Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Antonio Frisoli is active.

Publication


Featured researches published by Antonio Frisoli.


PLOS ONE | 2010

Virtual Hand Illusion Induced by Visuomotor Correlations.

Maria V. Sanchez-Vives; Bernhard Spanlang; Antonio Frisoli; Massimo Bergamasco; Mel Slater

Background Our body schema gives the subjective impression of being highly stable. However, a number of easily-evoked illusions illustrate its remarkable malleability. In the rubber-hand illusion, illusory ownership of a rubber-hand is evoked by synchronous visual and tactile stimulation on a visible rubber arm and on the hidden real arm. Ownership is concurrent with a proprioceptive illusion of displacement of the arm position towards the fake arm. We have previously shown that this illusion of ownership plus the proprioceptive displacement also occurs towards a virtual 3D projection of an arm when the appropriate synchronous visuotactile stimulation is provided. Our objective here was to explore whether these illusions (ownership and proprioceptive displacement) can be induced by only synchronous visuomotor stimulation, in the absence of tactile stimulation. Methodology/Principal Findings To achieve this we used a data-glove that uses sensors transmitting the positions of fingers to a virtually projected hand in the synchronous but not in the asynchronous condition. The illusion of ownership was measured by means of questionnaires. Questions related to ownership gave significantly larger values for the synchronous than for the asynchronous condition. Proprioceptive displacement provided an objective measure of the illusion and had a median value of 3.5 cm difference between the synchronous and asynchronous conditions. In addition, the correlation between the feeling of ownership of the virtual arm and the size of the drift was significant. Conclusions/Significance We conclude that synchrony between visual and proprioceptive information along with motor activity is able to induce an illusion of ownership over a virtual arm. This has implications regarding the brain mechanisms underlying body ownership as well as the use of virtual bodies in therapies and rehabilitation.


Mechanism and Machine Theory | 2003

Dynamics of parallel manipulators by means of screw theory

J. Gallardo; J.M. Rico; Antonio Frisoli; D. Checcacci; Massimo Bergamasco

An approach to the dynamic analysis of parallel manipulators is presented. The proposed method, based on the theory of screws and on the principle of virtual work, allows a straightforward calculation of the actuator forces as a function of the external applied forces and the imposed trajectory. In order to show the generality of such a methodology, two case studies are developed, a 2-DOF parallel spherical mechanism and a Gough–Stewart platform. 2003 Elsevier Ltd. All rights reserved.


symposium on haptic interfaces for virtual environment and teleoperator systems | 2005

A new force-feedback arm exoskeleton for haptic interaction in virtual environments

Antonio Frisoli; Fabrizio Rocchi; Simone Marcheschi; Andrea Dettori; Fabio Salsedo; Massimo Bergamasco

The paper presents the mechanical design of the L-EXOS, a new exoskeleton for the human arm. The exoskeleton is a tendon driven wearable haptic interface with 5 dof 4 actuated ones, and is characterized by a workspace very close to the one of the human arm. The design has been optimized to obtain a solution with reduced mass and high stiffness, by employing special mechanical components and carbon fiber structural parts. The devised exoskeleton is very effective for simulating the touch by hand of large objects or the manipulation within the whole workspace of the arm. The main features of the first prototype that has been developed at PERCRO are presented, together with an indication of the achieved and tested performance.


Archive | 2000

Synthesis by screw algebra of translating in-parallel actuated mechanisms

Antonio Frisoli; D. Checcacci; Fabio Salsedo; Massimo Bergamasco

A new approach to the study of screw systems variations, for infinitesimal motions, is proposed by analyzing the end-effector acceleration of a serial chain. The developed results are applied to the synthesis of translating in-parallel actuated mechanisms. A novel design method is used. to identify screw systems that present invariable kinematic properties for finite motions.


ieee international conference on rehabilitation robotics | 2007

Arm rehabilitation with a robotic exoskeleleton in Virtual Reality

Antonio Frisoli; Luigi Federico Borelli; Alberto Montagner; Simone Marcheschi; Caterina Procopio; Fabio Salsedo; Massimo Bergamasco; Maria Chiara Carboncini; Martina Tolaini; Bruno Rossi

