Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Amy Stevens is active.

Publication


Featured researches published by Amy Stevens.


human factors in computing systems | 2007

The validity of a virtual human experience for interpersonal skills education

Kyle Johnsen; Andrew Raij; Amy Stevens; D. Scott Lind; Benjamin Lok

Any new tool introduced for education needs to be validated. We developed a virtual human experience called the Virtual Objective Structured Clinical Examination (VOSCE). In the VOSCE, a medical student examines a life-size virtual human who is presenting symptoms of an illness. The student is then graded on interview skills. As part of a medical school class requirement, thirty three second year medical students participated in a user study designed to determine the validity of the VOSCE for testing interview skills. In the study, participant performance in the VOSCE is compared to participant performance in the OSCE, an interview with a trained actor. There was a significant correlation (r(33)=.49, p<.005) between overall score in the VOSCE and overall score in the OSCE. This means that the interaction skills used with a virtual human translate to the interaction skills used with a real human. Comparing the experience of virtual human interaction to real human interaction is the critical validation step towards using virtual humans for interpersonal skills education.


IEEE Transactions on Visualization and Computer Graphics | 2007

Comparing Interpersonal Interactions with a Virtual Human to Those with a Real Human

Andrew Raij; Kyle Johnsen; Robert Dickerson; Benjamin Lok; Marc S. Cohen; Margaret Duerson; Rebecca Pauly; Amy Stevens; Peggy J. Wagner; D. Scott Lind

This paper provides key insights into the construction and evaluation of interpersonal simulators¿systems that enable interpersonal interaction with virtual humans. Using an interpersonal simulator, two studies were conducted that compare interactions with a virtual human to interactions with a similar real human. The specific interpersonal scenario employed was that of a medical interview. Medical students interacted with either a virtual human simulating appendicitis or a real human pretending to have the same symptoms. In Study I (n = 24), medical students elicited the same information from the virtual and real human, indicating that the content of the virtual and real interactions were similar. However, participants appeared less engaged and insincere with the virtual human. These behavioral differences likely stemmed from the virtual humans limited expressive behavior. Study II (n = 58) explored participant behavior using new measures. Nonverbal behavior appeared to communicate lower interest and a poorer attitude toward the virtual human. Some subjective measures of participant behavior yielded contradictory results, highlighting the need for objective, physically-based measures in future studies.


Presence: Teleoperators & Virtual Environments | 2006

Evolving an immersive medical communication skills trainer

Kyle Johnsen; Robert Dickerson; Andrew Raij; Cyrus Harrison; Benjamin Lok; Amy Stevens; D. Scott Lind

This paper presents our experiences in evolving the Virtual Objective Structured Clinical Exam (VOSCE) system. This system allows medical students to experience the interaction between a patient and a medical doctor using natural methods of interaction with a high level of immersion. These features enable the system to provide training on medical communication skills. We discuss the experiences of a group of medical and physician assistant students that pilot tested the system. Further, we examine the impact of evolving the system based on their feedback. The VOSCE systems performance in subsequent studies has indicated that end-user feedback improvements have significantly impacted overall performance and efficacy.


IEEE Transactions on Visualization and Computer Graphics | 2007

Computation of Localized Flow for Steady and Unsteady Vector Fields and Its Applications

Andrew Raij; Kyle Johnsen; R.F. Dickerson; Benjamin Lok; Marc S. Cohen; Margaret Duerson; Rebecca Pauly; Amy Stevens; Peggy J. Wagner; David Scott Lind

