Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Ana Lucia Petty is active.

Publication


Featured researches published by Ana Lucia Petty.


Psicologia Escolar e Educacional | 2003

Avaliação do desempenho de crianças e intervenção em um jogo de senha

Lino de Macedo; Ana Lucia Petty; Gisele Escorel de Carvalho; Valquíria Aparecida Carracedo

The research had a two-fold objective. Firstly to analyse how children solved and comprehended problems related to a Master Mind game, in a constructivist perspective (Piaget). Secondly, to present different forms of intervention as a consequence of collected observations within the context of the research and the criteria proposed to analyse the answers. In order to put data together, 60 children between 7 and 12 years of age filled in forms, challenging them to register their decisions about the proposed problems. Based upon their answers, it was possible to submit three performance levels. Results show that 55% (N=33) were classified at level 1, 20% (N=12) at level 2 and 25% (N=25) at level 3. The resources used by the children to solve the game’s challenge propitiated the proposition of intervention suggestions to be made by professionals who deal with children and are interested in using games in the school context.


Psicologia Escolar e Educacional | 2009

Modos de resolução de labirintos por alunos da escola fundamental

Lino de Macedo; Gisele Escorel de Carvalho; Ana Lucia Petty

Planning means to anticipate by pre-correcting mistakes and making use of inferences. This statement was analyzed in this study in which 60 labyrinths (20A, 20B and 20C) were solved by 20 elementary school students aged between 7 and 11 years old. From the total amount, 31 were solved with one single line. The remaining ones were closer studied and it was possible to identify three indicators of planning procedures: procedure (1) beginning from the end; procedure (2) use part of the former line; (3) stopping a wrong line before the end. Procedure (1) appeared on 7 labyrinths, (2) on 9 and (3) on 5 of them. The discussion, based on studies held by Piaget, brings up the possibility to underline three different levels of resolution. In the conclusion, possible forms of intervention are presented, aiming to suggest that, in educational contexts, labyrinths may be used to develop the anticipation skill on children who play.


Psicologia Escolar e Educacional | 2015

Intervenciones con juegos: estudio sobre el Tangram

Lino de Macedo; Ana Lucia Petty; Gisele Escorel de Carvalho; Maria Thereza Costa Coelho de Souza

The aim of this article is to present ways of analyzing protocols for problem situations with Tangram game and propose procedures of observation and interpretation. The protocols collected in the context of games workshops, were produced by 40 participants, aged between nine and eleven, and analyzed in three perspectives: (a) classification of right and wrong; (B) study of solution methods and types of errors produced; (C) look for evidence of the procedures adopted by the children. The results indicated that construct parts without putting figures on the basis of instructions to perform and read assembly are a significant challenge and errors have the highest percentage (85% and 75% in buildings, 53% of the reading). These analyzes can serve as a reference to assess and to step in, contributing to broaden their professional forms of observation records in favor of achieving interventions that favor overcoming mistakes.The aim of this article is to present ways of analyzing protocols for problem situations with Tangram game and propose procedures of observation and interpretation. The protocols collected in the context of games workshops, were produced by 40 participants, aged between nine and eleven, and analyzed in three perspectives: (a) classification of right and wrong; (B) study of solution methods and types of errors produced; (C) look for evidence of the procedures adopted by the children. The results indicated that construct parts without putting figures on the basis of instructions to perform and read assembly are a significant challenge and errors have the highest percentage (85% and 75% in buildings, 53% of the reading). These analyzes can serve as a reference to assess and to step in, contributing to broaden their professional forms of observation records in favor of achieving interventions that favor overcoming mistakes.


Psicologia Escolar e Educacional | 2015

Intervention in the game context: a study with Tangram

Lino de Macedo; Ana Lucia Petty; Gisele Escorel de Carvalho; Maria Thereza Costa Coelho de Souza

The aim of this article is to present ways of analyzing protocols for problem situations with Tangram game and propose procedures of observation and interpretation. The protocols collected in the context of games workshops, were produced by 40 participants, aged between nine and eleven, and analyzed in three perspectives: (a) classification of right and wrong; (B) study of solution methods and types of errors produced; (C) look for evidence of the procedures adopted by the children. The results indicated that construct parts without putting figures on the basis of instructions to perform and read assembly are a significant challenge and errors have the highest percentage (85% and 75% in buildings, 53% of the reading). These analyzes can serve as a reference to assess and to step in, contributing to broaden their professional forms of observation records in favor of achieving interventions that favor overcoming mistakes.The aim of this article is to present ways of analyzing protocols for problem situations with Tangram game and propose procedures of observation and interpretation. The protocols collected in the context of games workshops, were produced by 40 participants, aged between nine and eleven, and analyzed in three perspectives: (a) classification of right and wrong; (B) study of solution methods and types of errors produced; (C) look for evidence of the procedures adopted by the children. The results indicated that construct parts without putting figures on the basis of instructions to perform and read assembly are a significant challenge and errors have the highest percentage (85% and 75% in buildings, 53% of the reading). These analyzes can serve as a reference to assess and to step in, contributing to broaden their professional forms of observation records in favor of achieving interventions that favor overcoming mistakes.


