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Featured researches published by Angus Mol.


World Archaeology | 2014

Stage of encounters: migration, mobility and interaction in the pre-colonial and early colonial Caribbean

Corinne L. Hofman; Angus Mol; Menno Hoogland; Roberto Valcárcel Rojas

Abstract The Caribbean Sea was centre stage in the earliest, sustained encounters between the New and Old Worlds, heralding the mass movement of people, goods and ideas between two previously unconnected parts of the world. The repercussions of this are woven into the fabric of modern multi-ethnic Caribbean society. However, our current understanding of this important chapter in world history is skewed due to large shortfalls in our knowledge of indigenous agencies in these encounters. A trans-disciplinary field of research, based on the synergy of archaeological and network approaches towards local contexts, provides fresh insights into how indigenous agency developed during these encounters, particularly in terms of migration, mobility and interaction dynamics. The present article illustrates how four indigenous Caribbean communities (re-)negotiated, adapted and integrated their multi-scalar social networks prior to and in the course of the different phases of the colonization process.


Advances in Archaeological Practice | 2017

“From the Stone Age to the Information Age” -: History and Heritage in Sid Meier's Civilization VI

Angus Mol; Aris Politopoulos; Csilla E. Ariese-Vandemeulebroucke

Video games are one of todays quintessential media and cultural forms, but they also have a surprising and many-sided relation with the past (Morgan 2016). This certainly holds true for Sid Meiers Civilization (MicroProse & Firaxis Games 1991–2016), which is a series of turn-based, strategy video games in which you lead a historic civilization “from the Stone Age to the Information Age” (Civilization ca. 2016). Sid Meiers Civilization VI, the newest iteration of the series developed by Firaxis and released on October 21, 2016, allows players to step into the shoes of idealized political figures such as Gilgamesh, Montezuma, Teddy Roosevelt, and Gandhi. Via these and other leaders, you aim to achieve supremacy over all other civilizations. This is done through founding cities, creating infrastructure, building armies, conducting diplomacy, spreading culture and religion, and choosing “technologies” and “civics”—philosophical or ideological breakthroughs—for your civilization to focus on.


Journal of Archaeological Method and Theory | 2015

Remotely Local: Ego-networks of Late Pre-colonial (AD 1000–1450) Saba, North-eastern Caribbean

Angus Mol; Menno Hoogland; Corinne L. Hofman


Archive | 2007

Costly Giving, Giving Guaízas. Towards an organic model of the exchange of social valuables in the Late Ceramic Age Caribbean

Angus Mol


Archive | 2017

The Interactive Past. Archaeology, Heritage, and Video Games

Angus Mol; Csilla E. Ariese-Vandemeulebroucke; Krijn H.J. Boom Aris Politopoulos


Archive | 2016

Play-Things and the Origins of Online Networks : Virtual material culture in multiplayer games

Angus Mol


Archive | 2013

Studying Pre-Columbian Interaction Networks

Angus Mol


The 82nd Annual Meeting of the Society for American Archaeology | 2018

Fingerprints of Community: Decolonizing Archaeological Data Analysis through Networks

Lewis Borck; Corinne L. Hofman; Manfred Schäfer; Angus Mol; Daniel Weidele


International Journal of Osteoarchaeology | 2018

Precolonial/early colonial human burials from the site of White Marl, Jamaica: New findings from recent rescue excavations

Hayley L. Mickleburgh; Jason E. Laffoon; Jaime R. Pagán Jiménez; Angus Mol; Selvenious Walters; Zachary J.M. Beier; Corinne L. Hofman


The 81st Annual Meeting of the Society for American Archaeology | 2017

Networks of the Dead: exploring patterns of homogeneity and diversity in the precolonial Caribbean using network analysis

Angus Mol; Hayley L. Mickleburgh; Menno Hoogland

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Zachary J.M. Beier

University of the West Indies

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