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Dive into the research topics where Alain Lioret is active.

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Featured researches published by Alain Lioret.


international conference on computer graphics and interactive techniques | 2005

Being paintings

Alain Lioret

This paper focuses on art created by new techniques such as cellular machines, L-Systems, genetic algorithms, neural networks ... We propose here several methods of implementation combining the rules of construction of cellular machines and L-Systems with genetic, neuronal networks, couplings, translation of codes. These methods result in the morphogenesis of bodies, as well their structure (shape) and their functional aspect (neuronal networks with driving, sensory neurons, balance, etc.). Its a part of what we can call a new kind of art, and we can see here how Beings-Paintings emerge.


virtual reality international conference | 2016

Plant interaction

Sijia Tao; Yiyuan Huang; Alain Lioret

Plants have a significant influence on human emotional and social life. We propose here an interactive experience between humans and living plants. In this paper, we focus on the manner of treating plants at the same level as a human being. Especially, we present our prototype, which allows us to visualize, at some moments a plants biological reactions presenting its inner vitality artistically. Movements of a mechanical hand enhance the rhythm of this vitality. Through this work, we want to encourage some new axes of reflections about the human-plant relationship and their interaction for future potential concepts and technologies of communication between the two worlds.


international conference on computer graphics and interactive techniques | 2014

Quantum computing for art exploration and creation

Alain Lioret

Art is often a question of representation. And representation of life is at the heart of artistic creation. If one dives into very small size scales (beyond the famous Planck constant), we can work on the representation of life at the atomic scale. As everyone knows, at this scale, it is not the principles of classical physics that apply, but those of quantum mechanics. If one is interested in living in this type of dimension, he is faced with a population of protons, photons, electrons and other particles, which form a strange ecosystem, and whose quantum behavior is difficult to understand. The behavior of the elementary particles of our life defies our usual sense of space and time. Also, these particles form a living world in a higher number of dimensions. There are at least four dimensions, and probably more. [1]. As a digital and generative artist, it is quite exciting to be interested in this type of representation, and the use of a computer helps us in this way. Quantum Computers are not yet available, but many simulation tools exist and allow us to make quantum calculations that are no longer based on the classic use of bits, but are instead based on qubits.


international conference on computer graphics and interactive techniques | 2018

3D-mesh cutting based on fracture photographs

Vincent Gaubert; Enki Londe; Thibaut Poittevin; Alain Lioret

We propose a new approach to 3D mesh fracturing for the fields of animation and game production. Through the use of machine learning and computer vision to analyze real fractures we produced a solution capable of creating realistic fractures in real-time.


european conference on artificial life | 2017

Sense of presence in oneiric virtual environments: Sketching the necessary and sufficient conditions.

Elhem Younes; Alain Lioret

This paper aims to differentiate between the sense of presence in virtual environments (VE) from that in oneiric virtual environment (OVE) and to sketch the necessary and sufficient conditions of triggering an oneiric consciousness. Criteria determining the singularity of the sense of presence in OVE results from a description of the dream state that has been taken as an apparatus and from a correlation between this description and specific scientific experiments in cybernetics and neuroaesthetics fields. Based on these substantial theoretical approaches, it has been argued that the key elements to distinguish experiences in VE from those in OVE are indeterminacy and passive body posture. Findings have also revealed that modalities determining an oneiric state have been distinguished through a comparison between dreaming, hallucinating and imagining.


virtual reality international conference | 2016

Eye tracking for understanding aesthetic of ambiguity

Elhem Younes; John Bardakos; Alain Lioret

In this paper, we describe two interactive installations designed using eye tracking technology to explore perception and imagination processes in the presence of ambiguous art forms.


international conference on computer graphics and interactive techniques | 2016

Plant feedback on environmental changes and human interactions

Sijia Tao; Alain Lioret

In this paper, we try to present plants own botanical abilities of perception in human-plant interactions. For this purpose, we treat plants as both initiator and subject for these interactions. We propose a simple system for monitoring and offering some plant feedback to various environmental factors. Our method augments the bioelectrical reactions of plants in condition appropriate for the plants.


virtual reality international conference | 2013

Virtual stage sets in live performing arts (from the spectator to the spect-actor)

Farah Jdid; Simon Richir; Alain Lioret

This paper studies the added value of VR to the art of stage setting through examples and experiments. It will also analyze the link between the audience and digital sets (VR, AR), from an aesthetic point of view as well as a practical one. It is important for us to succeed in creating a theatrical set which favors the spectators presence for him to become a live performing spectator, and thus have a stronger link with the setting in the short as well as long run.


international conference on computer graphics and interactive techniques | 2013

Cerebral interaction and painting

Yiyuan Huang; Alain Lioret

The research focuses on combination of novel technology and traditional art. In this paper, a novel interactive art installation (IAI) using users thought to interact with a digital Chinese ink painting is introduced. Meanwhile, the final purpose of this research is to establish a link between novel technology and traditional arts and further to bring out traditional art philosophy by taking the advantages of novel technology. Finally, this research aims to help people understand not only the visual expression of an art, but also its philosophy and spirit through different kinds of interaction. Based on this, the theory research focuses on four parts: traditional art philosophy, artistic and cognitive psychology, traditional art, novel technology. Meanwhile, for practice, a Chinese style IAI experiment including brain waves control technology is introduced to help people better understand the purpose of this research.


virtual reality international conference | 2012

Who is this cloud

Lola B. Deswarte; Alain Lioret; Barbara Tannery

WHO IS THIS CLOUD? is a generative artwork in progress. It is a piece of art dedicated to the memory of a loved one and the idea of existence and transformation. The computer Beings will be animated according to their inner program, to weather sensors as well with the viewer behavior sensors.

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Simon Richir

Arts et Métiers ParisTech

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Ioannis Bardakos

Athens School of Fine Arts

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