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Dive into the research topics where Andrea Albarelli is active.

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Featured researches published by Andrea Albarelli.


International Journal of Computer Vision | 2013

A Scale Independent Selection Process for 3D Object Recognition in Cluttered Scenes

Emanuele Rodolà; Andrea Albarelli; Filippo Bergamasco; Andrea Torsello

During the last years a wide range of algorithms and devices have been made available to easily acquire range images. The increasing abundance of depth data boosts the need for reliable and unsupervised analysis techniques, spanning from part registration to automated segmentation. In this context, we focus on the recognition of known objects in cluttered and incomplete 3D scans. Locating and fitting a model to a scene are very important tasks in many scenarios such as industrial inspection, scene understanding, medical imaging and even gaming. For this reason, these problems have been addressed extensively in the literature. Several of the proposed methods adopt local descriptor-based approaches, while a number of hurdles still hinder the use of global techniques. In this paper we offer a different perspective on the topic: We adopt an evolutionary selection algorithm that seeks global agreement among surface points, while operating at a local level. The approach effectively extends the scope of local descriptors by actively selecting correspondences that satisfy global consistency constraints, allowing us to attack a more challenging scenario where model and scene have different, unknown scales. This leads to a novel and very effective pipeline for 3D object recognition, which is validated with an extensive set of experiments and comparisons with recent techniques at the state of the art.


international conference on computer vision | 2009

Matching as a non-cooperative game

Andrea Albarelli; Samuel Rota Bulò; Andrea Torsello; Marcello Pelillo

With this paper we offer a game-theoretic perspective for the all-pervasive matching problem in computer vision. Specifically, we formulate the matching problem as a (population) non-cooperative game where the potential associations between the items to be matched correspond to (pure) strategies, while payoffs reflect the degree of compatibility between competing hypotheses. Within this formulation, the solutions of the matching problem correspond to evolutionary stable states (ESSs), a robust population-based generalization of the notion of a Nash equilibrium. In order to find ESSs of our matching game, we propose using a novel, fast evolutionary game dynamics motivated by Darwinian selection processes, which let the pure strategies play against each other until an equilibrium is reached. A distinguishing feature of the proposed framework is that it allows one to naturally deal with general many-to-many matching problems even in the presence of asymmetric compatibilities. The potential of the proposed approach is demonstrated via two sets of image matching experiments, both of which show that our results outperform those obtained using well-known domain-specific algorithms.


International Journal of Computer Vision | 2012

Imposing Semi-Local Geometric Constraints for Accurate Correspondences Selection in Structure from Motion: A Game-Theoretic Perspective

Andrea Albarelli; Emanuele Rodolà; Andrea Torsello

Most Structure from Motion pipelines are based on the iterative refinement of an initial batch of feature correspondences. Typically this is performed by selecting a set of match candidates based on their photometric similarity; an initial estimate of camera intrinsic and extrinsic parameters is then computed by minimizing the reprojection error. Finally, outliers in the initial correspondences are filtered by enforcing some global geometric property such as the epipolar constraint. In the literature many different approaches have been proposed to deal with each of these three steps, but almost invariably they separate the first inlier selection step, which is based only on local image properties, from the enforcement of global geometric consistency. Unfortunately, these two steps are not independent since outliers can lead to inaccurate parameter estimation or even prevent convergence, leading to the well known sensitivity of all filtering approaches to the number of outliers, especially in the presence of structured noise, which can arise, for example, when the images present several repeated patterns. In this paper we introduce a novel stereo correspondence selection scheme that casts the problem into a Game-Theoretic framework in order to guide the inlier selection towards a consistent subset of correspondences. This is done by enforcing geometric constraints that do not depend on full knowledge of the motion parameters but rather on some semi-local property that can be estimated from the local appearance of the image features. The practical effectiveness of the proposed approach is confirmed by an extensive set of experiments and comparisons with state-of-the-art techniques.


