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Dive into the research topics where Anders Backman is active.

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Featured researches published by Anders Backman.


Cyberpsychology, Behavior, and Social Networking | 2006

Using a virtual reality system to study balance and walking in a virtual outdoor environment: a pilot study.

Lars Nyberg; Lillemor Lundin-Olsson; Björn Sondell; Anders Backman; Kenneth Holmlund; Staffan Eriksson; Michael Stenvall; Erik Rosendahl; Marcus Maxhall; Gustaf Bucht

Using a virtual reality system to study balance and walking in a virtual outdoor environment : a pilot study.


eurographics | 2005

Colosseum3D: authoring framework for virtual environments

Anders Backman

This paper describes an authoring environment for real time 3D environments, Colosseum3D. The framework makes it possible to easily create rich virtual environments with rigid-body dynamics, advanced rendering using OpenGL Shaders, 3D sound and human avatars. The creative process of building complex simulators is supported by allowing several authoring paths such as a low level C++ API, an expressive high level file format and a scripting layer.


Presence: Teleoperators & Virtual Environments | 2005

Altered walking pattern in a virtual environment

Björn Sondell; Lars Nyberg; Staffan Eriksson; Björn Engström; Anders Backman; Kenneth Holmlund; Gösta Bucht; Lillemor Lundin-Olsson

Falls and fractures among elderly persons constitute a major health problem. Many falls occur while walking and falls that occur during turning often result in a fracture. Methods aimed at understanding the complex mechanisms involved in walking should therefore assess tested individuals during walks and turns. In order to identify persons at risk and take the correct preventive measures, it is important to find methods that quantify movements as the tested persons are processing multisensory input. In a clinical setting this is sometimes difficult to achieve in a controlled manner, since tests are difficult to set exactly the same from one time to another. Using a virtual environment (VE) and a tracker system, conditions such as light, sound, events, body movements, and room size can be controlled and measured. Tests in VE can therefore be identically reproduced over and over again to evaluate if a person can withstand changing outer demands at any given moment. In order to perform quantitative measures 8 persons (2174 years) were tested in immersive virtual reality. The VE was a corridor in which expected and unexpected events could be produced. Events studied were doors swinging open in front of the subjects during a walk and a virtual tilting of the environment. Trackers were used for collecting and analyzing the movement data. Our results show that the system was well tolerated among the subjects and that there was a clear tendency that the system could generate fall tendency among the subjects. There was also a difference among the subjects regarding walking strategies when subjected to the various events.


International Journal on Disability and Human Development | 2005

The development of a virtual reality system to study tendency of falling among older people

Lars Nyberg; Lillemor Lundin-Olsson; Björn Sondell; Anders Backman; Kenneth Holmlund; Staffan Eriksson; Michael Stenvall; Erik Rosendahl; Marcus Maxhall; Gustaf Bucht

Injuries related to falls are a major threat to older persons health. A fall may not only result in an injury, but also in a decreased sense of autonomy in the persons daily life. In order to be able to prevent such falls there is a need to further understand the complex mechanisms involved in balance and walking. Here we present an immersive virtual reality system in which a person can move around, while being subjected to various events, which may influence balance and walking.


Conference on University Pedagogy (Umea University, Umea, Sweden, February 18-19) | 1999

VR in Education : An Introduction to Multisensory Constructivist Learning Environments

Daniel Fällman; Anders Backman; Kenneth Holmlund


human factors in computing systems | 2006

easyADL - Wearable Support System for Independent Life despite Dementia

Anders Backman; Kenneth Bodin; Gösta Bucht; Lars-Erik Janlert; Marcus Maxhall; Thomas Pederson; Daniel Sjölie; Björn Sondell; Dipak Surie


The Fifth International Conference on Discrete Element Methods, London, UK. | 2010

Fast and stable simulation of granular matter and machines

Claude Lacoursière; Martin Servin; Anders Backman


International Conference on Disability, Virtual Reality and Associated Technologies : 20/09/2004 - 22/09/2004 | 2004

The development of a virtual reality system to stud tendency of falling among older people

Lars Nyberg; Lillemor Lundin-Olsson; Björn Sondell; Anders Backman; Kenneth Holmlund; Staffan Eriksson; Michael Stenvall; Erik Rosendahl; Marcus Maxhall; Gösta Bucht


Archive | 2008

Visual Simulation of Machine Concepts for Forest Biomass Harvesting

Martin Servin; Anders Backman; Kenneth Bodin; Urban Bergsten; Dan Bergström; Björn Löfgren; Tomas Nordfjell; Iwan Wästerlund


NAFEMS NORDIC Conference: Engineering Simulation: Best #N#Practices, New Developments, Future Trends, 22 - 23 May 2012, Gothenburg, Sweden | 2012

Democratizing CAE with Interactive Multiphysics Simulation and Simulators

Anders Backman; Kenneth Bodin; Claude Lacoursière; Martin Servin

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