This paper provides key insights into the construction and evaluation of interpersonal simulators - systems that enable interpersonal interaction with virtual humans. Using an interpersonal simulator, two studies were conducted that compare interactions with a virtual human to interactions with a similar real human. The specific interpersonal scenario employed was that of a medical interview. Medical students interacted with either a virtual human simulating appendicitis or a real human pretending to have the same symptoms. In study I (n=24), medical students elicited the same information from the virtual and real human, indicating that the content of the virtual and real interactions were similar. However, participants appeared less engaged and insincere with the virtual human. These behavioral differences likely stemmed from the virtual humans limited expressive behavior. Study II (n=58) explored participant behavior using new measures. Nonverbal behavior appeared to communicate lower interest and a poorer attitude toward the virtual human. Some subjective measures of participant behavior yielded contradictory results, highlighting the need for objective, physically-based measures in future studiesThis paper provides key insights into the construction and evaluation of interpersonal simulators - systems that enable interpersonal interaction with virtual humans. Using an interpersonal simulator, two studies were conducted that compare interactions with a virtual human to interactions with a similar real human. The specific interpersonal scenario employed was that of a medical interview. Medical students interacted with either a virtual human simulating appendicitis or a real human pretending to have the same symptoms. In study I (n=24), medical students elicited the same information from the virtual and real human, indicating that the content of the virtual and real interactions were similar. However, participants appeared less engaged and insincere with the virtual human. These behavioral differences likely stemmed from the virtual humans limited expressive behavior. Study II (n=58) explored participant behavior using new measures. Nonverbal behavior appeared to communicate lower interest and a poorer attitude toward the virtual human. Some subjective measures of participant behavior yielded contradictory results, highlighting the need for objective, physically-based measures in future studies


Simulation in healthcare : journal of the Society for Simulation in Healthcare | 2006

A Multi-Institutional Pilot Study to Evaluate the Use of Virtual Patients to Teach Health Professions Students History-Taking and Communication Skills

Thomas Bernard; Amy Stevens; Peggy J. Wagner; Nicole Bernard; Christopher Oxendine; Kyle Johnsen; Robert Dickerson; Andrew Raji; Benjamin Lok; Margaret Duerson; Marc S. Cohen; Lori Schumacher; J. Garrett Harper; D. Scott Lind

UF Medical Student MCG Medical Student Thomas Bernard BS , Amy Stevens MD 3,4 4 , Peggy Wagner PhD , Nicole Bernard BS , Lori Schumacher PhD Kyle Johnsen, Robert Dickerson, Andrew Raij, Benjamin Lok PhD 7 , Margaret Duerson PhD , Marc Cohen MD, D. Scott Lind MD Departments of Surgery, OB/GYN 3 4 5 , Family Medicine , Clinical Skills Center , School of Nursing Medical College of Georgia, Augusta, GA Colleges of Engineering and Medicine, University of Florida, Gainesville, FL


American Journal of Surgery | 2006

The use of virtual patients to teach medical students history taking and communication skills

Amy Stevens; Jonathan Hernandez; Kyle Johnsen; Robert Dickerson; Andrew Raij; Cyrus Harrison; Meredith DiPietro; Bryan Allen; Richard E. Ferdig; Sebastian Foti; Jonathan Jackson; Min Shin; Juan C. Cendan; Robert T. Watson; Margaret Duerson; Benjamin Lok; Marc S. Cohen; Peggy J. Wagner; D. Scott Lind


American Journal of Surgery | 2007

Do medical students respond empathetically to a virtual patient

Adeline M. Deladisma; Marc S. Cohen; Amy Stevens; Peggy J. Wagner; Benjamin Lok; Thomas Bernard; Christopher Oxendine; Lori Schumacher; Kyle Johnsen; Robert Dickerson; Andrew Raij; Rebecca Wells; Margaret Duerson; J. Garrett Harper; D. Scott Lind


ieee virtual reality conference | 2005

Experiences in using immersive virtual characters to educate medical communication skills

Kyle Johnsen; Robert Dickerson; Andrew Raij; Benjamin Lok; J. Jackson; Min Shin; J. Hernandez; Amy Stevens; D.S. Lind


Virtual Reality | 2006

Applying virtual reality in medical communication education: current findings and potential teaching and learning benefits of immersive virtual patients

Benjamin Lok; Richard E. Ferdig; Andrew Raij; Kyle Johnsen; Robert Dickerson; Jade Coutts; Amy Stevens; D. Scott Lind


Studies in health technology and informatics | 2006

Virtual patients: assessment of synthesized versus recorded speech.

Robert Dickerson; Kyle Johnsen; Andrew Raij; Benjamin Lok; Amy Stevens; Thomas Bernard; David Scott Lind

Collaboration


Dive into the Amy Stevens's collaboration.

Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar

D. Scott Lind

Georgia Regents University

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Peggy J. Wagner

Georgia Regents University

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Thomas Bernard

Georgia Regents University

View shared research outputs
Top Co-Authors

Avatar
Researchain Logo
Decentralizing Knowledge