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Dive into the research topics where Alexander G. Belyaev is active.

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Featured researches published by Alexander G. Belyaev.


international conference on computer graphics and interactive techniques | 2003

Multi-level partition of unity implicits

Yutaka Ohtake; Alexander G. Belyaev; Marc Alexa; Greg Turk; Hans-Peter Seidel

We present a new shape representation, the multi-level partition of unity implicit surface, that allows us to construct surface models from very large sets of points. There are three key ingredients to our approach: 1) piecewise quadratic functions that capture the local shape of the surface, 2) weighting functions (the partitions of unity) that blend together these local shape functions, and 3) an octree subdivision method that adapts to variations in the complexity of the local shape.Our approach gives us considerable flexibility in the choice of local shape functions, and in particular we can accurately represent sharp features such as edges and corners by selecting appropriate shape functions. An error-controlled subdivision leads to an adaptive approximation whose time and memory consumption depends on the required accuracy. Due to the separation of local approximation and local blending, the representation is not global and can be created and evaluated rapidly. Because our surfaces are described using implicit functions, operations such as shape blending, offsets, deformations and CSG are simple to perform.We present a new shape representation, the multi-level partition of unity implicit surface, that allows us to construct surface models from very large sets of points. There are three key ingredients to our approach: 1) piecewise quadratic functions that capture the local shape of the surface, 2) weighting functions (the partitions of unity) that blend together these local shape functions, and 3) an octree subdivision method that adapts to variations in the complexity of the local shape.Our approach gives us considerable flexibility in the choice of local shape functions, and in particular we can accurately represent sharp features such as edges and corners by selecting appropriate shape functions. An error-controlled subdivision leads to an adaptive approximation whose time and memory consumption depends on the required accuracy. Due to the separation of local approximation and local blending, the representation is not global and can be created and evaluated rapidly. Because our surfaces are described using implicit functions, operations such as shape blending, offsets, deformations and CSG are simple to perform.


international conference on computer graphics and interactive techniques | 2004

Ridge-valley lines on meshes via implicit surface fitting

Yutaka Ohtake; Alexander G. Belyaev; Hans-Peter Seidel

We propose a simple and effective method for detecting view-and scale-independent ridge-valley lines defined via first- and second-order curvature derivatives on shapes approximated by dense triangle meshes. A high-quality estimation of high-order surface derivatives is achieved by combining multi-level implicit surface fitting and finite difference approximations. We demonstrate that the ridges and valleys are geometrically and perceptually salient surface features, and, therefore, can be potentially used for shape recognition, coding, and quality evaluation purposes.


2003 Shape Modeling International. | 2003

A multi-scale approach to 3D scattered data interpolation with compactly supported basis functions

Yutaka Ohtake; Alexander G. Belyaev; Hans-Peter Seidel

We propose a hierarchical approach to 3D scattered data interpolation with compactly supported basis functions. Our numerical experiments suggest that the approach integrates the best aspects of scattered data fitting with locally and globally supported basis functions. Employing locally supported functions leads to an efficient computational procedure, while a coarse-to-fine hierarchy makes our method insensitive to the density of scattered data and allows us to restore large parts of missed data. Given a point cloud distributed along a surface, we first use spatial down sampling to construct a coarse-to-fine hierarchy of point sets. Then we interpolate the sets starting from the coarsest level. We interpolate a point set of the hierarchy, as an offsetting of the interpolating function computed at the previous level. An original point set and its coarse-to-fine hierarchy of interpolated sets is presented. According to our numerical experiments, the method is essentially faster than the state-of-the-art scattered data approximation with globally supported RBFs (Carr et al., 2001) and much simpler to implement.


solid and physical modeling | 2005

Fast and robust detection of crest lines on meshes

Shin Yoshizawa; Alexander G. Belyaev; Hans-Peter Seidel

We propose a fast and robust method for detecting crest lines on surfaces approximated by dense triangle meshes. The crest lines, salient surface features defined via first- and second-order curvature derivatives, are widely used for shape matching and interrogation purposes. Their practical extraction is difficult because it requires good estimation of high-order surface derivatives. Our approach to the crest line detection is based on estimating the curvature tensor and curvature derivatives via local polynomial fitting.Since the crest lines are not defined in the surface regions where the surface focal set (caustic) degenerates, we introduce a new thresholding scheme which exploits interesting relationships between curvature extrema, the so-called MVS functional of Moreton and Sequin, and Dupin cyclides,An application of the crest lines to adaptive mesh simplification is also considered.


