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Featured researches published by Amy B. Adcock.


Technology, Knowledge, and Learning | 2014

Challenges for Education in a Connected World: Digital Learning, Data Rich Environments, and Computer-Based Assessment—Introduction to the Inaugural Special Issue of Technology, Knowledge and Learning

Dirk Ifenthaler; Amy B. Adcock; Benjamin E. Erlandson; Maree Gosper; Samuel Greiff; Pablo Pirnay-Dummer

The new scope of Technology, Knowledge and Learning emphasizes the increased interest on adaptive and personalized digital learning environments. Educational researchers are faced with new research challenges in the beginning of the twenty-first century, especially focusing on digital learning, game-based learning, automated assessment, and learning analytics. In order to provide a source of reference for future submissions to Technology, Knowledge and Learning, the following sections highlight the key themes of the journal.


Educational Media International | 2010

The evaluation of interactive learning modules to reinforce helping skills in a web‐based interview simulation training environment

Amy B. Adcock; Molly H. Duggan; Terrell Perry

The research presented in this paper shows the continued evaluation of a web‐based interview simulation designed for human services and counseling students. The system allows students to practice empathetic helping skills in their own time. As a possible means to reinforce acquisition and transfer of these skills, interactive learning modules (ILMs) were developed and implemented. The ILMs act as supplemental instruction presenting scenarios and demonstrating best practices responses to client behaviors. Data were collected to assess the impact of these modules on empathetic helping skill acquisition and to assess the efficacy of repeated interactions with the system. Survey items and comments from users were also collected. Findings show some positive trends in empathetic helping skill acquisition through repeated interactions but no significant effects of the ILMs. Attitudinal survey results and comments from users were collected to assess user perceptions of the system as a whole and of the ILMs.


World Review of Science, Technology and Sustainable Development | 2008

Student perceptions of cooperative learning in a blended engineering course

Cory Searcy; Rafael E. Landaeta; Amy B. Adcock; James A. Marken; Daniel L. Dickerson; Tim Kotnour

Rapid advances in technology have created numerous challenges and opportunities in engineering education. One of the results of the advances in technology has been an increase in the number of engineering courses being offered by distance. This study reports on the example of a blended distance engineering management course using cooperative learning. Pre-and post-measures of student self-assessment regarding their engineering abilities showed significant differences in student self-efficacy, thus demonstrating that the use of distance learning technologies coupled with cooperative learning can create an environment that supports the development of engineering student self-efficacy. The main drawback to the course was the amount of time required of the professor to prepare and run the class.


The Quarterly Review of Distance Education | 2006

Teaching Effective Helping Skills at a Distance: The Development of Project CATHIE

Amy B. Adcock; Molly H. Duggan; Elizabeth K. Nelson; Christine Nickel


The Journal of Interactive Learning Research | 2005

Reliability and factor structure of the Attitude Toward Tutoring Agent Scale (ATTAS)

Amy B. Adcock; Richard Van Eck


Techtrends | 1999

Distance Education Research: Messages to the Field

Gary R. Morrison; Amy B. Adcock


Journal of Interactive Online Learning | 2007

Animated Agents Teaching Helping Skills in an Online Environment: A Pilot Study

Molly H. Duggan; Amy B. Adcock


British Journal of Educational Technology | 2010

The Impact of Content Area Focus on the Effectiveness of a Web-Based Simulation.

Amy B. Adcock; Molly H. Duggan; Ginger S. Watson; Lee A. Belfore


Archive | 2010

Effective Knowledge Development in Game-Based Learning Environments : Considering Research in Cognitive Processes and Simulation Design

Amy B. Adcock; Ginger S. Watson; Gary R. Morrison; Lee A. Belfore


spring simulation multiconference | 2009

Introducing digital logic and electronics concepts in a game-like environment

Lee A. Belfore; Amy B. Adcock; Ginger S. Watson

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Samuel Greiff

University of Luxembourg

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