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serious games development and applications | 2012

Health games: taxonomy analysis and multiplayer design suggestions

Alex Gekker

This paper presents an exploratory research of health games in EU, focusing on the role of multiplayer in the health-games experience, utilizing the health-game taxonomy suggested by Sawyer and Smith [1], combined with a preliminary survey of fity existing European health games in order to point out existing trends and suggest currently untapped venues of exploration. First, a theoretical review is presented, utilizing framework from the humanities and cultural studies in order to address what seen as a design issue with contemporary serious health games. Then, the results of a quantitative study of existing health games are presented, and analyzed through an existing taxonomy. Last, based on the lacunas found in the taxonomy, a thorough theoretical analysis is undertaken on their possible reasons, and suggestions on design methodologies are introduced through a comparison with existing commercial multiplayer games.


3rd Games for Health Europe Conference 2013 | 2013

Games for Health

Ben A. M. Schouten; Stephen Fedtke; Tilde Bekker; Marlies P. Schijven; Alex Gekker

Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Games for Health Conference brings together researchers, medical professionals and game developers to share information about the impact of games, playful interaction and game technologies on health, health care and policy. Over two days, more than 400 attendees participate in over 60 sessions provided by an international array of 80+ speakers, cutting across a wide range of activities in health and health care. Topics include exergaming, physical therapy, disease management, health behavior change, biofeedback, rehab, epidemiology, training, cognitive health, nutrition and health education.


Cartographic Journal | 2018

Encountering Place: Mapping and Location-Based Games in Interdisciplinary Education

Jiří Pánek; Alex Gekker; Sam Hind; Jana Wendler; Chris Perkins; Sybille Lammes

ABSTRACT In this paper we propose the use of ‘Encountering’ a location-based game (LBG) based on the Wherigo platform to facilitate interdisciplinary student learning about places on field courses. Deploying a mobile, digital map-based platform addresses significant challenges – such as the sacrifice of context specificity and methodological applicability and depth. It also runs the danger of ‘gamifying’ the fieldwork, blinding the participant to their own agency and emergent encounters. Interactive and layered digital map interfaces have affordances that can potentially overcome such challenges. We claim that one such affordance is the ability to play through the map. In other words, maps – and digital maps in particular – offer the possibility of decoupling results-orientated actions from free-form serendipitous engagement with the field. Our argument is two-fold. First, that LBG toolsets such as Wherigo can provide a ‘common ground’ for students engaging in place-based interdisciplinary research, by providing a material, cartographic basis for playful investigation. Second, that they can facilitate the production of ‘spaces of epistemological failure’, allowing students to challenge taken-for-granted conceptual and methodological axioms within and across disciplines.


Archive | 2014

Games for Health 2014

Ben A. M. Schouten; Stephen Fedtke; Marlies P. Schijven; Mirjam Vosmeer; Alex Gekker

Improved antimicrobial prescribing is a key effort to reduce the impact of increasing antimicrobial resistance. Quality improvement programmes in antimicrobial prescribing have to ensure the continued engagement of prescribers with optimal prescribing behaviours. Serious games have been proposed to improve clinical practice and may serve to resolve some of the behavioural and social barriers influencing prescribing. We describe here the ongoing development and future evaluation of a mobile device-based serious antimicrobial prescribing game for hospital clinicians.


Geoforum | 2016

Between two hypes: Will big data help unravel blind spots in understanding the global land rush?

Annelies Zoomers; Alex Gekker; Mirko Tobias Schäfer


Exchanges: The Warwick Research Journal | 2014

'Outsmarting Traffic, Together': Driving as Social Navigation

Sam Hind; Alex Gekker


Archive | 2014

Games for Health 2014: Proceedings of the 4th conference on gaming and playful interaction in healthcare

Bam Ben Schouten; Stephen Fedtke; M Marlies Schijven; Mirjam Vosmeer; Alex Gekker


Archive | 2013

Games for Health: Proceedings of the 3rd european conference on gaming and playful interaction in health care

Ben A. M. Schouten; Stephen Fedtke; Tilde Bekker; Marlies P. Schijven; Alex Gekker


Archive | 2018

Time for Mapping: Cartographic temporalities

Sybille Lammes; Chris Perkins; Alex Gekker; Sam Hind; Clancy Wilmott; Daniel Evans


Theory on demand | 2016

Playful mapping in the digital age: The Playful Mapping Collective

Chris Perkins; Sybille Lammes; Sam Hind; Alex Gekker; Emma Fraser; Daniel Evans

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Sam Hind

University of Warwick

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Chris Perkins

University of Manchester

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Mirjam Vosmeer

Hogeschool van Amsterdam

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Tilde Bekker

Eindhoven University of Technology

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Emma Fraser

University of Manchester

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