Computer Graphics Forum | 2001

Detection of Salient Curvature Features on Polygonal Surfaces

Kouki Watanabe; Alexander G. Belyaev

We develop an approach for stable detection of perceptually salient curvature features on surfaces approximated by dense triangle meshes. The approach explores an “area degenerating” effect of the focal surface near its singularities and combines together a new approximations of the mean and Gaussian curvatures, nonlinear averaging of curvature maps, histogram‐based curvature extrema filtering, and an image processing skeletonization procedure adapted for triangular meshes. Finally we use perceptually significant curvature extrema triangles to enhance the Garland‐Heckbert mesh decimation method.


geometric modeling and processing | 2002

Mesh smoothing via mean and median filtering applied to face normals

Hirokazu Yagou; Yutaka Ohtake; Alexander G. Belyaev

This paper presents frameworks to extend the mean and median filtering schemes in image processing to smoothing noisy 3D shapes given by triangle meshes. The frameworks consist of the application of the mean and median filters to face normals on triangle meshes and the editing of mesh vertex positions to make them fit the modified normals. We also give a quantitative evaluation of the proposed mesh filtering schemes and compare them with conventional mesh smoothing methods such as Laplacian smoothing flow and mean curvature flow. The quantitative evaluation is performed in error metrics on mesh vertices and normals. Experimental results demonstrate that our mesh mean and median filtering methods are more stable than conventional Laplacian and mean curvature flows. We propose thee new mesh smoothing methods as one possible solution of the oversmoothing problem.


geometric modeling and processing | 2001

Mesh regularization and adaptive smoothing

Yutaka Ohtake; Alexander G. Belyaev; Ilia A. Bogaevski

The paper presents a set of mesh smoothing tools developed to increase mesh regularity, reduce oversmoothing, and enhance crease lines. Mesh smoothing with simultaneous increasing mesh regularity and reducing oversmoothing is achieved by combining together the Laplacian flow and a mesh evolution by a function of the mean curvature. To enhance salient ridge and ravine structures we use a coupled nonlinear diffusion of the mesh normals and vertices.


geometric modeling and processing | 2000

Polyhedral surface smoothing with simultaneous mesh regularization

Yutaka Ohtake; Alexander G. Belyaev; Ilia A. Bogaevski

A computer graphics object reconstructed from real-world data often contains undesirable noise and small-scale oscillations. An important problem is how to remove the noise and oscillations while preserving desirable geometric features of the object. We develops methods for polyhedral surface smoothing and denoising with simultaneous increasing mesh regularity. We also propose an adaptive smoothing method allowing to reduce possible oversmoothing. Roughly speaking, our smoothing schemes consist of moving every vertex in the direction defined by the Laplacian flow with speed equal to a properly chosen function of the mean curvature at the vertex.


Journal of Mathematical Imaging and Vision | 2008

Image Compression with Anisotropic Diffusion

Irena Galic; Joachim Weickert; Martin Welk; Andrés Bruhn; Alexander G. Belyaev; Hans-Peter Seidel

Compression is an important field of digital image processing where well-engineered methods with high performance exist. Partial differential equations (PDEs), however, have not much been explored in this context so far. In our paper we introduce a novel framework for image compression that makes use of the interpolation qualities of edge-enhancing diffusion. Although this anisotropic diffusion equation with a diffusion tensor was originally proposed for image denoising, we show that it outperforms many other PDEs when sparse scattered data must be interpolated. To exploit this property for image compression, we consider an adaptive triangulation method for removing less significant pixels from the image. The remaining points serve as scattered interpolation data for the diffusion process. They can be coded in a compact way that reflects the B-tree structure of the triangulation. We supplement the coding step with a number of amendments such as error threshold adaptation, diffusion-based point selection, and specific quantisation strategies. Our experiments illustrate the usefulness of each of these modifications. They demonstrate that for high compression rates, our PDE-based approach does not only give far better results than the widely-used JPEG standard, but can even come close to the quality of the highly optimised JPEG2000 codec.


international conference on shape modeling and applications | 2005

Feature sensitive mesh segmentation with mean shift

Hitoshi Yamauchi; Seungyong Lee; Yunjin Lee; Yutaka Ohtake; Alexander G. Belyaev; Hans-Peter Seidel

Feature sensitive mesh segmentation is important for many computer graphics and geometric modeling applications. In this paper, we develop a mesh segmentation method, which is capable of producing high-quality shape partitioning. It respects fine shape features and works well on various types of shapes, including natural shapes and mechanical parts. The method combines a procedure for clustering mesh normals with a modification of the mesh clarification technique. For clustering of mesh normals, we adopt Mean Shift, a powerful general purpose technique for clustering scattered data. We demonstrate advantages of our method by comparing it with two state-of-the-art mesh segmentation techniques.

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