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Dive into the research topics where Antonio M. Espín is active.

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Featured researches published by Antonio M. Espín.


Scientific Reports | 2013

Experimental subjects are not different

Filippos Exadaktylos; Antonio M. Espín; Pablo Brañas-Garza

Experiments using economic games are becoming a major source for the study of human social behavior. These experiments are usually conducted with university students who voluntarily choose to participate. Across the natural and social sciences, there is some concern about how this “particular” subject pool may systematically produce biased results. Focusing on social preferences, this study employs data from a survey-experiment conducted with a representative sample of a citys population (N = 765). We report behavioral data from five experimental decisions in three canonical games: dictator, ultimatum and trust games. The dataset includes students and non-students as well as volunteers and non-volunteers. We separately examine the effects of being a student and being a volunteer on behavior, which allows a ceteris paribus comparison between self-selected students (students*volunteers) and the representative population. Our results suggest that self-selected students are an appropriate subject pool for the study of social behavior.


Scientific Reports | 2015

Fair and unfair punishers coexist in the Ultimatum Game

Pablo Brañas-Garza; Antonio M. Espín; Filippos Exadaktylos; Benedikt Herrmann

In the Ultimatum Game, a proposer suggests how to split a sum of money with a responder. If the responder rejects the proposal, both players get nothing. Rejection of unfair offers is regarded as a form of punishment implemented by fair-minded individuals, who are willing to impose the cooperation norm at a personal cost. However, recent research using other experimental frameworks has observed non-negligible levels of antisocial punishment by competitive, spiteful individuals, which can eventually undermine cooperation. Using two large-scale experiments, this note explores the nature of Ultimatum Game punishers by analyzing their behavior in a Dictator Game. In both studies, the coexistence of two entirely different sub-populations is confirmed: prosocial punishers on the one hand, who behave fairly as dictators, and spiteful (antisocial) punishers on the other, who are totally unfair. The finding has important implications regarding the evolution of cooperation and the behavioral underpinnings of stable social systems.


Perspectives on Psychological Science | 2017

Registered Replication Report : Rand, Greene, and Nowak (2012)

Samantha Bouwmeester; Peter P. J. L. Verkoeijen; Balazs Aczel; Fernando Barbosa; L. Bègue; Pablo Brañas-Garza; T.G.H. Chmura; G. Cornelissen; Felix Sebastian Døssing; Antonio M. Espín; A.M. Evans; Fernando Ferreira-Santos; Susann Fiedler; Jaroslav Flegr; M. Ghaffari; Andreas Glöckner; Timo Goeschl; L. Guo; Oliver P. Hauser; R. Hernan-Gonzalez; A. Herrero; Z. Horne; Petr Houdek; Magnus Johannesson; Lina Koppel; Praveen Kujal; T. Laine; Johannes Lohse; Eva Costa Martins; C. Mauro

In an anonymous 4-person economic game, participants contributed more money to a common project (i.e., cooperated) when required to decide quickly than when forced to delay their decision (Rand, Greene & Nowak, 2012), a pattern consistent with the social heuristics hypothesis proposed by Rand and colleagues. The results of studies using time pressure have been mixed, with some replication attempts observing similar patterns (e.g., Rand et al., 2014) and others observing null effects (e.g., Tinghög et al., 2013; Verkoeijen & Bouwmeester, 2014). This Registered Replication Report (RRR) assessed the size and variability of the effect of time pressure on cooperative decisions by combining 21 separate, preregistered replications of the critical conditions from Study 7 of the original article (Rand et al., 2012). The primary planned analysis used data from all participants who were randomly assigned to conditions and who met the protocol inclusion criteria (an intent-to-treat approach that included the 65.9% of participants in the time-pressure condition and 7.5% in the forced-delay condition who did not adhere to the time constraints), and we observed a difference in contributions of −0.37 percentage points compared with an 8.6 percentage point difference calculated from the original data. Analyzing the data as the original article did, including data only for participants who complied with the time constraints, the RRR observed a 10.37 percentage point difference in contributions compared with a 15.31 percentage point difference in the original study. In combination, the results of the intent-to-treat analysis and the compliant-only analysis are consistent with the presence of selection biases and the absence of a causal effect of time pressure on cooperation.


