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Dive into the research topics where Anna Åkerfeldt is active.

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Featured researches published by Anna Åkerfeldt.


Archive | 2011

Exploring educational video game design: meaning potentials and implications for learning

Anna Åkerfeldt; Staffan Selander

Patrick Felicia is a Lecturer, Researcher and Course Leader at Waterford Institute of Technology (WIT). He works within the Department of Computing, Mathematics and Physics. Dr. Felicia earned his PhD in computer science from University College Cork. In WIT, his research and teaching is focused on the use of innovative and engaging educational experiences by combining Gaming Technology, Instructional Design, and Educational Psychology. His research interests include Game-Based Learning, TechnologyEnhanced Education and Adaptive Educational Systems. Dr. Felicia has presented and published internationally. He has conducted several studies on the use and benefits of Game-Based Learning. Patrick Felicia (Waterford Institute of Technology, Ireland)The aim of this chapter is to explore two educational video games as a repository for action and meaning-making. Rixdax and El Patron feature two different game genres and designs. Through a compar ...


Journal of Digital Learning in Teacher Education | 2018

Makerspaces across Settings: Didactic Design for Programming in Formal and Informal Teacher Education in the Nordic Countries.

Susanne Kjällander; Anna Åkerfeldt; Linda Mannila; Peter Parnes

Abstract For education to provide knowledge reflecting our current and future society, many countries are revising their curricula, including a vivid discussion on digital competence, programming and computational thinking. This article builds an understanding of the maker movement in relation to education in programming, by demonstrating challenges and possibilities in the interface between Makerspaces and teacher education. Three different Nordic initiatives are presented and their designs for learning are analysed. The article illustrates how Makerspaces and teacher education can be transformed by each other; how Makerspaces can be used in programming activities and what challenges and possibilities emerge in the meeting between the two. The results highlight a core aspect of the maker movement: authenticity. Designs for learning have different levels of authenticity, but in all cases authenticity has been a positive factor. These hands-on learning environments are designed to foster collaboration, share ideas and innovation with people from different backgrounds to transform and form multimodal representations together. In the interface between the formal and informal a potential for inclusion and creation of spaces that reach individuals from different backgrounds is found. Mobile learning is a phenomenon that the making movement together with teacher education can make use of, at for example practice schools, university campuses, mobile Makerspaces or “open-door”-approaches. In the digital environment learning is distributed, but collaboration between formal and informal education is so far complicated to establish, meaning that the academy needs to find more creative and flexible ways of making connections outside the academy.


Nordic Journal of Digital Literacy | 2014

Re-shaping of Writing in the Digital Age - a Study of Pupils’ Writing with Different Resources

Anna Åkerfeldt


Journal of Computers in Education | 2017

Design and recognition of multimodal texts: selection of digital tools and modes on the basis of social and material premises?

Eva Svärdemo Åberg; Anna Åkerfeldt


International Journal of Emerging Technologies in Learning | 2017

Assessing Collaborative Problem Solving Skills in Technology-Enhanced Learning Environments - The PISA Framework and Modes of Communication

Jalal Nouri; Anna Åkerfeldt; Uno Fors; Staffan Selander


Archive | 2013

Elevers design av representationer inom gymnasieskolans projektarbete

Eva Svärdemo-Åberg; Anna Åkerfeldt; Staffan Selander


Archive | 2007

Resurser för lärande i en digital miljö : - om "Learning Design Sequences"

Staffan Selander; Anna Åkerfeldt; Susanne Engström


Archive | 2018

Design & Learner-Centric Analytics. Proceedings of the 6th International Conference on Designs for Learning. 23-25 May, 2018, Bergen Norway

Frode Guribye; Anna Åkerfeldt; Nina Bergdal; Teresa Cerrato-Pargman; Staffan Selander; Barbara Wasson


Archive | 2017

Didaktik i omvandlingens tid : Text, representation, design

Eva Insulander; Susanne Kjällander; Fredrik Lindstrand; Anna Åkerfeldt


The 8th European Conference on Games Based Learning – ECGBL 2014,University of Applied Sciences HTW Berlin, Germany 9-10 October 2014 | 2014

How to Design for Meaningful Learning - Finding the Balance Between Learning and Game Components

Magnus Johansson; Harko Verhagen; Anna Åkerfeldt; Staffan Selander

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Staffan Selander

Stockholm Institute of Education

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Peter Parnes

Luleå University of Technology

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