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Dive into the research topics where Andrew J. Tao is active.

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Featured researches published by Andrew J. Tao.


european conference on computer vision | 2018

SDC-Net: Video prediction using spatially-displaced convolution

Fitsum A. Reda; Guilin Liu; Kevin J. Shih; Robert Kirby; Jon Barker; David Tarjan; Andrew J. Tao; Bryan Catanzaro

We present an approach for high-resolution video frame prediction by conditioning on both past frames and past optical flows. Previous approaches rely on resampling past frames, guided by a learned future optical flow, or on direct generation of pixels. Resampling based on flow is insufficient because it cannot deal with disocclusions. Generative models currently lead to blurry results. Recent approaches synthesis a pixel by convolving input patches with a predicted kernel. However, their memory requirement increases with kernel size. Here, we present spatially-displaced convolution (SDC) module for video frame prediction. We learn a motion vector and a kernel for each pixel and synthesize a pixel by applying the kernel at a displaced location in the source image, defined by the predicted motion vector. Our approach inherits the merits of both vector-based and kernel-based approaches, while ameliorating their respective disadvantages. We train our model on 428K unlabelled 1080p video game frames. Our approach produces state-of-the-art results, achieving an SSIM score of 0.904 on high-definition YouTube-8M videos, 0.918 on Caltech Pedestrian videos. Our model handles large motion effectively and synthesizes crisp frames with consistent motion.


computer vision and pattern recognition | 2018

High-Resolution Image Synthesis and Semantic Manipulation With Conditional GANs

Ting-Chun Wang; Ming-Yu Liu; Jun-Yan Zhu; Andrew J. Tao; Jan Kautz; Bryan Catanzaro


Archive | 2009

Sparse texture systems and methods

Jerome F. Duluk; Andrew J. Tao; Bryon S. Nordquist; Henry Packard Moreton


Archive | 2005

Configurable output buffer ganging for a parallel processor

Mark R. Goudy; Andrew J. Tao; Dominic Acocella


Archive | 2006

Programmable clipping engine for clipping graphics primitives

Lordson L. Yue; Vimal S. Parikh; Andrew J. Tao


Archive | 2005

Clipping graphics primitives to the w=0 plane

Henry Packard Moreton; Vimal S. Parikh; Andrew J. Tao


Archive | 2005

Apparatus, system, and method for clipping graphics primitives with reduced sensitivity to vertex ordering

Lordson L. Yue; Vimal S. Parikh; Andrew J. Tao


Archive | 2006

Clipping graphics primitives with deferred derivation of vertex attributes

Vimal S. Parikh; Henry Packard Moreton; Andrew J. Tao


Archive | 2004

Optional color space conversion

John Douglas Tynefield; Andrew J. Tao; Rui M. Bastos; Johnny S. Rhoades


Archive | 2008

Determining a working set of texture maps

John S. Montrym; Andrew J. Tao; Henry Packard Moreton; Emmett M. Kilgariff; Cass W. Everitt; Alexander L. Minkin; Eric T. Anderson; Yan Yan Tang; Jerome F. Duluk

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