Engineering Applications of Artificial Intelligence | 2010

Minimization of voltage deviation and power losses in power networks using Pareto optimization methods

Francisco G. Montoya; Raul Baños; Consolación Gil; Antonio M. Espín; Alfredo Alcayde; Julio Gómez

Voltage regulation is an important task in electrical engineering for controlling node voltages in a power network. A widely used solution for the problem of voltage regulation is based on adjusting the taps in under load tap changers (ULTCs) power transformers and, in some cases, turning on Flexible Alternating Current Transmission Systems (FACTS), synchronous machines or capacitor banks in the substations. Most papers found in the literature dealing with this problem aim to avoid voltage drops in radial networks, but few of them consider power losses or meshed networks. The aim of this paper is to present and evaluate the performance of several multi-objective algorithms, including hybrid approaches, in order to minimize both voltage deviation and power losses by operating ULTCs located in high voltage substations. In particular, a well-known multi-objective algorithm, PAES, is used for this purpose. PAES finds a set of solutions according to Pareto-optimization concepts. Furthermore, this algorithm is hybridized with simulated annealing and tabu search to improve the quality of the solutions. The implemented algorithms are evaluated using two test networks, and the numerical results are analyzed with two metrics often used in the multi-objective field. The results obtained demonstrate the good performance of these algorithms.


Frontiers in Behavioral Neuroscience | 2015

The cognitive basis of social behavior: cognitive reflection overrides antisocial but not always prosocial motives

Brice Corgnet; Antonio M. Espín; Roberto Hernán-González

Even though human social behavior has received considerable scientific attention in the last decades, its cognitive underpinnings are still poorly understood. Applying a dual-process framework to the study of social preferences, we show in two studies that individuals with a more reflective/deliberative cognitive style, as measured by scores on the Cognitive Reflection Test (CRT), are more likely to make choices consistent with “mild” altruism in simple non-strategic decisions. Such choices increase social welfare by increasing the other persons payoff at very low or no cost for the individual. The choices of less reflective individuals (i.e., those who rely more heavily on intuition), on the other hand, are more likely to be associated with either egalitarian or spiteful motives. We also identify a negative link between reflection and choices characterized by “strong” altruism, but this result holds only in Study 2. Moreover, we provide evidence that the relationship between social preferences and CRT scores is not driven by general intelligence. We discuss how our results can reconcile some previous conflicting findings on the cognitive basis of social behavior.


Archive | 2017

Registered replication report: Rand, Greene, & Nowak

Samantha Bouwmeester; Peter P. J. L. Verkoeijen; Balazs Aczel; Fernando Barbosa; L. Bègue; Pablo Brañas-Garza; T.G.H. Chmura; G. Cornelissen; Felix Sebastian Døssing; Antonio M. Espín; A.M. Evans; Fernando Ferreira-Santos; S. Fieldler; Jaroslav Flegr; M. Ghaffari; A. Gloeckner; Timo Goeschl; Lisa Guo; Oliver P. Hauser; Roberto Hernán-González; A. Herrero; Z. Horne; Petr Houdek; Magnus Johannesson; Lina Koppel; Praveen Kujal; T. Laine; Johannes Lohse; Eva Costa Martins; C. Mauro

In an anonymous 4-person economic game, participants contributed more money to a common project (i.e., cooperated) when required to decide quickly than when forced to delay their decision (Rand, Greene & Nowak, 2012), a pattern consistent with the social heuristics hypothesis proposed by Rand and colleagues. The results of studies using time pressure have been mixed, with some replication attempts observing similar patterns (e.g., Rand et al., 2014) and others observing null effects (e.g., Tinghög et al., 2013; Verkoeijen & Bouwmeester, 2014). This Registered Replication Report (RRR) assessed the size and variability of the effect of time pressure on cooperative decisions by combining 21 separate, preregistered replications of the critical conditions from Study 7 of the original article (Rand et al., 2012). The primary planned analysis used data from all participants who were randomly assigned to conditions and who met the protocol inclusion criteria (an intent-to-treat approach that included the 65.9% of participants in the time-pressure condition and 7.5% in the forced-delay condition who did not adhere to the time constraints), and we observed a difference in contributions of −0.37 percentage points compared with an 8.6 percentage point difference calculated from the original data. Analyzing the data as the original article did, including data only for participants who complied with the time constraints, the RRR observed a 10.37 percentage point difference in contributions compared with a 15.31 percentage point difference in the original study. In combination, the results of the intent-to-treat analysis and the compliant-only analysis are consistent with the presence of selection biases and the absence of a causal effect of time pressure on cooperation.


Frontiers in Behavioral Neuroscience | 2015

Short- and long-run goals in ultimatum bargaining: impatience predicts spite-based behavior.

