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Dive into the research topics where Andy Boucher is active.

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Featured researches published by Andy Boucher.


ACM Transactions on Computer-Human Interaction | 2005

Expected, sensed, and desired: A framework for designing sensing-based interaction

Steve Benford; Holger Schnädelbach; Boriana Koleva; Rob Anastasi; Chris Greenhalgh; Tom Rodden; Jonathan Green; Ahmed Ghali; Tony P. Pridmore; Bill Gaver; Andy Boucher; Brendan Walker; Sarah Pennington; Albrecht Schmidt; Hans Gellersen; Anthony Steed

Movements of interfaces can be analyzed in terms of whether they are expected, sensed, and desired. Expected movements are those that users naturally perform; sensed are those that can be measured by a computer; and desired movements are those that are required by a given application. We show how a systematic comparison of expected, sensed, and desired movements, especially with regard to how they do not precisely overlap, can reveal potential problems with an interface and also inspire new features. We describe how this approach has been applied to the design of three interfaces: pointing flashlights at walls and posters in order to play sounds; the Augurscope II, a mobile augmented reality interface for outdoors; and the Drift Table, an item of furniture that uses load sensing to control the display of aerial photographs. We propose that this approach can help to build a bridge between the analytic and inspirational approaches to design and can help designers meet the challenges raised by a diversification of sensing technologies and interface forms, increased mobility, and an emerging focus on technologies for everyday life.


designing interactive systems | 2006

The history tablecloth: illuminating domestic activity

William W. Gaver; John Bowers; Andy Boucher; Andy Law; Sarah Pennington; Nicolas Villar

The History Tablecloth is a flexible substrate screen-printed with electroluminescent material forming a grid of lace-like elements. When objects are left on the table, cells beneath them light to form a halo that grows over a period of hours, highlighting the flow of objects in the home. The Tablecloth explores an approach to design that emphasises engaging, open-ended situations over defined utilitarian purposes. Long-term deployment of the History Tablecloth in a volunteer household revealed complex ways that people experienced and interacted with the Tablecloth. Beyond evoking reflection on the flow of objects over a particular table, the Tablecloth served as a ground for interpretative reflection about technology, an asset for social interaction, and an aesthetic object. Even behaviours we saw as system errors were interpreted by the users as interactively rich. Their experience highlights the subtlety of domestic ubiquitous computing, illustrating alternatives to traditional views of technologys domestic role.


human factors in computing systems | 2010

The prayer companion: openness and specificity, materiality and spirituality

William W. Gaver; Mark Blythe; Andy Boucher; Nadine Jarvis; John Bowers; Peter C. Wright

In this paper we describe the Prayer Companion, a device we developed as a resource for the spiritual activity of a group of cloistered nuns. The device displays a stream of information sourced from RSS news feeds and social networking sites to suggest possible topics for prayers. The nuns have engaged with the device enthusiastically over the first ten months of an ongoing deployment, and, notwithstanding some initial irritation with the balance of content, report that it plays a significant and continuing role in their prayer life. We discuss how we balanced specificity in the design with a degree of openness for interpretation to create a resource that the nuns could both understand and appropriate, describe the importance of materiality to the devices successful adoption, consider its implications as a design for older people, and reflect on the example it provides of how computation may serve spirituality.


human factors in computing systems | 2008

Threshold devices: looking out from the home

William W. Gaver; Andy Boucher; Andy Law; Sarah Pennington; John Bowers; Jacob Beaver; Jan Humble; Tobie Kerridge; Nicolas Villar; Alex Wilkie

Threshold devices present information gathered from the homes surroundings to give new views on the domestic situation. We built two prototypes of different threshold devices and studied them in field trials with participant households. The Local Barometer displays online text and images related to the homes locality depending on the local wind conditions to give an impression of the sociocultural surroundings. The Plane Tracker tracks aircraft passing overhead and imagines their flights onscreen to resource an understanding of the homes global links. Our studies indicated that the experiences they provided were compelling, that participants could and did interpret the devices in various ways, that their form designs were appropriate for domestic environments, that using ready-made information contributed to the richness of the experiences, and that situating the information they provided with respect to the home and its locality was important for the ways people engaged with them.


nordic conference on human-computer interaction | 2012

Attention to detail: annotations of a design process

Nadine Jarvis; David Cameron; Andy Boucher

This paper takes the form of a photo essay that exposes the design process at a level of detail seldom found in traditional academic publications. With this format we document the development of a set of devices for exploring the microclimate of the home, with the intention of advancing current approaches to communicating (and understanding) practice-based research.