Several studies demonstrate the importance of an early, constant and intensive rehabilitation following cerebral accidents. This kind of therapy is an expensive procedure in terms of human resources and time, and the increase of both life expectance of world population and incidence of stroke is making the administration of such therapies more and more important. The development of new robotic devices for rehabilitation can help to reduce this cost and lead to new effective therapeutic procedures. In this paper we present an exoskeleton for the robotic-assisted rehabilitation of the upper limb. This article describes the main issues in the design of an exoskeletal robot with high performance, in terms of backdrivability, low inertia, large workspace isomorphic to the human arm and high payload to weight ratio. The implementation of three different robotic schemes of therapy in virtual reality with this exoskeleton, based on an impedance control architecture, are presented and discussed in detail. Finally the experimental results of a preliminary evaluation of functionality of the system carried out on one patient are presented, and compared with the performance in the execution of the exercise obtained with healthy volunteers. Moreover, other preliminary results from an extended pilot clinical study with the L-Exos are reported and discussed.


systems man and cybernetics | 2012

A New Gaze-BCI-Driven Control of an Upper Limb Exoskeleton for Rehabilitation in Real-World Tasks

Antonio Frisoli; Claudio Loconsole; Daniele De Leonardis; Filippo Bannò; Michele Barsotti; Carmelo Chisari; Massimo Bergamasco

This paper proposes a new multimodal architecture for gaze-independent brain-computer interface (BCI)-driven control of a robotic upper limb exoskeleton for stroke rehabilitation to provide active assistance in the execution of reaching tasks in a real setting scenario. At the level of action plan, the patients intention is decoded by means of an active vision system, through the combination of a Kinect-based vision system, which can online robustly identify and track 3-D objects, and an eye-tracking system for objects selection. At the level of action generation, a BCI is used to control the patients intention to move his/her own arm, on the basis of brain activity analyzed during motor imagery. The main kinematic parameters of the reaching movement (i.e., speed, acceleration, and jerk) assisted by the robot are modulated by the output of the BCI classifier so that the robot-assisted movement is performed under a continuous control of patients brain activity. The system was experimentally evaluated in a group of three healthy volunteers and four chronic stroke patients. Experimental results show that all subjects were able to operate the exoskeleton movement by BCI with a classification error rate of 89.4±5.0% in the robot-assisted condition, with no difference of the performance observed in stroke patients compared with healthy subjects. This indicates the high potential of the proposed gaze-BCI-driven robotic assistance for neurorehabilitation of patients with motor impairments after stroke since the earliest phase of recovery.


Stroke | 2012

The Combined Impact of Virtual Reality Neurorehabilitation and Its Interfaces on Upper Extremity Functional Recovery in Patients With Chronic Stroke

Monica Cameirao; Sergi Bermúdez i Badia; Esther Duarte; Antonio Frisoli; Paul F. M. J. Verschure

Background and Purpose— Although there is strong evidence on the beneficial effects of virtual reality (VR)-based rehabilitation, it is not yet well understood how the different aspects of these systems affect recovery. Consequently, we do not exactly know what features of VR neurorehabilitation systems are decisive in conveying their beneficial effects. Methods— To specifically address this issue, we developed 3 different configurations of the same VR-based rehabilitation system, the Rehabilitation Gaming System, using 3 different interface technologies: vision-based tracking, haptics, and a passive exoskeleton. Forty-four patients with chronic stroke were randomly allocated to one of the configurations and used the system for 35 minutes a day for 5 days a week during 4 weeks. Results— Our results revealed significant within-subject improvements at most of the standard clinical evaluation scales for all groups. Specifically we observe that the beneficial effects of VR-based training are modulated by the use/nonuse of compensatory movement strategies and the specific sensorimotor contingencies presented to the user, that is, visual feedback versus combined visual haptic feedback. Conclusions— Our findings suggest that the beneficial effects of VR-based neurorehabilitation systems such as the Rehabilitation Gaming System for the treatment of chronic stroke depend on the specific interface systems used. These results have strong implications for the design of future VR rehabilitation strategies that aim at maximizing functional outcomes and their retention. Clinical Trial Registration— This trial was not registered because it is a small clinical study that evaluates the feasibility of prototype devices.


Applied Bionics and Biomechanics | 2009

A force-feedback exoskeleton for upper-limb rehabilitation in virtual reality

Antonio Frisoli; Fabio Salsedo; Massimo Bergamasco; Bruno Rossi; Maria Chiara Carboncini

This paper presents the design and the clinical validation of an upper-limb force-feedback exoskeleton, the L-EXOS, for robotic-assisted rehabilitation in virtual reality VR. The L-EXOS is a five degrees of freedom exoskeleton with a wearable structure and anthropomorphic workspace that can cover the full range of motion of human arm. A specific VR application focused on the reaching task was developed and evaluated on a group of eight post-stroke patients, to assess the efficacy of the system for the rehabilitation of upper limb. The evaluation showed a significant reduction of the performance error in the reaching task paired t-test, p < 0.02.


