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Featured researches published by Andrea Valle.


international conference on auditory display | 2009

Simulating the soundscape through an analysis/resynthesis methodology

Andrea Valle; Vincenzo Lombardo; Mattia Schirosa

This paper presents a graph-based system for the dynamic generation of soundscapes and its implementation in an application that allows for an interactive, real-time exploration of the resulting soundscapes. The application can be used alone, as a pure sonic exploration device, but can also be integrated into a virtual reality engine. In this way, the soundcape can be acoustically integrated in the exploration of an architectonic/urbanistic landscape. The paper is organized as follows: after taking into account the literature on soundscape, we provide a formal definition of the concept; then, a model is introduced, and finally, we describe a software application together with a case-study.


Computer Music Journal | 2009

A Virtual-Reality Reconstruction of Poème Électronique Based on Philological Research

Vincenzo Lombardo; Andrea Valle; John P. Fitch; Kees Tazelaar; Stefan Weinzierl; Wojciech Borczyk

Reconstruction of Poeme Electronique Based on Philological Research Vincenzo Lombardo,∗ Andrea Valle,∗ John Fitch,† Kees Tazelaar,∗∗ Stefan Weinzierl,†† and Wojciech Borczyk ∗Centro Interdipartimentale di Ricerca sulla Multimedialita e l’Audiovisivo Universita di Torino Virtual Reality and Multi Media Park Via S. Ottavio 2


audio mostly conference | 2014

Imaginary soundscapes: the SoDA project

Matteo Casu; Marinos Koutsomichalis; Andrea Valle

The SoDA (Sound Design Accelerator) project aims at providing a flexible software environment for soundscape generation. Based on semantic information, it provides both an annotation schema and an annotated library of sound files that operates in relation to a generative system that delivers the final audio content. SoDA provides the user with various forms of interaction: from incremental assisted exploration of semantic and audio content in real-time to completely automated off-line soundscape composition. In this paper we describe the semantic and audio components and the various interaction modes.


Organised Sound | 2013

Making Acoustic Computer Music: The Rumentarium project

Andrea Valle

Organised Sound / Volume 18 / Special Issue 03 / December 2013, pp 242 254 DOI: 10.1017/S1355771813000216, Published online: 12 November 2013 Link to this article: http://journals.cambridge.org/abstract_S1355771813000216 How to cite this article: Andrea Valle (2013). Making Acoustic Computer Music: The Rumentarium project. Organised Sound, 18, pp 242-254 doi:10.1017/S1355771813000216 Request Permissions : Click here


Archive | 2012

All the Numbers End in Numbers. On a Work by Alighiero Boetti

Andrea Valle

Alighiero Boetti is one of the most representative contemporary Italian artist and his opus is raising a constantly growing international interest. Many of his works can be realized on very different supports and make use of algorithmic procedures. This contribution analyzes a minimal work, consisting only of the linguistic description of a process, with the aim of demonstrating that, in spite of its simplicity, it shows various relevant features of Boetti’s aesthetics.


acm multimedia | 2009

Tabula ex-cambio

Vincenzo Lombardo; Andrea Valle; Fabrizio Nunnari

Tabula-ex-cambio is an interactive installation that delivers visual and audio content. It works as a sort of perpetual billiard game, powered by the data originating from the trend of a stock exchange index. The visual content is a real-time animated 3D computer graphics, that represents a billiard game where each ball is associated with a stock in the index. The audio content is an electroacoustic music composition featuring as many layers of sounds as stocks in the index. All the balls in the billiard are musical sources that play an iterated sequence of sounds while moving on the billiard table; each sequence is altered in frequency by the trend of the related company index. The final delivered visual and audio contents depend on the interaction with the user, who can select a view/listening point on the billiard game. The physical installation consists of a deformed billiard structure connected to a stele through cables; the stele is a vertical display where the billiard game takes place. The visual display relies on the graphic engine Ogre, while the aural display is implemented in SuperCollider. The installation was exposed in Shanghai, Beijing, Birmingham, and Terni (Italy).


international conference on auditory display | 2009

A graph-based system for the dynamic generation of soundscapes

Andrea Valle; Vicenzo Lombardo; Mattia Schirosa


XIV CIM - Colloquio di Informatica Musicale | 2003

A two-level method to control granular synthesis

Andrea Valle; Vincenzo Lombardo


international computer music conference | 2012

TOWARDS A TYPOLOGY OF FEEDBACK SYSTEMS

Andrea Valle; Dario Sanfilippo


international computer music conference | 2005

VARÈSE'S POÈME ÉLECTRONIQUE REGAINED: EVIDENCE FROM THE VEP PROJECT

Richard W. Dobson; John ffitch; Kees Tazelaar; Andrea Valle; Vincenzo Lombardo

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Stefan Weinzierl

Technical University of Berlin

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Marinos Koutsomichalis

Norwegian University of Science and Technology

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