computer vision and pattern recognition | 2012

A game-theoretic approach to deformable shape matching

Emanuele Rodolà; Alexander M. Bronstein; Andrea Albarelli; Filippo Bergamasco; Andrea Torsello

We consider the problem of minimum distortion intrinsic correspondence between deformable shapes, many useful formulations of which give rise to the NP-hard quadratic assignment problem (QAP). Previous attempts to use the spectral relaxation have had limited success due to the lack of sparsity of the obtained “fuzzy” solution. In this paper, we adopt the recently introduced alternative L1 relaxation of the QAP based on the principles of game theory. We relate it to the Gromov and Lipschitz metrics between metric spaces and demonstrate on state-of-the-art benchmarks that the proposed approach is capable of finding very accurate sparse correspondences between deformable shapes.


computer vision and pattern recognition | 2011

RUNE-Tag: A high accuracy fiducial marker with strong occlusion resilience

Filippo Bergamasco; Andrea Albarelli; Emanuele Rodolà; Andrea Torsello

Over the last decades fiducial markers have provided widely adopted tools to add reliable model-based features into an otherwise general scene. Given their central role in many computer vision tasks, countless different solutions have been proposed in the literature. Some designs are focused on the accuracy of the recovered camera pose with respect to the tag; some other concentrate on reaching high detection speed or on recognizing a large number of distinct markers in the scene. In such a crowded area both the researcher and the practitioner are licensed to wonder if there is any need to introduce yet another approach. Nevertheless, with this paper, we would like to present a general purpose fiducial marker system that can be deemed to add some valuable features to the pack. Specifically, by exploiting the projective properties of a circular set of sizeable dots, we propose a detection algorithm that is highly accurate. Further, applying a dot pattern scheme derived from error-correcting codes, allows for robustness with respect to very large occlusions. In addition, the design of the marker itself is flexible enough to accommodate different requirements in terms of pose accuracy and number of patterns. The overall performance of the marker system is evaluated in an extensive experimental section, where a comparison with a well-known baseline technique is presented.


computer vision and pattern recognition | 2011

Multiview registration via graph diffusion of dual quaternions

Andrea Torsello; Emanuele Rodolà; Andrea Albarelli

Surface registration is a fundamental step in the reconstruction of three-dimensional objects. While there are several fast and reliable methods to align two surfaces, the tools available to align multiple surfaces are relatively limited. In this paper we propose a novel multiview registration algorithm that projects several pairwise alignments onto a common reference frame. The projection is performed by representing the motions as dual quaternions, an algebraic structure that is related to the group of 3D rigid transformations, and by performing a diffusion along the graph of adjacent (i.e., pairwise alignable) views. The approach allows for a completely generic topology with which the pair-wise motions are diffused. An extensive set of experiments shows that the proposed approach is both orders of magnitude faster than the state of the art, and more robust to extreme positional noise and outliers. The dramatic speedup of the approach allows it to be alternated with pairwise alignment resulting in a smoother energy profile, reducing the risk of getting stuck at local minima.


machine vision applications | 2013

Pi-Tag: a fast image-space marker design based on projective invariants

Filippo Bergamasco; Andrea Albarelli; Andrea Torsello

Visual marker systems have become an ubiquitous tool to supply a reference frame onto otherwise uncontrolled scenes. Throughout the last decades, a wide range of different approaches have emerged, each with different strengths and limitations. Some tags are optimized to reach a high accuracy in the recovered camera pose, others are based on designs that aim to maximizing the detection speed or minimizing the effect of occlusion on the detection process. Most of them, however, employ a two-step procedure where an initial homography estimation is used to translate the marker from the image plane to an orthonormal world, where it is validated and recognized. In this paper, we present a general purpose fiducial marker system that performs both steps directly in image-space. Specifically, by exploiting projective invariants such as collinearity and cross-ratios, we introduce a detection and recognition algorithm that is fast, accurate and moderately robust to occlusion. The overall performance of the system is evaluated in an extensive experimental section, where a comparison with a well-known baseline technique is presented. Additionally, several real-world applications are proposed, ranging from camera calibration to projector-based augmented reality.