Journal of Neuroengineering and Rehabilitation | 2012

Positive effects of robotic exoskeleton training of upper limb reaching movements after stroke

Antonio Frisoli; Caterina Procopio; Carmelo Chisari; Ilaria Creatini; Luca Bonfiglio; Massimo Bergamasco; Bruno Rossi; Maria Chiara Carboncini

This study, conducted in a group of nine chronic patients with right-side hemiparesis after stroke, investigated the effects of a robotic-assisted rehabilitation training with an upper limb robotic exoskeleton for the restoration of motor function in spatial reaching movements. The robotic assisted rehabilitation training was administered for a period of 6 weeks including reaching and spatial antigravity movements. To assess the carry-over of the observed improvements in movement during training into improved function, a kinesiologic assessment of the effects of the training was performed by means of motion and dynamic electromyographic analysis of reaching movements performed before and after training. The same kinesiologic measurements were performed in a healthy control group of seven volunteers, to determine a benchmark for the experimental observations in the patients’ group. Moreover degree of functional impairment at the enrolment and discharge was measured by clinical evaluation with upper limb Fugl-Meyer Assessment scale (FMA, 0–66 points), Modified Ashworth scale (MA, 0–60 pts) and active ranges of motion. The robot aided training induced, independently by time of stroke, statistical significant improvements of kinesiologic (movement time, smoothness of motion) and clinical (4.6 ± 4.2 increase in FMA, 3.2 ± 2.1 decrease in MA) parameters, as a result of the increased active ranges of motion and improved co-contraction index for shoulder extension/flexion. Kinesiologic parameters correlated significantly with clinical assessment values, and their changes after the training were affected by the direction of motion (inward vs. outward movement) and position of target to be reached (ipsilateral, central and contralateral peripersonal space). These changes can be explained as a result of the motor recovery induced by the robotic training, in terms of regained ability to execute single joint movements and of improved interjoint coordination of elbow and shoulder joints.


Presence: Teleoperators & Virtual Environments | 2008

A fingertip haptic display for improving curvature discrimination

Antonio Frisoli; Massimiliano Solazzi; Fabio Salsedo; Massimo Bergamasco

This paper presents a novel haptic device providing both kinesthetic and cutaneous cues informative of shape geometry at the contact point. The system is composed of a supporting kinesthetic haptic interface and an innovative fingertip haptic display that can instantaneously orient a small plate along the tangent plane at the contact point with a virtual shape and bring it in contact with the fingertip. We show how this local augmentation of displayed haptic information can improve human performance in shape exploration, by assessing perception thresholds in curvature discrimination. When kinesthetic feedback was enriched with cutaneous cues, we found a significantly lower threshold for curvature discrimination (1.51 0.2 m-1 vs. 2.62 0.61 m-1, p < .05) for stimuli constituted of spheres with curvature ranging in the interval from 46 m-1. This confirms the importance in haptic perception of the stimulation of cutaneous mechanoreceptors at the fingertip.

Collaboration


Dive into the Antonio Frisoli's collaboration.

Top Co-Authors

Avatar

Massimo Bergamasco

Sant'Anna School of Advanced Studies

View shared research outputs
Top Co-Authors

Avatar

Massimiliano Solazzi

Sant'Anna School of Advanced Studies

View shared research outputs
Top Co-Authors

Avatar

Claudio Loconsole

Sant'Anna School of Advanced Studies

View shared research outputs
Top Co-Authors

Avatar

Edoardo Sotgiu

Sant'Anna School of Advanced Studies

View shared research outputs
Top Co-Authors

Avatar

Carlo Alberto Avizzano

Sant'Anna School of Advanced Studies

View shared research outputs
Top Co-Authors

Avatar

Daniele De Leonardis

Sant'Anna School of Advanced Studies

View shared research outputs
Top Co-Authors

Avatar

Fabio Salsedo

Sant'Anna School of Advanced Studies

View shared research outputs
Top Co-Authors

Avatar

Emanuele Ruffaldi

Sant'Anna School of Advanced Studies

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Caterina Procopio

Sant'Anna School of Advanced Studies

View shared research outputs
Researchain Logo
Decentralizing Knowledge