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Featured researches published by Ashley Iveland.


technical symposium on computer science education | 2015

Getting Started in Teaching and Researching Computer Science in the Elementary Classroom

Diana Franklin; Charlotte Hill; Hilary A. Dwyer; Ashley Iveland; Alexandria Killian; Danielle Boyd Harlow

The recent growth of interest in computer science has created a movement to more readily introduce computer science in K-12 classrooms. However, little research exists on how to successfully bring computer science to lower grade levels. In this paper, we present advice for researchers and curriculum developers who are getting started working with computer science in elementary schools. Specifically, we focus on practical tips for studies of this nature, developed from our experiences piloting a computational thinking curriculum with 4th-6th grade students. We address issues arising in elementary school classrooms such as recruiting and interfacing with teachers and schools, classroom management strategies, student computer literacy and developmental stages, and curriculum life cycles.


international computing education research workshop | 2015

Fourth Grade Students Reading Block-Based Programs: Predictions, Visual Cues, and Affordances

Hilary A. Dwyer; Charlotte Hill; Alexandria K. Hansen; Ashley Iveland; Diana Franklin; Danielle Boyd Harlow

Visual block-based programming environments allow elementary school students to create their own programs in ways that are more accessible than in textual programming environments. These environments help students write code by removing syntax errors and reducing typing. Students create code by dragging, dropping, and snapping constructs together (e.g. blocks) that are organized by lists, colors, shape, images, etc. However, programming in visual block-based environments is not always simple; in fact, it can become complex quickly. In addition to elements that create code, the visual aspects of these environments provide readers information about what happens, when, and how. Here, we focus on how students used visual cues when reading programs in our block-based programming environment, LaPlaya, a variant of Scratch. Specifically we identified the visual cues students noticed and acted upon. These included not only those that were intended by designers (perceptible affordances), but also those that were not intended by designers (false affordances). Through a detailed content analysis of 13 focus groups with fourth graders we created an initial taxonomy of visual cues in our programming environment and explored how students used these cues to make predictions about provided code, and the types of affordances such cues offered students.


Cognition and Instruction | 2018

Ecological Design-Based Research for Computer Science Education: Affordances and Effectivities for Elementary School Students

Danielle Boyd Harlow; Hilary A. Dwyer; Alexandria K. Hansen; Ashley Iveland; Diana Franklin

Abstract This article integrates an ecological approach and design-based research in computer science education research by following the simultaneous development of a computer programming environment and curriculum for elementary school age children over 2-1/2 years. We studied the alignment of the affordances provided by the programming environment and curriculum with the effectivities of students in 4th through 6th grade (9-12 years old). We used the computer science concept of initializing as a tracer idea and both qualitative and quantitative data to identify mismatches between the affordances provided by our programming environment and the learners’ effectivities. These included requisite mathematical skills, confusion between resetting and setting up, and incorrectly assuming that features of the programming environment conveyed information. We then describe how we addressed the mismatches by removing or adding functionality to the programming environment, adding signifiers, adapting the curriculum to include scaffolding related to the effectivities, or removing activities.


technical symposium on computer science education | 2016

Initialization in Scratch: Seeking Knowledge Transfer

Diana Franklin; Charlotte Hill; Hilary A. Dwyer; Alexandria K. Hansen; Ashley Iveland; Danielle Boyd Harlow


interaction design and children | 2016

User-Centered Design in Block-Based Programming: Developmental & Pedagogical Considerations for Children

Alexandria K. Hansen; Ashley Iveland; Cameron Carlin; Danielle Boyd Harlow; Diana Franklin


interaction design and children | 2015

Interactive design by children: a construct map for programming

Alexandria K. Hansen; Hilary A. Dwyer; Charlotte Hill; Ashley Iveland; Timothy Martinez; Danielle Boyd Harlow; Diana Franklin


technical symposium on computer science education | 2017

Assessing Children's Understanding of the Work of Computer Scientists: The Draw-a-Computer-Scientist Test

Alexandria K. Hansen; Hilary A. Dwyer; Ashley Iveland; Mia Talesfore; Lacy Wright; Danielle Boyd Harlow; Diana Franklin


Science and Children | 2015

Programming Digital Stories and How-To Animations: Computer Science and Engineering Design in the Science Classroom

Alexandria K. Hansen; Ashley Iveland; Hilary A. Dwyer; Danielle Boyd Harlow; Diana Franklin


Creative Education | 2013

Secondary Students’ Views about Creativity in the Work of Engineers and Artists: A Latent Class Analysis

Danielle Boyd Harlow; Karen Nylund-Gibson; Ashley Iveland; Lauren Taylor


Archive | 2016

Computer Programming in Elementary and Middle School: Connections across Content

Danielle Boyd Harlow; Hilary A. Dwyer; Alexandria K. Hansen; Charlotte Hill; Ashley Iveland; Anne E. Leak; Diana Franklin

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Charlotte Hill

University of California

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Anne E. Leak

University of California

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Cameron Carlin

University of California

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Lacy Wright

University of California

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