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Dive into the research topics where Anthony P. DeLaurier is active.

Publication


Featured researches published by Anthony P. DeLaurier.


Archive | 1996

High performance low cost video game system with coprocessor providing high speed efficient 3D graphics and digital audio signal processing

Timothy J. Van Hook; Howard Cheng; Anthony P. DeLaurier; Carroll P. Gossett; Robert Moore; Stephen J. Shepard; Harold Stephen Anderson; John Princen; Jeffrey Chandler Doughty; Nathan F Pooley; Byron Sheppard; Genyo Takeda; Shuhei Kato


Archive | 1997

Interface for a high performance low cost video game system with coprocessor providing high speed efficient 3D graphics and digital audio signal processing

Timothy J. Van Hook; Howard Cheng; Anthony P. DeLaurier; Carroll P. Gossett; Robert Moore; Stephen J. Shepard; Harold Stephen Anderson; John Princen; Jeffrey Chandler Doughty; Nathan F Pooley; Byron Sheppard; Genyo Takeda; Shuhei Kato


Archive | 1998

Video game system and coprocessor for video game system

Timothy J. Van Hook; Howard Cheng; Anthony P. DeLaurier; Carroll P. Gossett; Robert Moore; Stephen J. Shepard; Harold Stephen Anderson; John Princen; Jeffrey Chandler Doughty; Nathan F Pooley; Byron Sheppard; Genyo Takeda; Shuhei Kato


Archive | 1995

Video game system with coprocessor providing high speed efficient 3D graphics and digital audio signal processing

Timothy J. Van Hook; Howard Cheng; Anthony P. DeLaurier; Carroll P. Gossett; Robert Moore; Stephen J. Shepard; Harold Stephen Anderson; John Princen; Jeffrey Chandler Doughty; Nathan F Pooley; Byron Sheppard; Genyo Takeda; Shuhei Kato


Archive | 1999

Cache organization—direct mapped cache

Timothy J. Van Hook; Anthony P. DeLaurier


Archive | 1999

Method and apparatus for cache index hashing

Timothy J. Van Hook; Anthony P. DeLaurier


Archive | 1999

Method and apparatus for decoupled retrieval of cache miss data

Timothy J. Van Hook; Anthony P. DeLaurier


Archive | 2005

Methods and apparatus for retrieving and combining samples of graphics information

Chris Brennan; John R. Isidoro; Anthony P. DeLaurier


Archive | 1996

Preisgünstiges Hochleistungsvideospielsystem mit Koprozessor zur Bereitstellung von effizienten Hochgeschwindigkeits-dreidimensionalen Graphiken und digitaler Audio-Signalverarbeitung

Hook Timothy J Van; Anthony P. DeLaurier; Howard Cheng; Carroll Philip Gosset; Robert Moore; Harold Stephen Anderson; Stephen J. Shepard; John Princen; Jeffrey Chandler Doughty; Byron Sheppard; Nathan F Pooley; Genyo Takeda; Shuhei Kato


Archive | 1996

Preisgünstiges Hochleistungsvideospielsystem mit Koprozessor zur Bereitstellung von effizienten Hochgeschwindigkeits-dreidimensionalen Graphiken und digitaler Audio-Signalverarbeitung Low-cost high-performance video game system with coprocessor to provide efficient high-speed three-dimensional graphics and digital audio signal processing

Hook Timothy J Van; Anthony P. DeLaurier; Howard Cheng; Carroll Philip Gosset; Robert Moore; Harold Stephen Anderson; Stephen J. Shepard; John Princen; Jeffrey Chandler Doughty; Byron Sheppard; Nathan F Pooley; Genyo Takeda; Shuhei Kato

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