Psicologia Escolar e Educacional | 2015

Intervenção com jogos: estudo sobre o Tangram

Lino de Macedo; Ana Lucia Petty; Gisele Escorel de Carvalho; Maria Thereza Costa Coelho de Souza

The aim of this article is to present ways of analyzing protocols for problem situations with Tangram game and propose procedures of observation and interpretation. The protocols collected in the context of games workshops, were produced by 40 participants, aged between nine and eleven, and analyzed in three perspectives: (a) classification of right and wrong; (B) study of solution methods and types of errors produced; (C) look for evidence of the procedures adopted by the children. The results indicated that construct parts without putting figures on the basis of instructions to perform and read assembly are a significant challenge and errors have the highest percentage (85% and 75% in buildings, 53% of the reading). These analyzes can serve as a reference to assess and to step in, contributing to broaden their professional forms of observation records in favor of achieving interventions that favor overcoming mistakes.The aim of this article is to present ways of analyzing protocols for problem situations with Tangram game and propose procedures of observation and interpretation. The protocols collected in the context of games workshops, were produced by 40 participants, aged between nine and eleven, and analyzed in three perspectives: (a) classification of right and wrong; (B) study of solution methods and types of errors produced; (C) look for evidence of the procedures adopted by the children. The results indicated that construct parts without putting figures on the basis of instructions to perform and read assembly are a significant challenge and errors have the highest percentage (85% and 75% in buildings, 53% of the reading). These analyzes can serve as a reference to assess and to step in, contributing to broaden their professional forms of observation records in favor of achieving interventions that favor overcoming mistakes.


Psicologia Escolar e Educacional | 2014

O jogo dominó das 4cores: estudo sobre análise de protocolos

Lino de Macedo; Ana Lucia Petty; Gisele Escorel de Carvalho; Maria Thereza Costa Coelho de Souza

Esta investigacion tuvo como objetivo analizar protocolos con registros del juego Domino de los 4 colores, para investigar diferentes formas de resolucion propuestas por 46 ninos, de edad entre siete y once anos, que frecuentaban actividades en un contexto de talleres de juegos. Para la recolecta de datos, los participantes solucionaron situaciones-problema y las informaciones fueron obtenidas por intermedio del analisis de los protocolos. Tras este analisis, fue posible caracterizar los modos de resolucion en terminos de respeto a las reglas, estrategias, errores y aciertos. Los resultados indicaron que: 1- los sujetos jugaron de acuerdo con las reglas; 2- actuaron regularmente por ensayo-y-error; 3- hubo alta frecuencia de erros percibidos a posteriori. Como consecuencia, fue posible proponer intervenciones para desencadenar la observacion de las acciones y la construccion de nuevos procedimientos y actitudes favorables al jugar, asi como al desarrollo y al aprendizaje escolar.


Psicologia Escolar e Educacional | 2009

Formas de resolución de laberintos por alumnos de escuelas primarias

Lino de Macedo; Gisele Escorel de Carvalho; Ana Lucia Petty

Planning means to anticipate by pre-correcting mistakes and making use of inferences. This statement was analyzed in this study in which 60 labyrinths (20A, 20B and 20C) were solved by 20 elementary school students aged between 7 and 11 years old. From the total amount, 31 were solved with one single line. The remaining ones were closer studied and it was possible to identify three indicators of planning procedures: procedure (1) beginning from the end; procedure (2) use part of the former line; (3) stopping a wrong line before the end. Procedure (1) appeared on 7 labyrinths, (2) on 9 and (3) on 5 of them. The discussion, based on studies held by Piaget, brings up the possibility to underline three different levels of resolution. In the conclusion, possible forms of intervention are presented, aiming to suggest that, in educational contexts, labyrinths may be used to develop the anticipation skill on children who play.


Psicologia Escolar e Educacional | 2009

On solving labyrinths by students of the elementary school

Lino de Macedo; Gisele Escorel de Carvalho; Ana Lucia Petty

Planning means to anticipate by pre-correcting mistakes and making use of inferences. This statement was analyzed in this study in which 60 labyrinths (20A, 20B and 20C) were solved by 20 elementary school students aged between 7 and 11 years old. From the total amount, 31 were solved with one single line. The remaining ones were closer studied and it was possible to identify three indicators of planning procedures: procedure (1) beginning from the end; procedure (2) use part of the former line; (3) stopping a wrong line before the end. Procedure (1) appeared on 7 labyrinths, (2) on 9 and (3) on 5 of them. The discussion, based on studies held by Piaget, brings up the possibility to underline three different levels of resolution. In the conclusion, possible forms of intervention are presented, aiming to suggest that, in educational contexts, labyrinths may be used to develop the anticipation skill on children who play.


美中教育评论:B | 2012

Executive Functions Development and Playing Games.

Ana Lucia Petty; Maria Thereza C. de Souza


Revista de Cultura e Extensão USP | 2017

Intervention Program With Games: Theory And Practice

Maria Thereza C. de Souza; Ana Lucia Petty

Collaboration


Dive into the Ana Lucia Petty's collaboration.

Top Co-Authors

Avatar
Top Co-Authors

Avatar

Lino de Macedo

University of São Paulo

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Researchain Logo
Decentralizing Knowledge