british machine vision conference | 2010

Robust Camera Calibration using Inaccurate Targets

Andrea Albarelli; Emanuele Rodolà; Andrea Torsello

Accurate intrinsic camera calibration is essential to any computer vision task that involves image based measurements. Given its crucial role with respect to precision, a large number of approaches have been proposed over the last decades. Despite this rich literature, steady advancements in imaging hardware regularly push forward the need for even more accurate techniques. Some authors suggest generalizations of the camera model itself, others propose novel designs for calibration targets or different optimization schemas. In this paper we take a completely different route by directly addressing one of the most overlooked problems in practical calibration scenarios. Specifically, we drop the assumption that the target is known with enough precision and we adjust it in an iterative way as part of the whole process. This is in fact the case with the typical target used in most of the calibration literature, which is usually printed on paper and stitched on a flat surface. In the experimental section we show that even with such a cheaply crafted target it is possible to obtain a very accurate camera calibration that outperforms those obtained with well-known standard techniques.


Pattern Recognition | 2015

Fast and accurate surface alignment through an isometry-enforcing game

Andrea Albarelli; Emanuele Rodolà; Andrea Torsello

Surface registration is often performed as a two step process. A feature matching scheme is first adopted to find a coarse initial alignment between two meshes. Subsequently, a refinement step, which usually operates in the space of rigid motions, is applied to reach an optimal registration with respect to pointwise distances between overlapping areas. In this paper we propose a novel technique that allows to obtain an accurate surface registration in a single step, without the need for an initial motion estimation. The main idea of our approach is to cast the selection of correspondences between points on the surfaces in a game-theoretic framework, where a natural selection process allows matching points that satisfy a mutual rigidity constraint to thrive, eliminating all the other correspondences. This process yields a very robust inlier selection scheme that does not depend on any particular technique for selecting the initial strategies as it relies only on the global geometric compatibility between correspondences. The practical effectiveness of the approach is confirmed by an extensive set of experiments and comparisons with state-of-the-art techniques. HighlightsWe introduce a novel pipeline for rigid surface alignment based on Game Theory.The method allows to obtain accurate solutions without requiring an initial estimate.We propose simple descriptors designed to be fast and effective within our pipeline.We establish a relation between evolutionary stable states and optimal alignments.The technique is efficient and outperforms the state of the art.


european conference on computer vision | 2010

Loosely distinctive features for robust surface alignment

Andrea Albarelli; Emanuele Rodolà; Andrea Torsello

Many successful feature detectors and descriptors exist for 2D intensity images. However, obtaining the same effectiveness in the domain of 3D objects has proven to be a more elusive goal. In fact, the smoothness often found in surfaces and the lack of texture information on the range images produced by conventional 3D scanners hinder both the localization of interesting points and the distinctiveness of their characterization in terms of descriptors. To overcome these limitations several approaches have been suggested, ranging from the simple enlargement of the area over which the descriptors are computed to the reliance on external texture information. In this paper we offer a change in perspective, where a game-theoretic matching technique that exploits global geometric consistency allows to obtain an extremely robust surface registration even when coupled with simple surface features exhibiting very low distinctiveness. In order to assess the performance of the whole approach we compare it with state-of-the-art alignment pipelines. Furthermore, we show that using the novel feature points with well-known alternative non-global matching techniques leads to poorer results.

Collaboration


Dive into the Andrea Albarelli's collaboration.

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Andrea Torsello

Ca' Foscari University of Venice

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Filippo Bergamasco

Ca' Foscari University of Venice

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Luca Cosmo

Ca' Foscari University of Venice

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Agostino Cortesi

Ca' Foscari University of Venice

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Antonio Candiello

Ca' Foscari University of Venice

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Marcello Pelillo

Ca' Foscari University of Venice

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Augusto Celentano

Ca' Foscari University of Venice

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Andrea Gasparetto

Ca' Foscari University of Venice

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Flavio Sartoretto

Ca' Foscari University of Venice

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