or developmental hardwares for user side, into the public space like stadiums, parks, public halls and restaurants and used for displaying various contents such as sports games and concerts by audiences movement.


virtual reality international conference | 2014

Scritter to "1p2x3D": application development using multiplex hiding imaging technology

Yannick Littfass; Yukua Koide; Hisataka Suzuki; Akihiko Shirai

In this paper, we establish a roadmap of Scritter, a promising multiplex hidden imaging technology enabling multiple users to watch different contents on the same display at the same time. After explaining how we adapted Scritter to current home display technologies, we present the major applications developed in order to promote the multiplex hidden imaging technique to the public and content creators. We then introduce a plug-in designed for the Unity3D Game Engine to help content creators and artist get more easily involved in the search for innovative content using multiplex hidden imaging. We eventually review the potential applications we explored so far, and suggest new fields of investigation where the Scritter series could add a significant value regarding entertainment, social experiences, and utility.


international conference on computer graphics and interactive techniques | 2007

Baked crepe texture generation

Kaisei Sakurai; Akihiko Shirai; Fabien Goslin; Kazunori Miyata

We have built a simple model for crepe texture without fluid simulation.


international conference on computer graphics and interactive techniques | 2005

Development of robotic TV game player using haptic interface and GPU image recognition

Akihiko Shirai; Masafumi Takahashi; Kazunori Miyata; Makoto Sato; Simon Richir

“RoboGamer” is a robotic system which is able to play a video game togather with a human player. In previous computer game systems, the computers are always designed as enemies to the human. However, in this project, we realized a physically connected friendly computer player by a simple robotic system that is composed of a video camera, wire based force feedback display SPIDAR and a program that made with GPU fast image recognition without any modification for original video game system. RoboGamer has three functions that are autonomous play, augmented effects like force feedback and/or rich graphics for original old video game and collaboration play with A.I. and human player via force feedback on the joystick.


international conference on computer graphics and interactive techniques | 2005

A new real-time video synthesis method for virtual studio environments using GPU and projected screens

Akihiko Shirai; Masafumi Takahashi; Kiichi Kobayashi; Hideki Mitsumine; Simon Richir

This paper describes a new supportive information projecting technique for virtual TV studio environments with a back projected screen which is not visible for the audience, but visible for actors. Traditional TV studios use blue or green back chroma-key for video composition, thus the actors cannot see the final composite without the preview monitor. When the actors point or watch a point on the background image, they need an extensive experience or rehearsals. In our system, the actors can see and point the supportive information displays; such as computer generated background, virtual actors, scripts and/or final composites around them.


international conference on computer graphics and interactive techniques | 2007

WiiMedia: motion analysis methods and applications using a consumer video game controller

Akihiko Shirai; Erik Geslin; Simon Richir


advances in computer entertainment technology | 2005

RoboGamer: development of robotic tv game player using haptic interface and GPU image recognition

Akihiko Shirai; Lionel Dominjon; Masafumi Takahashi


international conference on computer graphics and interactive techniques | 2009

WiiRemote programming: development experiences of interactive techniques that can be applied to education for young engineers

Akihiko Shirai; Simon Richir; Takuya Iwamoto; Takayuki Kosaka; Hidetaka Kimura


Archive | 2012

PARAOKE alpha: a new application development of multiplex-hidden display technique for music entertainment system

Wataru Fujimura; Yukua Koide; Takuya Sakai; Songer Robert; Takayuki Kosaka; Akihiko Shirai

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Simon Richir

Arts et Métiers ParisTech

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Hisataka Suzuki

Kanagawa Institute of Technology

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Kazunori Miyata

Japan Advanced Institute of Science and Technology

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Makoto Sato

Tokyo Institute of Technology

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Masayuki Nakajima

Tokyo Institute of Technology

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Rex Hsieh

Kanagawa Institute of Technology

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Takayuki Kosaka

Kanagawa Institute of Technology

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Yukua Koide

Kanagawa Institute of Technology

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