Antonio M. Espín; Filippos Exadaktylos; Benedikt Herrmann; Pablo Brañas-Garza

The ultimatum game (UG) is widely used to study human bargaining behavior and fairness norms. In this game, two players have to agree on how to split a sum of money. The proposer makes an offer, which the responder can accept or reject. If the responder rejects, neither player gets anything. The prevailing view is that, beyond self-interest, the desire to equalize both players’ payoffs (i.e., fairness) is the crucial motivation in the UG. Based on this view, previous research suggests that fairness is a short-run oriented motive that conflicts with the long-run goal of self-interest. However, competitive spite, which reflects an antisocial (not norm-based) desire to minimize others’ payoffs, can also account for the behavior observed in the UG, and has been linked to short-run, present-oriented aspirations as well. In this paper, we explore the relationship between individuals’ intertemporal preferences and their behavior in a citywide dual-role UG experiment (N = 713). We find that impatience (short-run orientation) predicts the rejection of low, “unfair” offers as responder and the proposal of low, “unfair” offers as proposer, which is consistent with spitefulness but inconsistent with fairness motivations. This behavior systematically reduces the payoffs of those who interact with impatient individuals. Thus, impatient individuals appear to be keen to minimize their partners’ share of the pie, even at the risk of destroying it. These findings indicate that competitively reducing other’s payoffs, rather than fairness (or self-interest), is the short-run goal in ultimatum bargaining.


Frontiers in Psychology | 2016

Heterogeneous Motives in the Trust Game: A Tale of Two Roles

Antonio M. Espín; Filippos Exadaktylos; Levent Neyse

Trustful and trustworthy behaviors have important externalities for the society. But what exactly drives people to behave in a trustful and trustworthy manner? Building on research suggesting that individuals’ social preferences might be a common factor informing both behaviors, we study the impact of a set of different motives on individuals’ choices in a dual-role Trust Game (TG). We employ data from a large-scale representative experiment (N = 774), where all subjects played both roles of a binary TG with real monetary incentives. Subjects’ social motives were inferred using their decisions in a Dictator Game and a dual-role Ultimatum Game. Next to self-interest and strategic motives we consider preferences for altruism, spitefulness, egalitarianism, and efficiency. We demonstrate that there exists considerable heterogeneity in motives in the TG. Most importantly, among individuals who choose to trust as trustors, social motives can differ dramatically as there is a non-negligible proportion of them who seem to act out of (strategic) self-interest whereas others are driven more by efficiency considerations. Subjects’ elicited trustworthiness, however, can be used to infer such motivations: while the former are not trustworthy as trustees, the latter are. We discuss that research on trust can benefit from adding the second player’s choice in TG designs.


frontiers in education conference | 2006

A Cross-Age Peer Tutoring Program to Prevent Academic Failure and Drop-Out among First Year University Students

José L. Arco; Francisco D. Fernández; Antonio M. Espín; Manuel Castro

After implementing the Bologna Process for seven years, it is quite clear that Spanish Universities still have to make a significant effort to meet the standards of quality set by the whole European Space of Higher Education. Such a process involves the implementation of teaching initiatives aimed at improving key quality education indicators, and particularly during the first year. Our cross-age peer tutoring program (PTEC) involved final year or postgraduate students, after receiving a specific training, tutoring freshmen students for about one hour and a half weekly throughout one semester, on basic issues like personal, positive academic habits, study skills, planning and time management, and so on. After implementing the program with Civil Engineering, Economics, Pharmacy, and Chemical Engineering departments and colleges, we have significant data to conclude that such interventions do have a psycho-pedagogical impact on some of the Spanish Education Secretary suggested indicators, such as GPA, performance rate, success rate and drop-out rate


Cognitive, Affective, & Behavioral Neuroscience | 2017

Facial identity and emotional expression as predictors during economic decisions

Sonia Alguacil; Eduardo Madrid; Antonio M. Espín; María Ruz

Two sources of information most relevant to guide social decision making are the cooperative tendencies associated with different people and their facial emotional displays. This electrophysiological experiment aimed to study how the use of personal identity and emotional expressions as cues impacts different stages of face processing and their potential isolated or interactive processing. Participants played a modified trust game with 8 different alleged partners, and in separate blocks either the identity or the emotions carried information regarding potential trial outcomes (win or loss). Behaviorally, participants were faster to make decisions based on identity compared to emotional expressions. Also, ignored (nonpredictive) emotions interfered with decisions based on identity in trials where these sources of information conflicted. Electrophysiological results showed that expectations based on emotions modulated processing earlier in time than those based on identity. Whereas emotion modulated the central N1 and VPP potentials, identity judgments heightened the amplitude of the N2 and P3b. In addition, the conflict that ignored emotions generated was reflected on the N170 and P3b potentials. Overall, our results indicate that using identity or emotional cues to predict cooperation tendencies recruits dissociable neural circuits from an early point in time, and that both sources of information generate early and late interactive patterns.

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