International Journal of Human-computer Interaction | 2007

Electronic Furniture for the Curious Home: Assessing Ludic Designs in the Field

William W. Gaver; John Bowers; Andy Boucher; Andy Law; Sarah Pennington; Brendan Walker

Abstract This article describes field trials of 3 electronic furniture prototypes designed to encourage ludic engagement in the home. The Drift Table shows slowly scrolling aerial photography controlled by the weight of the objects on its surface. The History Tablecloth creates slowly growing “halos” around things left on it. The Key Table measures the force with which people put things on it and tilts a picture frame to indicate their mood. The pieces were loaned to different households for periods of 1 to 3 months. Because they were designed for user appropriation, a hypothesis-testing paradigm is inappropriate for evaluating their success. The focus instead was on gathering rich, multilayered accounts of peoples experience through ethnographic observations and documentary videos. The results helped assess the particular designs, draw lessons for ludic design more generally, and reflect on field methods for evaluating open-ended designs.


designing interactive systems | 2012

Power to the people: dynamic energy management through communal cooperation

Andy Boucher; David Cameron; Nadine Jarvis

In this paper we propose that design and HCI research address domestic energy management as a matter of timeliness, and organised on a community scale. We argue that instead of focusing on the financial benefits of energy saving, technologies can be used to connect users in systems that promote better understandings of the impact of their behaviours. We review current policy and practice and outline design proposals for systems that bring people together to work as a team to reduce the strain on national energy generating infrastructure. We argue that by exposing some of the complexity of power generation people can make more informed energy consuming choices.


ubiquitous computing | 2005

A new method for auto-calibrated object tracking

Paul Duff; Michael R. McCarthy; Angus Clark; Henk L. Muller; Cliff Randell; Shahram Izadi; Andy Boucher; Andy Law; Sarah Pennington; Richard Swinford

Ubiquitous computing technologies which are cheap and easy to use are more likely to be adopted by users beyond the ubiquitous computing community. We present an ultrasonic-only tracking system that is cheap to build, self-calibrating and self-orientating, and has a convenient form factor. The system tracks low-power tags in three dimensions. The tags are smaller than AAA batteries and last up to several years on their power source. The system can be configured to track either multiple near-stationary objects or a single fast moving object. Full test results are provided and use of the system within a home application is discussed.


designing interactive systems | 2016

The Form Design of the Datacatcher: A Research Prototype

Andy Boucher

This pictorial exposes aspects of the decision-making process during the form design of a research prototype called the Datacatcher: a mobile electronic device that receives a continuous stream of location-based sociopolitical messages. Manifesting a physical device generated a myriad of demands on top of our research agenda that included issues with both technology and manufacturing. This pictorial will demonstrate how research through design has to tackle issues beyond core research questions in creating research devices, and suggest that because such seemingly irrelevant concerns are crucial for how research questions are embodied, those concerns themselves become integral to the research.


human factors in computing systems | 2017

Making Home: Asserting Agency in the Age of IoT

David J. Chatting; Gerard Wilkinson; Kevin Marshall; Audrey Desjardins; David Philip Green; David S. Kirk; Andy Boucher

This one-day workshop, situated in an AirBnB home, intends to engage participants with concerns of the domestic across a wide spectrum of HCI practice; from those designing technologies to configure space, makers and hackers of the Internet of Things, those seeking to promote behavioral change in the home and those envisaging new forms of domestic space; critically and uncritically. Through provocations, installations, artifacts and demonstrations we shall question the degree of personal agency that these technologies afford the inhabitant. In doing so we expect to find both points of unity and points of debate which we shall document in a short film, to be shared with the community and beyond.

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Alex Wilkie

Vienna University of Technology

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