Anthony Quinn
Central Saint Martins
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Publication
Featured researches published by Anthony Quinn.
ACM Transactions on Computer-Human Interaction | 2017
Steve Benford; Boriana Koleva; Anthony Quinn; Emily-Clare Thorn; Kevin Glover; William Preston; Adrian Hazzard; Stefan Rennick-Egglestone; Chris Greenhalgh; Richard Mortier
We explore the crafting of interactive decoration for everyday artefacts. This involves adorning them with decorative patterns that enhance their beauty while triggering digital interactions when scanned with cameras. These are realized using an existing augmented reality technique that embeds computer readable codes into the topological structures of hand-drawn patterns. We describe a research through design process that engaged artisans to craft a portfolio of interactive artefacts, including ceramic bowls, embroidered gift cards, fabric souvenirs, and an acoustic guitar. We annotate this portfolio with reflections on the crafting process, revealing how artisans addressed pattern, materials, form and function, and digital mappings throughout their craft process. Further reflection on our portfolio reveals how they bridged between human and system perceptions of visual patterns and engaged in a deep embedding of digital interactions into physical materials. Our findings demonstrate the potential for interactive decoration, distilling the craft knowledge involved in creating aesthetic and functional decoration, highlight the need for transparent computer vision technologies, and raise wider issues for HCI’s growing engagement with craft.
designing interactive systems | 2016
Emily-Clare Thorn; Stefan Rennick-Egglestone; Boriana Koleva; William Preston; Steve Benford; Anthony Quinn; Richard Mortier
We present a research-through-design exploration of transforming large-scale public illustrations into interactive media. We collaborated with creative practitioners to extend an existing visual marker technology to support spatial and layered interaction with wall-sized images. We document how these techniques were used to design interactive illustrations and how visitors to an exhibition engaged with these. We conclude that it is feasible to combine spatial and layered interactions to attach complex narratives to public illustrations, and highlight challenges around instruction giving, sociality and repeat experiences.
designing interactive systems | 2017
William Preston; Steve Benford; Emily-Clare Thorn; Boriana Koleva; Stefan Rennick-Egglestone; Richard Mortier; Anthony Quinn; John G. Stell; Michael F. Worboys
As locative media and augmented reality spread into the everyday world so it becomes important to create aesthetic visual markers at scale. We explore a designer-centred approach in which skilled designers handcraft seed designs that are automatically recombined to create many markers as subtle variants of a common theme. First, we extend the d-touch topological approach to creating visual markers that has previously been shown to support creative design with two new techniques: area order codes and visual checksums. We then show how the topological structure of such markers provides the basis for recombining designs to generate many variations. We demonstrate our approach through the creation of beautiful, personalized and interactive wallpaper. We reflect on how technologies must enable designers to balance goals of scalability, aesthetics and reliability in creating beautiful interactive decoration.
human factors in computing systems | 2013
Rupert Meese; Shakir Ali; Emily-Clare Thorne; Steve Benford; Anthony Quinn; Richard Mortier; Boriana Koleva; Tony P. Pridmore; Sharon Baurley
Archive | 2017
Anthony Quinn; Carla Sorrel; Rob Kesseler
Archive | 2014
Anthony Quinn
Archive | 2013
Anthony Quinn; Emily Clare Thorn
Archive | 2012
Anthony Quinn; Duncan Hoosen
Archive | 2006
Kathryn Hearn; Anthony Quinn
Archive | 2005
Anthony Quinn