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Dive into the research topics where Arnaldo Santos is active.

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Featured researches published by Arnaldo Santos.


international conference on games and virtual worlds for serious applications | 2010

Privacy Challenges and Methods for Virtual Classrooms in Second Life Grid and OpenSimulator

Andreas Vilela; Márcio Cardoso; Daniel Martins; Arnaldo Santos; Lúcia Moreira; Hugo Paredes; Paulo Martins; Leonel Morgado

Mass adoption of virtual world platforms for education and training implies efficient management of computational resources. In Second Life Grid and OpenSimulator, commonly used for this purpose, a key resource is the number of servers required to support educational spaces. Educational activities can take place at different altitudes over the same virtual land, for different classes. This way a single virtual world server can sustain several different educational spaces/classes, reducing the number of servers needed to make available different classrooms or other educational spaces. One issue whose importance is emphasized in such conditions is that of class privacy, bearing in mind that most privacy-management features of these platforms are land-based, not space-based. In this paper, we provide an overview of the issues to consider when planning privacy in these platforms and the methodologies that can be developed and implemented to ensure it at an adequate level, including the extra privacy possible in OpenSimulator regarding Second Life Grid.


global engineering education conference | 2012

Social networks, microblogging, virtual worlds, and Web 2.0 in the teaching of programming techniques for software engineering: A trial combining collaboration and social interaction beyond college

Leonel Morgado; Benjamim Fonseca; Paulo Martins; Hugo Paredes; Gonçalo Cruz; Ana Maia; Ricardo Rodrigues Nunes; Arnaldo Santos

With the goal of lessening barriers to the learning of advanced programming techniques, we put into place a trial which required students to get involved with online communities of programmers. Using a course assignment on software architecture styles, students had study a problem, find basis for a tentative approach, and discuss it online with programmers. The expectation was that students would find motivation for their studies from both the contact with communities of programmers, and from having to study and reflect upon their problem well enough to be able to draw the interest of members of those communities. We present the strategy we used, the developments and outcomes, and ideas for further application of this approach.


ubiquitous computing | 2016

Integrating Virtual Worlds with Learning Management Systems: The MULTIS Approach

Leonel Morgado; Hugo Paredes; Benjamim Fonseca; Paulo Martins; Álvaro Almeida; Andreas Vilela; Bruno Pires; Márcio Cardoso; Filipe Peixinho; Arnaldo Santos

Learning Management Systems (LMS) provide minimal support for educational use of virtual worlds. Integration efforts assume the educators are inside the virtual world, providing hooks to services in the external LMS, to setup and manage virtual world activities. We present the inverse approach, enabling educators to setup and manage virtual world activities using the traditional LMS Web interface as an integral part of the overall educational activities of a course. In our approach, the LMS enables the teacher/trainer to setup, control, track, and store virtual world activities and its elements. It is the result of a joint effort by academic and corporate teams, implemented in the Formare LMS for OpenSimulator and Second Life Grid virtual world platforms. We explain how the Multis architecture can be used for integration, with concrete cases, an approach that can be implemented in other LMS and virtual world platforms, to overcome the limitations of existing systems for organizational management of e-learning activities.


Personal and Ubiquitous Computing | 2017

Integration scenarios of virtual worlds in learning management systems using the MULTIS approach

Leonel Morgado; Hugo Paredes; Benjamim Fonseca; Paulo Martins; Álvaro Almeida; Andreas Vilela; Bruno Pires; Márcio Cardoso; Filipe Peixinho; Arnaldo Santos

This work further clarifies how the MULTIS architecture can be used for integration of virtual worlds in learning management system (LMS) for organizational management of e-learning activities, as an extension to a previous work published in the proceedings of VEAI 2016. Current LMSs provide minimal support for educational use in an organizational context, and other integration efforts assume that educators are inside the virtual world, accessing the LMS as an external service. Our approach enables educators to set up and manage virtual world activities from within the traditional LMS Web interface as an integral part of the overall educational activities of a course. The MULTIS architecture foresees several alternative communication channels between LMS and virtual worlds, including the spooling of automated clients or “bots” and the flexibility to inject code if necessary and possible. In this work, we detail the application of this architecture and its approach in several sample scenarios, based on previous analysis of integration requirements. It is the result of a joint effort by academic and corporate teams, implemented and tested in the Formare LMS for OpenSimulator and Second Life Grid virtual world platforms.


international conference on universal access in human-computer interaction | 2014

VIC – An Interactive Video System for Dynamic Visualization in Web and Mobile Platforms

Benjamim Fonseca; Hugo Paredes; Paulo Martins; André Alberto; José Rego; Leonel Morgado; Arnaldo Santos

This paper presents an interactive video system that enables users to change the flow of video playback by interacting with hotspots that were predefined throughout the video streams. These hotspots are synchronized with the underlying video streams and the interactions result in smooth transitions between the preloaded targets. This approach allows the dynamic visualization of content by interacting with the hotspots and producing the consequent changes in the flow of the story. The system includes web-based and mobile video players specifically developed to deal with the interactive features, as well as a configuration tool that allows content managers to choose which pre-produced interaction possibilities will be used for a specific target audience. The interactive video solution presented herein has potential to be used as a powerful communication tool, in commercial, e-learning, accessibility and entertainment contexts.


SLActions 2009 - International Conference Life, imagination, and work using metaverse platforms | 2008

Exploring Second Life® for online role-playing training

João Afonso; Luís Pedro; Pedro Almeida; Fernando Ramos; Arnaldo Santos


The Journal of Virtual Worlds Research | 2009

Use of a virtual world system in sports coach education for reproducing team handball movements

António Lopes; Bruno Pires; Márcio Cardoso; Arnaldo Santos; Filipe Peixinho; Pedro Sequeira; Leonel Morgado; Hugo Paredes; Oleguer Camerino Foguet


EdMedia: World Conference on Educational Media and Technology | 2009

System for Defining and Reproducing Handball Strategies in Second Life On-Demand for Handball Coaches’ Education

António Lopes; Bruno Pires; Márcio Cardoso; Arnaldo Santos; Filipe Peixinho; Pedro Sequeira; Leonel Morgado


Journal of Universal Computer Science | 2016

A Bot Spooler Architecture to Integrate Virtual Worlds with E-learning Management Systems for Corporate Training

Leonel Morgado; Hugo Paredes; Benjamim Fonseca; Paulo Martins; Álvaro Almeida; Andreas Vilela; Filipe Peixinho; Arnaldo Santos


Archive | 2002

Tracing dynamic behaviours in distributed learning communities

Fernando Ramos; António Moreira; Ângelo Conde; Luí­s Neves; Filipe Peixinho; Carlos Sousa Pinto; Arnaldo Santos

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Hugo Paredes

San Diego State University

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Benjamim Fonseca

University of Trás-os-Montes and Alto Douro

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Pedro Sequeira

Instituto Politécnico Nacional

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