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Dive into the research topics where Arnan Sipitakiat is active.

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Featured researches published by Arnan Sipitakiat.


interaction design and children | 2012

Robo-Blocks: designing debugging abilities in a tangible programming system for early primary school children

Arnan Sipitakiat; Nusarin Nusen

Research on engaging young children in computer programming to develop high-level cognitive skills has suggested that debugging is among the most important actions leading to the development of logical thinking, problem solving, and social interaction skills. Although there have been a significant amount of studies done in this area, the debugging tools and techniques have been developed only as models and instructional methodologies outside of the tool itself. This work presents the design and analysis of debugging abilities embedded into a tangible programming system called Robo-Blocks. Students create a program by connecting physical command blocks, which then wirelessly controls the motion of a floor robot. Debugging is achieved by allowing children to run their program in a step-by-step manner and use passive objects to recognize and identify problems. Our evaluation with 52 children ages 8-9 has shown that (1) although tangible programming has the benefit of being exceptionally engaging to young children, early primary school children can quickly loose attention when no progress is made on a particular problem unless there are heuristics provided to help them move forward (2) Robo-Blocks framework supplements the existing instructional methodologies used in the debugging process. Students showed significant increase in the ability to analyze problems and think of ways to correct them.


international conference on advanced learning technologies | 2004

The City That We Want: generative themes, constructionist technologies and school/social change

David Cavallo; Paulo Blikstein; Arnan Sipitakiat; A. Basu; Alexandra Camargo; R. de Deus Lopes; A. Cavallo

We describe a project, The City that We Want, which enabled the constructionist use of technology within a generative theme to enable students to design and construct their ideas about how to improve life in their communities. We used a variety of computational technologies combined with crafts and scrap materials. The goal was for children to learn in a more contextualized manner important ideas in the disciplines through their projects. We designed the overall project itself as an object to think with in order to facilitate a broader reform in the schools. The willing participation, inspired projects, and commitment and development of the teachers demonstrated significant value.


interaction design and children | 2015

Sketching intentions: comparing different metaphors for programming robots

Richard Lee Davis; Engin Bumbacher; Oceane Bel; Arnan Sipitakiat; Paulo Blikstein

This paper introduces a new environment for programming robots and physical computing devices---the Spatial Computing Platform (SCP)---and compares it to a text-based programming environment (the Cricket Logo). The SCP simplifies the process of constructing conditional statements that link the robots inputs and outputs together. It does this by providing the user with a virtual canvas that they can draw rectangles on using the mouse. Each rectangle represents a range of sensor values, and specific outputs can be assigned to each rectangle. When the sensor values enter into the specified range, the outputs will turn on. We designed a study with 60 youth to compare this environment to Cricket Logo, a well-known variant of Logo designed to control robotic devices. We found that participants using the spatial computing platform were able to build programs of higher complexity and make more changes to their programs over the course of an hour-long workshop.


ICLS | 2004

GoGo Board: Augmenting Programmable Bricks for Economically Challenged Audiences

Arnan Sipitakiat; Paulo Blikstein; David Cavallo


Archive | 2002

The GoGo Board: Moving towards highly available computational tools in learning environments

Arnan Sipitakiat; Paulo Blikstein; David Cavallo


interaction design and children | 2011

QWERTY and the art of designing microcontrollers for children

Paulo Blikstein; Arnan Sipitakiat


international conference of learning sciences | 2004

RoBallet: exploring learning through expression in the arts through constructing in a technologically immersive environment

David Cavallo; Arnan Sipitakiat; Anindita Basu; Shaundra Bryant; Larissa Welti-Santos; John Maloney; Siyu Chen; Erik Asmussen; Cynthia Solomon; Edith Ackermann


tangible and embedded interaction | 2010

Think globally, build locally: a technological platform for low-cost, open-source, locally-assembled programmable bricks for education

Arnan Sipitakiat; Paulo Blikstein


interaction design and children | 2013

Interaction design and physical computing in the era of miniature embedded computers

Arnan Sipitakiat; Paulo Blikstein


international conference of learning sciences | 2010

Moving towards learning with one-to-one laptop: a longitudinal case study on tools, people, and institutions

Arnan Sipitakiat

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David Cavallo

Massachusetts Institute of Technology

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Anindita Basu

Massachusetts Institute of Technology

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Shaundra Bryant

Massachusetts Institute of Technology

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A. Basu

Massachusetts Institute of Technology

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Cynthia Solomon

Massachusetts Institute of Technology

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